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PhilParentRXPW

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  1. Comeback AI is not as blatant but sometimes I wonder... ya know, your goalies turns into vapor and can't stop a beach ball after being rock solid for two periods...
  2. If I get one of them, it will be PS4, I've never owned an XBOX. I play MLB The Show. But right now I don't have the dough to buy it.
  3. The touch interface is fine, it's the screen size I have issues with. I have big fingers and it's just an iPod that I have. Now an iPad would be great I'm sure.
  4. Wrestling Manager is artistically really impressive, I wish it was on PC though... It isn't, isn't? An iPod is not my idea of a gaming device. I see these people play games on Android devices with the gamepad on the screen and I cringe so... About FLI, heh, I was bored and didn't have much of a life 10-12 years ago. the fantasy was nice. Hell of a creative outlet too, and I have to say that if I did create my own game, FLI would totally be in its fantasy universe because it was a pretty solid. For those not in the know, in the RaveX data update was a partially fictional fed named FLI of which I said I wrestled in. That was bullshit. That was also a solid 10 or 12 years ago. I'm not about to try something like that again, I have more of a life now, aside from recently hitting the unemployment line anyway.
  5. Oh they have updated their ratings engine, some. Now the range of OVs the players can get can go as low as the 30's for some young / bad players in the CHL and Europe. NHL players are now 70 and up, last year it was 80 and up.
  6. I'm waiting for the user-made mods from Operation Sports before getting into Be-A-GM. I want fixed ratings and all the prospects in.
  7. It reminded me of Eric Lucas VS Roy Jones Jr. In that match, Jones dominated, but Lucas showed he was full of heart and always very poised. It made people notice him. 5-6 years later, Lucas was the WBC World Super Middleweight champion. I'm guessing give it a couple years, some seasoning and Alvarez will win the belt.
  8. I didn't expect the topic to have strong arguments like this! And civilized too, plus I learned that calling someone a torque wrench was an insult! I always saw them as tools... which I guess is the point. TEW 2013 is not that complicated when you consider sims in the genre. I've played the demo to OOTP Baseball 14 and that's absolutely OVERWHELMING. It's an amazing game, though the database is humongous and very detailed, and with all the stuff that's in it, I wonder how much their freakin' licensing cost! Like I said, I have no problem with TEW 2013 per say, I paid for it, I play it, I made a mod for it. But I guess I want another wrestling computer game experience. That Wrestling Manager thing looks good, but I only have an iPod, and I can't seriously see myself playing a sim on a screen that small. But it looks GREAT, those card graphics are real nice! Those who played this, I'm guessing the gameplay is a lot of drag & drop?
  9. I would suggest that this is largely down to the scenario you're using, rather than the game itself. With the game's features used to their fullest potential - the likes of narratives, the potential stat, and so on - you can have a fantastic, evolving game world. The Cornellverse, as much as I struggle to get into it, can give you that experience, as can some of the retro mods that are out there. I've yet to find a modern-day mod that can give that full experience - mostly as things like narratives aren't really included - but some of the retro mods I've played, particularly Genadi's, give a fantastic experience that's been different every time, depending on which promotion I'm booking and how I choose to play the game. Genadi's the best. Just amazing. His stuff will live on as long as people play these games and the data's portable. God's gift to mod players.
  10. That's true. Maybe there's no re-inventing the wheel as far as the promoter sim goes, and you've definitively made that wheel as wheel-y as a wheel can be, it's Alpha Wheel. But still, every game I play feels same-y to me. Like I said, Wrestling Spirit has lots of room for innovation, though. Again, maybe there's no re-inventing the wheel.
  11. You can switch the numbers on in the game, and they have this color code too. If the letter / number turns green then the wrestler in competent in the stat.
  12. The Bruins fans coming to the Bell Center during the playoffs have balls, I'll tell you that much. Showing up in a small group of 3-4 to cheer for the team the 22000 drunk Quebecers in the arena aren't cheering for is bad enough, but they're often quite loud and belligerent too. AND if the Habs lose (OR win, it's like the lottery) they might just be stuck in a riot after the game.
  13. Anybody remembers the aborded PWM with Hussein Fazel as head programmer? That didn't go anywhere fast. We did get a demo out, though. 11 years ago. I'm not thrashing TEW or Adam in any way. I like the game and I like Adam. He gave me work back in the day, and if anything I'm partly responsible for the complexity of the game because RaveX did ask for more detail in the data, and I designed the Storyline system based on theater theory, so if you think THAT'S complicated you can just blame me! I have bought a book called Head First Java trying to learn how to program but it's just not for me. I'm not smart enough, not patient enough anymore, too old... But lord knows I tried to understand this stuff. It's just that I was playing NHL 14's Hockey Ultimate Team and I thought that would be an awesome wrestling game in an outside the box sort of way... Wrestlers/Contracts/Powerups drawn out of packs, so a more random gaming experience... I guess you could have a team of wrestlers going against other teams of wrestlers? In a league? And then a card is like a match in hockey, a card could have 7 matches and the team that wins 4 or more wins and gets the points in the rankings etc... You could have an online component where you go against other people's teams, and have an open market to sell & buy cards...
  14. I actually LOVE the look of this from what I see. Will check out the game mechanics. Lots of potential around wrestling + card games. Wondering if it works like EA's Ultimate Team? I wouldn't hold my breathe. At the same time, I don't know where he can go with TEW... he's got wrestling down to a T pretty much. Wrestling Spirit has lots of potential though. Needs to think outside the box.
  15. Hey all. If the user name looks familiar, yes I used to do data updates for EWR... And just did a Locations file for TEW 2013. And did a bunch of edits for Fire Pro Wrestling R. ANNNNNDDDDD if you play MLB The Show 13, I've also got a mod of a mod up in their vault for that. 1989, the good ol' days before roids existed *snort* Anyways.... I was wondering if I was the only one thinking that the Ryland sims of today were too complicated? I mean, it took skills to make this, no doubt. And it's enjoyable, it really is. But I can't help but feel that there's just too much detail, too much things to run, and at the same time, it sorts of gets repetitive because the gameplay is non-evolutive, it's always the same mechanic you repeat over and over and over... and even though it's not like EWR where you can actually paint-by-number and pretty much get the result you want every time, it's still pretty predictable and playing the game you are never really surprised... Plus, it is highly moddable, but you need dedicated folks like Genadi and Fleisch and Capt. Charisma to do it because it is so intricate that it is intimidating. It's not like the old days of PW or EWR where pretty much anybody could put their local indy in the game and then share it so people would have it too. Just polling opinions. Are they too complicated, is there a need for some new freeware perhaps with some new mechanics...anybody has any new ideas... shoot. Or ignore me. Or shoot me.
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