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Gabriel

All Elite Mods: June 2002 (TEW 16)

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KJE    449

I would worry about the main guys for now. You can always add in the others later if you are bored and want a change of pace or something. 

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iDOL    5,673

Here is the latest BETA of my 2004 mod should you guys want to import from it. I believe this is the latest, I will check my laptop when I get a chance, and will upload any more current version if I find one. There is also a link to Derek B's mod guide in pdf which is really handy.

Derekb's mod guide:

http://www.mediafire.com/file/cg5bu6ys1axsde3/012004_RA.zip/file

January 2004 Data:

http://www.mediafire.com/file/cg5bu6ys1axsde3/012004_RA.zip/file

January 2004 Pics: 

http://www.mediafire.com/file/cdn798h58ri6mo1/012004_RA%28PICS%29.zip

 

 

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Gabriel    1,075

Thanks again, iDOL!

At the rate that I'm getting stuff done here, I am hoping to have TNA functional enough by New Year's for me to be able to start play-testing to find necessary adjustments. I would expect that the first beta release will be end of January at the current pace. Note that some of the work may not be complete by that point (but the roster and free agents will be), so I will have imported placeholders for those sections if necessary.

The plan is to release continuous beta versions until we feel like it's complete. As we go through the project and finish things up, I'm sure that some people may want to split off to begin work on something else, but my plan is to continue adding promotions and future workers until I lose interest in adding more. Which is unlikely to happen in the near future, as their are a lot of companies that I want to have present in the game world, not to mention the future companies, as well as future workers for all promotions.

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Rocky 2K19    2,524

Did you want me to continue with locationsor did you just want to import iDOLs data in? There were only 3 or 4 used by TNA in that era so nothing has gone into it.

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Gabriel    1,075
19 minutes ago, Rocky da RedNosed Reindeer said:

Did you want me to continue with locationsor did you just want to import iDOLs data in? There were only 3 or 4 used by TNA in that era so nothing has gone into it.

I'd like for us to build our own locations file, so if you can get the TNA locations done, that would be cool. You can go beyond 2002 if you'd like, just let me know where you finish off so that myself or someone else can take over later.

Even if there are only 4 locations in the game with the first beta release, any time a player wants to take the show outside of the confines of the venues that TNA actually ran, the game will still allow it. It's just that any regions without our customized locations in them will be Generic Venue, as supplied by the game. I feel like that's okay for what we're trying to accomplish here. To help fill up the game world with locations, maybe the criteria for next promotion added should include that it needs to be a company that will put at least one venue in a region without any.

And yes, for anyone who is just joining in with the updates, WWE will for sure be in the game. It would be insane not to include them. I just don't really feel like it matters which promotions get added and in what order, beyond TNA being included first. So maybe I will make it a priority to get as much representation as possible across the board before we fill up one area with too many companies.

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TheWho87    1,646

Feel free to use the Event, Team, Tour, TV Show and Worker Name sets from my mod, they are basically an updated version of the default names from the C-Verse, along with my basic injury file.

You can find them all in my Organic mod.

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Gabriel    1,075
1 hour ago, TheWho87 said:

Feel free to use the Event, Team, Tour, TV Show and Worker Name sets from my mod, they are basically an updated version of the default names from the C-Verse, along with my basic injury file.

You can find them all in my Organic mod.

Thanks so much, man.

Would you mind if I imported angles, match types, etc from your mod as a placeholder until we finish our own files for those?

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TheWho87    1,646
2 minutes ago, Gabriel said:

Thanks so much, man.

Would you mind if I imported angles, match types, etc from your mod as a placeholder until we finish our own files for those?

Feel free with matches since they are mine, the angle pack I use is Idol's.

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iDOL    5,673

Yeah, my angle pack was custom built to reflect EWRs which gives a good base. Although I admittedly usually always write my own when I book the shows.

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Gabriel    1,075

Quick update:

To get the mod Beta 1 ready, I just need to add in Cheex, Corsica Joe, Del Rios, Ed Ferrara, Erin, Hermie Sadler, Jackie Fargo, Joanie, Joel Gertner, Jorge Estrada, Malice, Miss Sasha, Puppet, Sterling Marlin, Taylor Vaughn, Teo, The Brown Eyed Girl and Tyler. That's it for workers who should technically have TNA contracts.

Gimmicks and Title Lineages are the only other things remaining that I feel like are necessary to get the first version out for playtesting. It would be nice if we had worker pictures, but I'd like for us to have our own set to differentiate from the rest of the mod makers out there. So Beta 1 will be uploaded without pics.

