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What random thing in games bothers you?


Benji

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1 hour ago, Skummy said:

Yep. It's just a mechanic that doesn't remotely appeal to me, and that I've never enjoyed in the few games I've played with it. I haven't played Slay The Spire because of it, so maybe it's an exception to the rule.

I tried Hearthstone and other card games but they never appealed to me. Monster Train and Slay the Spire scratch that itch but I think moreso because I like rogue likes.

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9 hours ago, Colly said:

No local multiplayer. I can understand some games not being suitable but the PS4 SSX was such a let down.

Further than this, basing the entire game around online multiplayer. This is especially true for games that used to have decent to amazing single player modes that now just... don't.

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Games where you can't turn off story/instructional text, etc. upon a 2nd playthrough (or just at all). Even the smallest ones. For example. Like in Mario 64, I don't need Lakitu to tell me about the camera every time I play. This is obviously worse in games with bigger cutscenes/stories.

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13 hours ago, Naitch said:

Further than this, basing the entire game around online multiplayer. This is especially true for games that used to have decent to amazing single player modes that now just... don't.

And further to that, games which are almost entirely designed as online multiplayer games whose servers are dead within 3 years. I guess fuck the players' time and money they invested...moving on now, look at our new game you think you need.

 

I also thought of something earlier. When micro-management becomes part of a game. I remember Fable III and Mass Effect being tedious bogged down with micro-management, and in Fable's case it directly effects your final outcomes. In Mass Effect it does effect your overall fun, in my opinion. An automate/skip button would have been grand.

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Tailing missions. 

They're just boring and slow a game right down to a snails pace with little payoff. Or something annoying happens during them and you get spotted from a ridiculous place and you have to then do the whole thing again

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8 minutes ago, DavidMarrio said:

Tailing missions. 

They're just boring and slow a game right down to a snails pace with little payoff. Or something annoying happens during them and you get spotted from a ridiculous place and you have to then do the whole thing again

Tailing missions can be fun but they're almost always designed poorly. Essentially designed to require you to do it multiple times to figure out where the weird "target turns around" parts are. It's less anything that requires skill and more something that requires trial & error which to me isn't much of a "game".

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7 hours ago, The Kraig said:

I also thought of something earlier. When micro-management becomes part of a game. I remember Fable III and Mass Effect being tedious bogged down with micro-management, and in Fable's case it directly effects your final outcomes. In Mass Effect it does effect your overall fun, in my opinion. An automate/skip button would have been grand.

I haven't played any of the Mass Effect games but I think, with Fable III, it's because the variable mechanics they implemented in Fable and Fable II were both incredibly well received. They upped it for the 2nd one and clearly thought that adding even more for the third one would do even better.

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4 hours ago, DavidMarrio said:

Tailing missions. 

They're just boring and slow a game right down to a snails pace with little payoff. Or something annoying happens during them and you get spotted from a ridiculous place and you have to then do the whole thing again

The one from MGS4 is so long and so fucking shit.

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10 minutes ago, 9 to 5 said:

The one from MGS4 is so long and so fucking shit.

And yet still better than the entirety of MGS2.

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7 minutes ago, 9 to 5 said:

Not at all but then Raiden was unfairly disliked because of the surprise of it so it was bound to affect people's enjoyment.

Funny thing is, it was my first MGS game. So actually it didn't bother me in that respect. What bothered me was him, compounded by the obviously more awesome guy I played as in the first chapter, the incredibly annoying escort missions, but ultimately how it made no fucking sense to the point where they spent most of MGS4 trying to make it make sense with retcons. And also trying to make Raiden cool, which just made him even more obnoxious by turning him into the worst aspects of 90s edgelordiness all wrapped into one.

The only reason I even played the others is because I already had them in a bundle, and the only reason I didn't play MGS1 first was because I couldn't find a PS1 memory card. MGS3 gave me reason to eventually get the means to play 1, and then later 4 and 5.

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9 minutes ago, Lineker said:

MGS2 is great.

I mean, it has a great story in that it's a frustrated creator trying to kill his most famous creation in order to move on, only for it to turn out to be such a resounding success that he resigned himself into it being his life for the next 14 years.

But otherwise it's the worst MGS by far.

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