I've been running a D&D game for a little while, just thought I would share a few moments that have happened and see if any of you can think of any improvements I can make. This may be a little lengthy.
Party: Human Paladin, Dwarf Fighter, Tiefling Wizard. Playing 4E
The players started off stumbling upon a town called Melford (they decided their backstory was that they got blackout drunk and this was the next town they found) whereupon they got pretty settled and then a murder occurred and they were recruited to deal with finding the culprit. This would have been SUPER easy, had they checked the murdered guys room. No, they went around a backwards ass way, chased a supernatural person down and nearly got themselves killed a bunch of times. After finally convicting the murderer, they inherited a bee shop and became beekeepers for a short while. They also cleared a whole nest of spiders and battled with some zombies in a creepy building within this town.
Feeling their time at the town was up, I sent a plot device in the form of a letter to a former NPC turned PC guard the others had collected for a new player who was just used a meatshield for hire previously. The letter beckoned them to Fallcrest through the swampy marshland, where they spotted the supernatural person from before. A players arm was torn out by the wildlife in the swamp, then they found a new arm (Vecna's Hand) and used this as a replacement. The person they were chasing was consumed by a living wall. From another living wall, the group freed a few Kobolds.
One of the Kobolds claimed to be of nobility, after a 20 roll to attempt some diplomacy and my players have started to factor peace talks between Kobolds and other races. The players believed his story and were led to Kobold Hall Mansion, which belonged to the Lord Kobold. He tasked them with clearing it as it had become filled with cultists in his absence. They found the dragon, and murdered it using Vecna's Hand, but this also triggered something that started flooding the place, so they hastily left.
Upon reaching Fallcrest, they then went to see one of the player's family, which was where the letter came from and found his house to be enchanted. They went to seek out the ghost of the family members wife, who had been spotted. They climbed a rickety tower, which was set on fire, flung sharks around and generally fucked the place up. They erased some ritual circles, freeing the ghost's spirit and lifting some enchantments. The tower mysteriously reconstructed itself after collapsing in to the river.
Upon returning to the main town, they were jumped upon by thugs, who ripped out Vecna's Hand/Arm from the player with it. Later, this was replaced with a normal arm by the Kobold Lord, when he rushed to their aid at a battle against a zombie dragon (being the same one from the Mansion, zombified).
Now they've had to head back off to the Mansion and the floor crumbled beneath them, submerging them in deep water. Fortunately they had a water breathing spell. They've battled a few things, but the most interesting thing was when I threw a Gelatinous Cube in there. It stunned and attempted to dissolve a new player, Tiefling Rogue. Things looked pretty bad, then the Tiefling Wizard pulled off an amazing feat, with a natural 20 of reaching in with his staff, rescuing the player and blasting it back and almost killing it. They've seen some odd messages, which will lead them to one of the Vecna cult leaders and they'll get a better idea about what's going on in the campaign.
tl;dr Lots of stuff happened in D&D