Which brings me to a question for everybody. What promotion should we add next?

New Japan Pro Wrestling, Ring of Honor, World Wrestling All-Stars, Frontier Wrestling Alliance or Extreme Canadian Championship Wrestling?

Any one of those five promotions will open up new venues in the game.

 

I will be uploading what we have ready on January 1st... work will continue on TNA-centric stuff until I've completed everything that I can (that hasn't been assigned to someone)... at that point, I will be using your input to select one of those five previously mentioned companies for inclusion and begin research on that.

After TNA is complete, the second promotion will be worked on, their workers used in from June 2002 to the end of the year will be in the game, and TNA workers from 2003 will be added.

EDIT: Before anyone asks, the promotions I selected for voting were chosen with intent. I just started a test game and Christopher Daniels is currently ranked as the number one free agent in the world. All five of those promotions are companies he worked for in 2002 spanning different locations. I will need to do some stat tweaking here though, as I feel like the number two ranked free agent (Curt Hennig) should be above Daniels. Even X-Pac, who is sitting at number three should probably be ahead of him.

So with choosing promotions, my hope is to take the top of the free agents available and find them a home each time we add a new company to the mix.

Edited by Gabriel
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SirEdger    17

I think you should go for Ring of Honor. It'd definitely be easier to build the roster for them around that time than the others.

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Adam    7,350

Agreed with ROH, makes the most sense in relation to TNA as well.

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Gabriel    1,075

Next question I have is about TNA's weekly PPV.

Since they didn't start airing until the third week of June, should I leave the weekly show set up and just have users choose to not run shows the first two weeks if they want to follow the real life schedule? This would allow TNA to have their weekly PPV if users select a different promotion to start.

The other option is to remove the weekly show, and have users set it up for the third week themselves. That way, they won't need to cancel the first two weeks or book random non-canon shows for the first two weeks... but it sets up the issue that TNA, if not played by the user, may go right to a television deal or just run monthly events.

I'm leaning towards leaving it in so that we can avoid TNA putting on monthly shows or getting tv instead, but as always, I am interested in what you guys all think.

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KJE    449

I can't argue with ROH, but selfishly I would rather WWA.

Start TNA with the weekly events. The user can delete it before the game starts if they want to follow real life.

FYI, I have Canadian and American PPV providers done and I'm done employment histories for workers whose names start with A and B from the list you gave me.

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Gabriel    1,075
49 minutes ago, KJE said:

I can't argue with ROH, but selfishly I would rather WWA.

Start TNA with the weekly events. The user can delete it before the game starts if they want to follow real life.

FYI, I have Canadian and American PPV providers done and I'm done employment histories for workers whose names start with A and B from the list you gave me.

I have imported a placeholder file for Broadcasters temporarily, so if you're not done with that yet, keep rolling and you can send me the database file when you're done. Or if you're done, you can send me the file whenever.

Employment histories you can send my way whenever you're wanting to. If you want to send them all at once, that's cool, or you can send them in batches. Until we have the other companies set up, I'll be keeping your list in a folder on my computer so that I can go through and add the necessary histories as we go.

I feel the same way you do about the next promotion. Ring of Honor absolutely makes sense. They used locations not in our database yet, a lot of future TNA talent went through ROH, and it was an exciting time for the company because it was their first year. I'm a sucker for WWA though. I watched every show on PPV, and actually went back and watched them all again not too long ago. In a lot of ways, WWA was a test run for what NWATNA turned out to be. Right down to the southern style booking, treatment of women and exploitation of midget wrestlers. I mean, they'll get added eventually, as we are going to build a very expansive game world, but part of me was hoping people would look away from the more obvious inclusions and get excited about the WWA.

 

EDIT: Just ran a quick test through the first month of the game. I booked show one segment for segment, and the show quality was good enough to raise popularity in a few regions. I let auto-booker take the lead for the last three weeks of the month. Each week, the show hovered around the same quality, losing popularity in a couple of regions, but gaining some in more. The PPV buyrates went down with each show, which I feel like is pretty accurate.

Scott Hall, Buff Bagwell and Joey Matthews all ended up being sent to rehab after show one, with each showing up wasted on booze or drugs (or both, in Hall's case). I'm going to play with their personality and behavioral settings a bit, because while they all have/had issues, it shouldn't be three guys on the first show who are being taken away from the user.

