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MAJOR problem with all of this years Real World Updates


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I am willing to help whoever to make this a reality, but ALL YEAR, I have been using 2015-early 16 stats updates because all of the recent stats updates do not have ALL of the inactive tag teams, nor do they have worker relationships, nor do they have worker's alter egos. It would be relatively easy to fix this problem. The DATA for tag teams, alter egos and relations could be copied from the most recent stats update that has these components and just updated as needed. I have been trying to use old data mixed into the most recent mod, but it sometimes causes crashes. Worker Relations are one of the best ways to get a workers morale up without arsenic, hire a loved one or something yano? Plus, its great to be able to bring back an old tag team in a new promotion. For instance say you sign a released Darren Young and say Titus O Neill to, Pro Wrestling Guerilla and want to reunite the prime time playerS!? Well in the current stats updates their tag team experience will be 0. Not right.   . Will someone please fix this henceforth, or team up with me for decembers update? If I am just out of line requesting this feel free to say so, but I really feel this is an important step going forward.

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Found the new guy.
As mentioned above, deliberately removed to avoid the data being bloated leading to extensive loading times.

  • The only Alter Egos kept were mostly those who were under multiple gimmicks at the time of the update or were better known as another name elsewhere.
    How many people are going to play and rename Bayley back to Davina Rose? Or The Rock back to Rocky Maivia?
  • Relationships were basically restricted to blood and marriage. Loyalty is poorly implemented as there are very few people who would leave a company simply because someone else was fired. There will probably be a few dislikes in there and even less Hates purely because though some may not actually get along, they should be professional enough to work together.
  • Inactive Tag Teams. Pretty much kept those who were more likely to reform. There were waaaaaaaaaaaaay too many teams with less than 5 EXP which in game means they're not that well blended. Due to the team being inactive there was no need to keep them around.
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I'm assuming this is for EWR, not TEW, so...

Alter-egos, in particular, serve no in-game purpose. They were there as a guide for the player to help them find workers who might be under a different name to what they expected - in the years since that feature was implemented, that sort of thing has become far better documented online, and it's considerably more likely that you'll be online while playing the game, so if you want to know what other names someone might be using, you can just use Wikipedia, Cagematch, or Google to find your answer.

As with many things in EWR, a lot of people fundamentally misunderstood this feature, or used it over-zealously, and threw in every single name any wrestler ever used - it's meant to be a guide to find workers who may be in under a different name, not to be an exhaustive list of pseudonyms that might have only been used once. It's also not actually tied to worker profiles, so you ended up with problems where if two wrestlers had used the same name in the past, they'd show up as alter-egos for each other.

Basically, it was a clunky feature with no gameplay application, that only served to bloat the game data - and it's a game that can take a considerable amount of time to load as it is.

 

Tag teams...I'm surprised someone like the Prime Time Players aren't on there, but the tag team backlog was in dire need of an overhaul. Over a decade of "Al Snow & Kane, EXP: 5" was, again, just needed streamlining, and there were too many "tag teams" who were a short-term deal from many years ago, like Rob Van Dam & Rey Mysterio, who could never really be considered a true tag team.

 

Relationships, again, people have explained, but I'll add that the reason you've given for them being of use is, for a lot of us, a reason we were glad to see many of them go - the morale feature is rendered pretty useless if you can game the system just by hiring everyone the wrestler in question has ever met. As others have said, it didn't make for particularly realistic gameplay - there are very few wrestlers that are likely to walk out of a company because the person who trained them, or someone they trained, gets fired, but that's how the Loyalty relationship was set up, to the extent that in the earliest stats updates Al Snow had a "Loyalty" relationship to everyone who had ever appeared on Tough Enough, and half the notable ECW alumni had Loyalty relationships with Paul Heyman. Aside from bloating the data, it could make the game borderline unplayable.

On top of that, this game is fifteen years old, and the majority of stats updates were built on top of the update before, which was built on top of the update before that, and so on and so on. While early on there were some notable gaffes even in Adam Ryland's data (wrestlers being the wrong gender, Kriss Sprules existing), a lot of ongoing problems with EWR stats updates came from things being added on someone's suggestion, and then never really monitored beyond that. So, especially in the relatively early days of social media, any two wrestlers who were photographed socialising together got a "Friendship" relationship, people who dated for a month in 2005 were set to "In A Relationship" and then never changed for ten years, every derogatory comment in a shoot interview warranted a "Hate" or "Dislike" relationship, and so on. It was inaccurate, it made the game a chore to get through and, yet again, it slowed down loading times considerably just through the amount of excess data involved.

