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Reddaye

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    New Brunswick, Canada

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  1. You ARE damn sexy and stylish...I'll admit that. The glaives still look pretty huge though. In other news, playing Overwatch during the weekend got me hooked back into the Blizzard ecosystem. Considering resubbing to WoW for a bit to play with a friend who claims timewalking dungeons are the best thing since the bread slicer.
  2. I was just watching some of the Blizzcon Legion coverage for the Demon Hunter, and it looks super fun. I almost feel bad for rogues at this point. Why do they even exist? Why does Blizzard hate them so? DH looks super, super fun though. Extremely mobile, and ultra stylish. I'll certainly be trying one out, even if I don't spend a ton of time playing one. Kind of a shame that glaives look SOOOO huge on the back of Belfs...but I guess not every class can be a bad ass Orc. How unfortunate.
  3. Haha, yeah, I'm the opposite when it comes to melee. I mained a rogue through all of TBC back when I used to put obscene hours into the game. By the time Cata was coming I was so sick and tired of playing melee that I went full ranged. The only exception has been in WoD when I switched over to warrior a few months in to do some tanking, which I also hated. Melee dps requires a lot more attention than I feel like giving anymore to be honest. As a hunter I may be asked to kite adds on bosses like Magmaw, but I'm fine with doing utility work. I just don't want to have my head shoved in a bosses' ass now that I've learned the fine art of standing back and pew pewing. That said, I'll still try SV out when they switch it to melee. Maybe it'll be the thing that gets me back into enjoying melee again, but I'm pretty certain I'll be sticking to BM or MM if they're competitive. All my main characters are Horde side on Thrall-US. Some guild mates gave me $20 for gametime earlier in the year I haven't used yet. Saving it for Legion when they (probably) decide to come back and play again.
  4. Combat needed the change/removal IMO. I know they added some more abilities to the priority over the last few expansions, but it was always too centered around maintaining uptime on SnD, and spamming Sinister Strikers, with an Eviscerate thrown in for good measure. A few cooldowns and such, but the core of the rotation was so boring (to me), that something needed to be done. It was the "swashbuckling" spec, but without much of an actual feeling of being such. Adding the pistol to the kit improves the fantasy, and hopefully adds enough to the priority list that it doesn't feel like Combat any more, and really stands out as it's own unique spec. Looking over the Hunter changes, and I like it so far. I enjoyed playing SV in Cata, but I think turning it into melee is a good concept. The part that makes me fearful is if it becomes the only viable spec for the class, and then I'm stuck being melee. Getting away from melee is the reason I eventually rolled a hunter. That said, MM looks far more enjoyable than it has been, and BM shows promise from what I've seen. It's gotten me interested enough in the class to make it my top priority in Legion. I ended up going Warrior for what little of WoD I played, since my guild needed a second tank. This time I'll be playing my hunter again. I missed it. Hopefully the changes play well, and are fun.
  5. I don't much care for it either. Although I'm going to chalk it up to me needing to learn my way around at this point.
  6. I think they look good honestly. You're right that it stands out more on the blue background, but the light blue on white doesn't look too bad either. The font works well enough that the letters are legible, which is the main thing. I really, really like this design overall. Way, way better than the original idea, which was based on a concept I've been using for years that uses the font I have in my original post. That font is pretty sharp and tacky though, and I wanted to do a more clean, and "modern" logo (similar to the way WWE modernized their logo), which I think you've done a good job with. You've done way more than you needed to, and I really appreciate it. I'll be making use of them for sure.
  7. Alright, that's quite a bit better! Looks really sharp, and the font stands out a lot better as white instead of blue. I also just noticed http://i63.tinypic.com/2vii7he.png which is a very neat way of doing it, it's a shame the lettering blends in so much. I appreciate the help C-MIL. It looks great.
  8. Thanks C-MIL. You nailed the concept of what I'm going for, but yeah, the text is pretty hard to read. The idea seemed good in my head . I probably should have gone for the G on the left, W at the top, and A on the right all spaced apart. Might have made it more legible. Love the globe you used. Was it a stock image somewhere?
  9. Hey all, I'm looking to get a custom logo made for a promotion in my EWR game, and was hoping someone on EWB might be willing to help me out with it. I've got a basic concept in my head of what I'm thinking would look good. Using some pictures as examples to hopefully get my point across a little better... Here's the basic idea of what I'm thinking. Using text similar to this (which is the letters GWA, since it's kind of hard to make out): Something that kind of wraps around like this, placed in the upper portion of a stencilled globe that looks like the AJPW logo (blue instead of the red): So basically the GWA lettering would be inside the wireframe globe, in the upper left. Like if you took the All Japan portion and put it inside the globe, rather than having it on the outside. Hopefully that makes some sense. That's the kind of idea I'm thinking of anyway. The text doesn't need to be exactly the same, and the size isn't really an issue. Something the size of the first image would be fine. It would let me resize it myself for use in different situations. I'd really appreciate the help if anyone is willing.
  10. Reddaye

    Fallout 4

    Was planning on holding off on this for a while, but the GB Quick Look convinced me to dive in first thing. Managed to get it for $63 Canadian rather than $80 via GMG with their 20% off voucher. Preloading as we speak.
  11. I haven't played a WWE game since Here Comes The Pain, so I'm not entirely familiar with how it works. Thats why I was curious about how well the "storyline" portion of it is handled. I've been seeing some people on YouTube not even using rivalries at all, so I wasn't sure if they're terrible, or limited, or whatever the case may be. As far as wanting to be a "booker" so badly (to Baddar's point). It's not that I want to go into EWR or TEW depth, but my natural inclination when I have a bunch of wrestling "action figures" and title belts is to create some little storylines and draw up a few cards to give it all some direction. I don't really want to micromanage company finances, worry about overness, deal with contracts, or do a lot of that kind of thing. Hence the curiosity with Universe Mode. Seems like it may give a bit of extra framework with some basic storyline creation abilities that add a little bit of tangible flavour that just doing it in my head wouldn't. Yeah, I'm a dork.
  12. I guess my actual question is, beyond recording cards and results...does Universe really add anything tangible to the experience that I can't get beyond doing matches in exhibition? Like, do the rivalries generally become interesting, with fun cut scenes to flesh them out? Or am I just better off pretending cool stuff is happening in exhibition where I have more freedom to book cards the size I want?
  13. Is there any real benefit in creating shows in Universe Mode over just doing it the old fashioned way using imagination and a notepad? This is assuming the rivalries thing is as wonky as people claim, and that I don't care about random attributes.
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