I have to lower AJ Styles popularity, because he complained to no end about taking the pin against Jimmy Yang. Not that the creative decision to do that made any sense, especially since the three losers in that match were part of the X Division Title "tournament" the next week, but he shouldn't be complaining at that stage of his career, especially against a guy like Yang who had significantly more name value.

I will be removing some of the providers that TNA has, as the game only allows one per region anyways, and they doubled up. Also, the company wound up making money in the first month, so I'll be lowering their starting finances to reflect that. I imagine that as worker contracts change due to new promotion inclusions, the finances will start to even out a bit more. I have TNA at Cult, and currently everyone is on a written contract for the duration of their tenures in the company. Obviously, anyone who was working elsewhere will end up with a PPA deal, and that will affect financial numbers. I was kind of hoping that the sheer amount of non-wrestlers they had would drive the wage bill to be too much, but the contracts changing will balance that out.

Edited by Gabriel

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Gabriel    1,075

BETA 1: RELEASE

Click Here to Download

Many thanks to everyone who has contributed, whether it's data, ideas or opinions.

The purpose of this first beta is for anyone who would like to play as TNA, to have the opportunity to run the company for a little bit in the game world and contribute to the mod by making suggestions for fixes/additions/etc.

All workers who were on the first two shows are in as contracted TNA talents. The vast majority of other workers who wrestled for TNA in 2002 are included. The remaining workers that I have to create will also be added, as I am keeping a list, but if there is someone you notice missing that you particularly would like to have available sooner than later, feel free to make that suggestion and I will get to it as soon as I can.

Beta 2 will include Ring of Honor as a playable promotion, with their active roster intact and their other talents from June 2002 to the end of the year added in. I will also be adding in workers who wrestled for TNA in 2003.

Below, in spoilers, you can find the complete list of important additions to the mod. There is a list at the bottom of everyone who contributed data to the project thus far. If you're working on something that hasn't been added in yet, don't fret, because you will be added to our list of All Elite Modders as soon as something of yours is included in the data.

 

Promotion Added:

 

NWA Total Nonstop Action

 

 

Workers Added:

 

Ace Steel

Adam Jacobs

Adam Windsor

AJ Styles

Alexis Laree

Amazing Red

April Hunter

Azrael

Bill Behrens

BJ Whitmer

Bo Dupp

Bob Armstrong

Bobcat

Brian Christopher

Brian Lee

Brown Eyed Girl

Buff Bagwell

Cassidy O’Reilly

Chase Stevens

Cheex

Chris Hamrick

Chris Harris

Chris Vaughn

Christian York

Christie Ricci

Christopher Daniels

CM Punk

Corsica Joe

Crowbar

Curt Hennig

Daffney

David Young

Derek Wylde

Disco Inferno

Don Harris

Don West

Dory Funk Jr

Dr Heresy

Ed Ferrara

Elektra

Elix Skipper

Erin

EZ Money

Flash Flanagan

Fluff Dupp

Francine

Frank Parker

Gabriel

Gangrel

Goldylocks

Gran Apolo

Harley Race

Hermie Sadler

Hollywood

Homicide

Jackie Fargo

James Storm

Jasmin St Claire

Jason Cross

Jay Briscoe

Jeff Jarrett

Jeremy Borash

Jerry Jarrett

Jerry Lynn

Jimmy Rave

Jimmy Yang

Joanie

Joel Gertner

Joel Maximo

Joey Matthews

Johnny Kashmere

Johnny Swinger

Jorge Estrada

Jose Maximo

Kaos

Ken Shamrock

Kid Kash

Kid Romeo

K-Kwik

Konnan

Kwee Wee

Lash LeRoux

Lenny Lane

Low-Ki

Mark Briscoe

Mark Johnson

Matt Stryker

Mike Shane

Mike Tenay

Miss Sasha

Monty Brown

Mortimer Plumtree

Norman Smiley

Prince Justice

Psychosis

Puppet

Rainman

Rick Michaels

Rick Santel

Rick Steiner

Ricky Steamboat

Road Dogg

Ron Harris

Ryan Shamrock

Sabu

Sara Lee

Scoot Andrews

Scott Armstrong

Scott Hall

Shark Boy

Simon Diamond

Sinister Minister

Slim J

Sonny Siaki

Spellbinder

Sterling Marlin

Steve Corino

Takao Omori

Taylor Vaughn

Teo

The Wall

Toby Keith

Todd Shane

Tony Mamaluke

Trent Acid

Trevor Rhodes

Tyler

Wolfie D

X-Pac

 

 

Championships Added:

 

NWA World Heavyweight

NWA World Tag Team

NWA X Division

 