 

This has all been an ongoing discussion for a few years now, and it may be that the balance of the current updates isn't quite right (I don't know, I've not played EWR in years now), so maybe there's still room for debate.

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It's a nitpick and besides the point but I'd say Rey and RVD were a real team. They wore matching gear, had tag-team moves and contended for tag belts.

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Just to let everyone know, Prime Time Players are in there, currently set as inactive at 44EXP.
 

1 hour ago, =BK= said:

It's a nitpick and besides the point but I'd say Rey and RVD were a real team. They wore matching gear, had tag-team moves and contended for tag belts.

I see where you're coming from but the likes of both ShoMiz & Jeri-Show aren't in the data and they actually held tag gold together.

Edited by Rocky
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14 hours ago, SirWilliamXVIII said:

I am willing to help whoever to make this a reality, but ALL YEAR, I have been using 2015-early 16 stats updates because all of the recent stats updates do not have ALL of the inactive tag teams, nor do they have worker relationships, nor do they have worker's alter egos. It would be relatively easy to fix this problem. The DATA for tag teams, alter egos and relations could be copied from the most recent stats update that has these components and just updated as needed. I have been trying to use old data mixed into the most recent mod, but it sometimes causes crashes. Worker Relations are one of the best ways to get a workers morale up without arsenic, hire a loved one or something yano? Plus, its great to be able to bring back an old tag team in a new promotion. For instance say you sign a released Darren Young and say Titus O Neill to, Pro Wrestling Guerilla and want to reunite the prime time playerS!? Well in the current stats updates their tag team experience will be 0. Not right.   . Will someone please fix this henceforth, or team up with me for decembers update? If I am just out of line requesting this feel free to say so, but I really feel this is an important step going forward.

2D5450B4-3F33-4D6B-8B31-9332BCD26209.jpeg

But in all seriousness,

As someone who has dedicated a lot of his time to providing real world updates over the past couple of years (for free, might I add), I’m gonna say that it’s a lot harder than it looks.

Imagine if I added new teams everytime some two wrestlers had a match together? What would be the reason when you could always just create the team yourself after you start a game?  There’s not really a point in adding teams that are not legitimate tag teams and will probably never be. It’s the same thing with relationships.... there are literally thousands of wrestlers in the current data, if so added relationships for every single person just because they said something nice about someone else on a podcast, it’s gonna make the game run a lot slower. As Skummy pointed out earlier, alter-egos are literally pointless to the game and serve no real purpose. If someone wanted to find out what name Finn Bálor used to use and etc., couldn’t they just google it??? These updates are a lot harder then it looks. I literally have to keep up to date with a lot of stuff and a lot of times, things get left out that I will eventually get to. What I’m trying to say is....

if you don’t like my updates, I heard that TEW is pretty fun.....

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I'm not saying I don't like your updates and I am glad you personally responded Paige Turner. I am very glad you took over after the others stopped. I can tell how difficult it must be and I am trying to say I want to help maybe with that part of it. I know I couldn't do it myself and I have mad respect for the pride you take in your work in that you responded so quick, and fuck TEW!!! EWR 4 Life. I am just saying when you get going on a long term game of EWR it definitely helps to have the Alter-Egos, the inactive tag teams and the worker relationships added in. Most of the inactive tag teams and the alter egos can just be taken from the previous updates, they will require minimal updates, as they were not perfect either. I find it amazing that all these years later EWR 4.2 is still the ultimate pro wrestling promoter-simulator and has such a following (it makes me feel like a bit less of a dweeb). I am glad you fired back with such passion, but please consider my post a promo and not a shoot. 
 

