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GTA: San Andreas hits XBOX/PC


Big Tuna

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Rockstar Games let the good news fly today, announcing that its mega-hit Grand Theft Auto: San Andreas will arrive on Xbox and PC on June 7 in North America. Euro-gamers will receive the fifth game in the series June 10, 2005.

Following Grand Theft Auto III and Grand Theft Auto: Vice City in this generation of console systems, Grand Theft Auto: San Andreas takes place in the fictitious city of San Andreas and enables players to explore cities much like LA, Las Vegas and San Francisco, all of which take place in real estate that's approximately five times bigger than the landscape found in Grand Theft Auto: Vice City.

The game follows the African-American Carl Johnson, who escaped from the pressures of life in Los Santos, San Andreas five years ago. Returning to his hometown upon his mother's death in the early 1990s, his family has been torn apart. The game introduces a slew of new features including eating food to survive, the freedom to completely customize your character with tattoos, clothing, and haircuts, a brand new vehicle physics engine, and the ability to swim.

If Grand Theft Auto: San Andreas is anything like the GTA bundle pack before it, then Xbox and PC gamers should expect no content changes to the gameplay, but they should look forward to higher resolution graphics, and better overall graphic presentation.

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Take-Two's profits jump, Xbox San Andreas announced

Sales of the latest Grand Theft Auto nearly triple quarterly earnings as the publisher settles an SEC inquiry and evaluates the future of ESPN football games.

Stellar sales from Grand Theft Auto: San Andreas filled publisher Take-Two Interactive's coffers for the quarter ending October 31, 2004. Today, the company reported quarterly sales of $438 million, compared to $277.6 million for the same period a year ago. Net income for the quarter was $62.6 million, which also compares favorably to $26.3 million in 2003.

Take-Two's earnings announcement also had some major news for nonfinancial types. First, it revealed that the publisher will indeed release an Xbox version of San Andreas alongside the previously announced PC version during the April-June quarter of 2005. Additionally, the company said today that its upcoming PlayStation 2 title The Warriors, based on the cult classic 1979 gang movie, has been delayed to the same quarter. It also confirmed the delay of Midnight Club 3: DUB Edition to the January-March quarter of 2005.

Source: Gamespot

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Well, the graphics will be superior on a high-end PC, the bugs will have been worked out, and there's the addition of a custom MP3 radio station.  For some of us, that makes all the difference.  Plus, I loathe standard controller interfaces, so there's that, too.

No way that the graphics are going to change in any "groundbreaking" way, I havn't came across a single major bug and adding custom MP3's would fuck up the whole reason behind the track selection in the game.

Have fun playing a far inferior version?

Inferior? Good lord, how much better do you think it'll be?

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