 

Alliances Added:

 

National Wrestling Alliance (NWATNA)

 

 

Alter Egos Added:

 

Alicia

Bruce

Del Rios

Devon Storm

James Mitchell

Justice

K-Krush

Lenny

Malice

Psicosis

Richard Johnson

Rod Johnson

Shannon

Slash

Stan Dupp

Taylor Vaughn

Vampire Warrior

 

 

Broadcaster Deals Added:

 

NWATNA - iN DEMAND

NWATNA - Viewers Choice

 

 

Events Added:

 

NWA Total Nonstop Action (NWATNA)

 

 

Locations Added:

 

Nashville Auditorium

Tennessee State Fairgrounds

Von Braun Center

 

 

Placeholder Files Used:

 

Angles

Broadcasters

Gimmicks

Injuries

Match Types

 

 

All Elite Modders:

 

The Christmas Fork

Rocky da RedNosed Reindeer

iDOL*

TheWho*

 

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Gabriel    1,075

Question time!

Would you guys prefer that I assign gimmicks to all workers using the placeholder file, and then making the adjustments when ours is ready to go? It's more work, but I don't mind if it makes it more playable for everyone.

The other option is just to leave everyone without gimmicks to start, allowing the user to assign gimmicks to the workers in their promotion. It's less work for me, as the first method would require that I redo everyone's gimmicks when our gimmick file is good to go, but it's not the end of the world if you'd all prefer that there are gimmicks assigned.

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TheWho87    1,646

As it's still a work in progress I'd wait till the final gimmick file is sorted, it will be a bitch to assign but doing it once is better than doing it twice, plus you'd have to remove the placeholders to add yours so you will wipe that work out anyway.

Also to whom ever is doing the gimmicks, while the numbers matter, don't feel the need to be super detailed with the numbers, basing the stats in 10's is easier to work with for everyone, player and modder, anything more is just more work.

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iDOL    5,673

I was coming in to say that before you guys progress any further I would tackle the gimmicks file. It will be an absolute nightmare to move on without it and then go back and try to assign them as the alter egos make it 10x the work.

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Gabriel    1,075
On 02/01/2019 at 18:52, iDOL said:

I was coming in to say that before you guys progress any further I would tackle the gimmicks file. It will be an absolute nightmare to move on without it and then go back and try to assign them as the alter egos make it 10x the work.

I believe @Adam es Tranquilo is working on the gimmicks file for us. Are you still up for that or should I tackle it?

Either way, I'm continuing to go through and add. Yeah, it's going to be a bit of extra work to go through and add gimmicks to everyone afterwards, but it will give me a nice little break from the other stuff I'm working on.

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Adam    7,350

I was indeed, but ive not got very far at all because I've had assignments over Christmas. If it's such a pressing issue then perhaps someone else should give it a go and I'll jump on something else when I have a bit more time to contribute.

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@Adam es TranquiloDon't be a quitter. If it makes you feel better I'm only at C's on the bios. I had to go back and re-write A's and B's because I wanted to make them more uniform. This isn't a scene, it's an Arms race.....wait no, that doesn't work. It's not a race to the finish...Let's just put out the best quality mod we can.

 

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Gabriel    1,075
11 hours ago, Adam es Tranquilo said:

I was indeed, but ive not got very far at all because I've had assignments over Christmas. If it's such a pressing issue then perhaps someone else should give it a go and I'll jump on something else when I have a bit more time to contribute.

No issues are pressing issues, my friend. If you want, you can send me what you have so that I can see how you're doing it. Then I can add in gimmicks that we need myself and you can keep working at whatever pace you need to. Or, like I mentioned earlier, I can just keep rolling without adding gimmicks to workers if you'd prefer. There is a placeholder file for gimmicks there. Users would just need to assign their own gimmicks in their games.

Either way, it's all good. Just let me know what you wanna do.

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Naitch    2,109

Is there anyone who's knowledgeable enough about Mexican wrestling to help me with the Hall of Immortals criteria there?

It's a bit of a struggle to work exactly when CMLL becomes a promotion worth considering a major promotion for "headlining a major event" purposes, and I have no idea which titles are historically considered as the main prizes in either CMLL or AAA. Mid 90s Triplemanias also appear to have been multi-event affairs, so several workers end up getting more than one "main event" per year.

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KJE    449

CMLL is difficult because they are most likely a cult promotion game wise but with in TEW 2020 new size set up they will probably be national?  They've always been a major promotion though.

Maybe go through the WON HOF and include those luchadors? 

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