Tag teams should not be added unless they team enough to earn tag team experience. I am saying as in the example I had given, here is another one. Say you are running some kind of Puroresu USA promotion and you hire TAKA and Funaki, Kai En Tai would be pretty over and experienced as a tag team, but being that they are inactive, there tag team experience would be 0. I suppose Arsenic could be used, but that makes me feel like a tool using it. The same goes for morales and wrestler relationships. I am not saying everytime a wrestler has a friend to add it, but family members, husbands and wives, things like that should be accounted for. For instance, if you have Kenny Omega in your promotion, it would increase his morale to hire the Young Bucks, because they are loyal to each other. Having Kenny's morale go up causes his match quality ratings to go up and just helps the game. 

 

Again, I am very sorry to have offended you, you are a hero of mine, and I just want to help and make sacrifices for the business that we all love (maybe too much!! lol) 

On 11/19/2017 at 22:16, Rocky said:

Found the new guy.
As mentioned above, deliberately removed to avoid the data being bloated leading to extensive loading times.

  • The only Alter Egos kept were mostly those who were under multiple gimmicks at the time of the update or were better known as another name elsewhere.
    How many people are going to play and rename Bayley back to Davina Rose? Or The Rock back to Rocky Maivia?
  • Relationships were basically restricted to blood and marriage. Loyalty is poorly implemented as there are very few people who would leave a company simply because someone else was fired. There will probably be a few dislikes in there and even less Hates purely because though some may not actually get along, they should be professional enough to work together.
  • Inactive Tag Teams. Pretty much kept those who were more likely to reform. There were waaaaaaaaaaaaay too many teams with less than 5 EXP which in game means they're not that well blended. Due to the team being inactive there was no need to keep them around.

I agree that the old stats updates were way too bloated. However, Sean Waltman doesn't even have X-Pac or anything you know? I am not saying everything should be included. I agree too wtih the barely together teams being included, but I just hope you get what I meant about like the bigger teams. 

On 11/20/2017 at 04:28, Skummy said:

I'm assuming this is for EWR, not TEW, so...

Alter-egos, in particular, serve no in-game purpose. They were there as a guide for the player to help them find workers who might be under a different name to what they expected - in the years since that feature was implemented, that sort of thing has become far better documented online, and it's considerably more likely that you'll be online while playing the game, so if you want to know what other names someone might be using, you can just use Wikipedia, Cagematch, or Google to find your answer.

As with many things in EWR, a lot of people fundamentally misunderstood this feature, or used it over-zealously, and threw in every single name any wrestler ever used - it's meant to be a guide to find workers who may be in under a different name, not to be an exhaustive list of pseudonyms that might have only been used once. It's also not actually tied to worker profiles, so you ended up with problems where if two wrestlers had used the same name in the past, they'd show up as alter-egos for each other.

Basically, it was a clunky feature with no gameplay application, that only served to bloat the game data - and it's a game that can take a considerable amount of time to load as it is.

 

I agree that in todays day and age, alter egos do serve no purpose, as we can just find this information on Wikipedia. I take that one back. Lol

 

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20 hours ago, SirWilliamXVIII said:

Tag teams should not be added unless they team enough to earn tag team experience. I am saying as in the example I had given, here is another one. Say you are running some kind of Puroresu USA promotion and you hire TAKA and Funaki, Kai En Tai would be pretty over and experienced as a tag team, but being that they are inactive, there tag team experience would be 0. I suppose Arsenic could be used, but that makes me feel like a tool using it. The same goes for morales and wrestler relationships. I am not saying everytime a wrestler has a friend to add it, but family members, husbands and wives, things like that should be accounted for. For instance, if you have Kenny Omega in your promotion, it would increase his morale to hire the Young Bucks, because they are loyal to each other. Having Kenny's morale go up causes his match quality ratings to go up and just helps the game.

Just because a tag team is inactive, it doesn't make their experience 0. they keep what ever stat was on the team at the time they were marked as inactive. Kai En Tai is another poor example because Funaki has more or less retired and has been removed. He could be put into staff, I guess but that won't help the tag teams.
in the recent data. I'll use Blake and Murphy. Currently inactive. EXP set at 35. If you were to reform the team in 5 years, it would still be 35 EXP

With your Omega/Young Bucks example, this has already been explained. Loyalty leads to workers leaving the company because someone else was fired.
There are very very very few workers who will quit their jobs because someone lost theirs. I highly doubt Kenny Omega would leave a company purely because Young Bucks got released.
We add all marriages we come across as Love, All family members as Blood. Anything that you could see as being a Loyalty relationship will, at best, be set as a friendship.

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