Jump to content

Reflecto Is My Favorite Poster

Members
  • Posts

    2,411
  • Joined

  • Last visited

About Reflecto Is My Favorite Poster

  • Birthday 19/01/1983

Profile Information

  • Pronouns
    Male
  • Location
    Rhode Island

Contact Methods

  • Twitter
    @TGreeneSKnight
  • PSN Username
    sorceressknight
  • XBL Gamer Tag
    SorceresKnight

Recent Profile Visitors

9,160 profile views

Reflecto Is My Favorite Poster's Achievements

Midcarder

Midcarder (6/12)

881

Reputation

  1. 99% of the time in this case, I'd usually defer to "delete the staff member" (using the argument that for staff members, they mean next to nothing for your actual game and are just a name and a number). Sorensen counts there since he went back to active work after being on TNA staff. However in Fuentes's case, I'd say delete the worker because she's basically a staff member all around who's in-ring career is virtually nonexistent [one televised match, one Coconut loop match, and one match for a small-time promotion.] It's fair to say she's a staff member first and foremost, so...delete Dasha as a worker and Sorensen as a staff member.
  2. Aiden English has retired from wrestling to be a commentator full-time; since I believe he's both in the scenario, the wrestler can likely be deleted in favor of the announcer.
  3. Would WWN be a good precedent for ROH: Much like EVOLVE/SHINE were two separate brands under the WWN name, have a AEW/ROH brand split under AEW? That would also help for the "most of the champions are presumably not in place for ROH": while Gresham/The Briscoes are free agents (and Josh Woods has worked Dark jobber matches and is presumably either in the fold or close to it), Deonna Purrazzo is ROH Women's Champ but under Impact contract. While there's no 6-Man Titles in EWR, with the No Surrender result, it's safe to say Honor No More is under Impact contract; meaning that the 6-Man champs are split up (Vincent is in Impact with Honor No More, but Dutch and Bateman were announced for Control Your Narrative and presumably are not.)
  4. Not sure on Austin/Rock/Hogan/Bret because they could conceivably show up, either as special guests/wrestlers or non-wrestling roles. However, to go with The Bruiser, was just playing and noticed Xavier's still in the game, when he died a few months ago as well.
  5. Yeah- like @Rocky 2K19 said, I wasn't sure what the default would be for them, so I skewed to the 50s/60s as fair. 80/85 is reasonable as well.
  6. Sure thing, since I was hoping for more NOVAPro people in there: Allie Kat: Brawl- 50 Speed- 25 Tech- 27 Over- 13 Charisma- 63 Selling- 55 Stiffness- 30 Wages- 3000 Attitude- 60 Behavior- 60 Gimmick: Fun Babyface Faye Jackson Brawl- 54 Speed- 15 Tech- 20 Over- 23 Charisma- 55 Selling- 45 Stiffness- 30 Wages- 3000 Attitude- 50 Behavior- 50 Gimmick: Comedy Character
  7. Checking through the sponsors list since I was using it for a game: Delete Sports Authority or replace it; it's closed down.
  8. Likewise for this, Demitrius Bronson was fired in the same firing spree where Abbey Laith/Sage Beckett were released, remove him from the WWE.
  9. With the UK promotions, would it be likely that the closest way to get the same basic effect of a UK promotion would be to mark them as Canadian promotions instead? Canada has some connections to the United Kingdom as it is anyway, so it's about as close to getting the spirit of the law as there could be with a game as old as EWR is.
  10. That's not part of the save file; it just happens sometimes naturally when a wrestler works for two promotions and you'll be the third one as part of the game itself. Usually either offering them a Written contract (or, in Cabana's case as a NOAH worker, using Easy Steal on Arsenic to get him to a Written deal) should fix it.
  11. The biggest counter I'd say from the requested updates is to counter that alterego issue...
  12. Even then, though, that ties to issues with "EWR" as a whole, not just the Relationship dynamic- EWR holds every promotion, no matter how big, in the same regard with each other. This really makes all the difference: Using that Rhyno/Edge/Christian quitting over Joe E. Legend- no, we can safely say that Edge or Christian wouldn't quit the WWE or TNA over their treatment of Joe E. Legend- but if it was, say, some shindy that fired Joe E. Legend from regular appearances, it's much more likely one of the three would say "Nah, if he's not going to be at the show, I really don't want to show up there either." EWR, however, would put the smallest backyard promotion on the same benefits as the WWE- meaning that both things become unified.
  13. Even then, though, that is a point- just because in the real world, "wrestling= WWE", you also have to account for how the average wrestling fan would react. Taking the "layperson vs. hardcore fan" argument, "well, the average fan only knows WWE or Monday Night Wars- era WCW, so only WWE/WCW guys should have high overness"- and it did seem like it was said by the "if no one, even top guys, has an overness higher than 80, so be it" to the obvious conclusion, then you have to lower everyone in WWE's overness and make a roster where the only people allowed to be 90+ overness are The Rock, MAYBE Hulk Hogan, and the Jersey Shore/Maria Menounous type celebrities who snuck into the game because "average-to-non fans know them", then have people like, say, an Alberto Del Rio or a Sheamus [main event WWE guys, but unknown on a mainstream level) at midcard level- and that's unreasonable as well. There is that problem with just going completely to "Wrestling is WWE" for it- you have to also account for the wrestling bubble and adjust the overness based on what a regular wrestling fan would view for overnesses, just because it's reasonable. It's a wrestling simulator, not an entertainment simulator on a whole, so people have to be judged on their overness in wrestling.It's more feasible to just say "shut up and Arsenic it yourself" on problems like overness, simply because in most cases, overness issues like the "TNA-to- WWE conversion" for TNA stars is a problem that will only come into play IF YOU HIRE THE WORKER TO WWE. It's more feasible to make choices like, say, "The American Wolves are high 60s, but they just got hired by WWE under development deals- Drop their overness into the low 40s to accommodate for them being under development deals and the WWE changeover" then it is to give people who prefer to play TNA games a harder time by dropping TNA homegrowns' overness to something adjusting what they'd be in WWE, solely to accommodate people who prefer to play as WWE.
  14. Once you go down to Regional, you're going past "be realistic for TNA's rating!" and down to outright TNA hate there. Even if you're going to say "TNA's worthless, I would personally say TNA should be 0% Backyard, and even that's selling it too high!", bare minimum in the game TNA has to be at least Cult just so that they can keep the "former WWE guys" who'd be above 70 overness. I think TNA being national "is" fair enough, especially since EWR will always be too easy to get a promotion back up to Global/Regional. Even if TNA can't break into Global, or if you argue, National in game, just crank up the Advertising budget and you're Global within about a year or two.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. To learn more, see our Privacy Policy