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Football Manager 2014

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Miles Jacobson has released a tiny bit of news today:

So the promised snippet of #FM14 news. As well as being on Mac & Windows, it will also be on Linux. With crossplay. One price for all 3 - so if you have a Macbook, Windows laptop and Linux desktop (for example) you'll be able to play the game on each of those machines via Steam.

For the more technically minded, the flavour of Linux we'll be supporting it Ubuntu 12.04 (LTS)

Pretty neat, Linux is so light on resources that it'll be worth installing as a second OS if you intend on having an FM session.

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Oh God, it can't be that time of year again...

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I want an Agent Mode. You take control of a designated player (start at the bottom obviously) and depending on your negotiation skills and your players abilities you get him as high as you possibly can.

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I can't imagine there's a whole lot to do. But I guess you could have multiple clients etc.

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There goes another year of my life...

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I want an Agent Mode. You take control of a designated player (start at the bottom obviously) and depending on your negotiation skills and your players abilities you get him as high as you possibly can.

AKA "Cunt Mode: just how reprehensible a human being can you be? Compete with your friends via online leaderboards!"

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I had Neymar's agent (Neymar is 34 in my game, yes, that's how long I have been playing this save for and yes, I am a sad fucker) demand an extra 100k per week on top of the 200k he already earned just for a new extension. The agents are cunts in 13.

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By save, do you mean that Pentagon he never finished?

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If they fix the ridiculous match engine and turn the players back into actual players rather than down sufferers, then this is a day 1 buy for me.

Really, I am tired of most of the goals in this game being caused by stupid sub-amateur mistakes rather than player skill.

Also, training needs to be overhauled again because 13's isn't an improvement over the old system.
I just hope they really improve the game over 13's version and have it be more like 12 in terms of enjoyability, I will get it regardless but yeah... I want a game that doesn't feel like purgatory at times.

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I personally haven't enjoyed an FM as much as '13 since like '05.

My Reading game is easily the most fun I've had since the switch from Champ Man. Whilst I did notice the mistakes you're referring to in my first season, I put that down to the fact that I was asking sub-par defenders to play fast, passing football in the Premier League. Now I have better players equipped to do that I hardly notice any mistakes that lead to goals - no more so than is realistic anyway.

With how much I am enjoying my games on '13, I would imagine it would take some quite big new features to make me buy '14. Then again, I say that every year.

Edited by Whisper in the Wind

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Neymar is 94 in Gazz's save.

Neymar Jr Jr Jr has just made his first team debut for Santos.

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My desires are small and never will happen.

Give me an MLS that's able to expand to add new Franchises. You could just pull them out if the NASL clubs or something.

Or just add the NASL. Something that would make the playing in the US a bit more interesting.

I'd love if someone made a proper Ireland expansion some year too.

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I haven't really enjoyed the past four versions, but I'll still probably buy this out of habit.

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My desires are small and never will happen.

Give me an MLS that's able to expand to add new Franchises. You could just pull them out if the NASL clubs or something.

Or just add the NASL. Something that would make the playing in the US a bit more interesting.

I'd love if someone made a proper Ireland expansion some year too.

There are mods/add-ons for the NASL for 2013 iirc...

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There are but I want them in the game from the start!

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Fair enough. I mean, if they can do the cluster fuck that is the Argentine leagues I'm sure they can add the NASL.

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A quick breakdown of the features announced so far (c/p from http://www.footballmanager.com/lang/en_GB)

Play it whenever, wherever, however

Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

Improved Match Engine

The 3D match engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

Tactical overhaul

There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers’ AI so that they’ll adapt their tactics more readily over time.

More realistic transfers and contracts

FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

More sophisticated board interaction

Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

Improved interaction with players, staff and media

There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

News system

The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

Enhanced user interface

Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

Football Manager Classic evolved

Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.

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That news system overhaul sounds good, long overdue.

Also I could have sworn that someone had already made a thread for the name game. But maybe not.

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For fucks sake, don't players demand enough money on these fucking games without them now starting to ask for bonuses for being sat on the bench?!

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Play it whenever, wherever, however

Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

Improved Match Engine

The 3D match engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

Tactical overhaul

There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers’ AI so that they’ll adapt their tactics more readily over time.

More realistic transfers and contracts

FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

More sophisticated board interaction

Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

Improved interaction with players, staff and media

There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

News system

The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

Enhanced user interface

Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

Football Manager Classic evolved

Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.

Images

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9506808037_38d5f6626d_b.jpg

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Roughly 80% of that list I can disregard as "same old" (e.g. tactics revamp #284! 3D engine revamp #73!). Can't see anything in the other features that especially grabs me either.

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Am I the only one that never uses the 3d match view at all?

Granted until now I've had a shitty computer, so that was a large part of the reason. ;)

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