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SirWilliamXVIII

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Posts posted by SirWilliamXVIII

  1. Woah Woah Woah

    On 03/09/2018 at 20:27, mkpunk said:

    I am fixing those (and I think many were due to the data issues I mentioned or were ones I didn't know) but not the L.A. Par-K deal as the name of L.A. Par-K was the name the former La Parka went by La Autentica ParK or The Authentic Park. This is also how he is named in Mexican promotions so it stays.

    Also for teams that have no names (like Swann and ACH), if there is no name I am likely not adding them baring if they have a true finisher to save room for real teams to avoid filling up the tag teams.

    Appreciate all you do but I am an expert researcher on all matters La Parka. He is my favorite wrestler ever.First off, he should be about 70 over, his speed about 50 and technique about 60, brawling high seventies. He is the Minoru Suzuki of Mexico and over AF. He is going by LA Park. La Parka in AAA is the phony La Parka. Darth Maul mask=WCW Parka, Hockey/WCW style mask - fake parka.

    Double J13 is accurate on LA Park's information. El Hijo de LA Park rarely uses El, he is often just Hijo de LA Park now. 

    I have seen it spelled LA Park and L.A. Park, but the Par-K thing is not happening in this his most succesful year. El Hijo de L.A. Park or Hijo de LA Park both work. 

    I would consider LA Park a tweener in Mexico currently. He is a rebel and a bad ass but his gimmick is a revolutionary type deal. Inspirational leader? 
    Hijo de LA Park is a regular semi-main in Mexico, even will be Semi main @ CMLL 85th anniversario with LA Park, Caristico, Fenix and Penta el 0M. Would be my bottom dollar he debuts at MLW War Games. Court has all but told me so on Twitter without spoiling.

  2. I'm not saying I don't like your updates and I am glad you personally responded Paige Turner. I am very glad you took over after the others stopped. I can tell how difficult it must be and I am trying to say I want to help maybe with that part of it. I know I couldn't do it myself and I have mad respect for the pride you take in your work in that you responded so quick, and fuck TEW!!! EWR 4 Life. I am just saying when you get going on a long term game of EWR it definitely helps to have the Alter-Egos, the inactive tag teams and the worker relationships added in. Most of the inactive tag teams and the alter egos can just be taken from the previous updates, they will require minimal updates, as they were not perfect either. I find it amazing that all these years later EWR 4.2 is still the ultimate pro wrestling promoter-simulator and has such a following (it makes me feel like a bit less of a dweeb). I am glad you fired back with such passion, but please consider my post a promo and not a shoot. 
     

    Tag teams should not be added unless they team enough to earn tag team experience. I am saying as in the example I had given, here is another one. Say you are running some kind of Puroresu USA promotion and you hire TAKA and Funaki, Kai En Tai would be pretty over and experienced as a tag team, but being that they are inactive, there tag team experience would be 0. I suppose Arsenic could be used, but that makes me feel like a tool using it. The same goes for morales and wrestler relationships. I am not saying everytime a wrestler has a friend to add it, but family members, husbands and wives, things like that should be accounted for. For instance, if you have Kenny Omega in your promotion, it would increase his morale to hire the Young Bucks, because they are loyal to each other. Having Kenny's morale go up causes his match quality ratings to go up and just helps the game. 

     

    Again, I am very sorry to have offended you, you are a hero of mine, and I just want to help and make sacrifices for the business that we all love (maybe too much!! lol) 

    On 11/19/2017 at 22:16, Rocky said:

    Found the new guy.
    As mentioned above, deliberately removed to avoid the data being bloated leading to extensive loading times.

    • The only Alter Egos kept were mostly those who were under multiple gimmicks at the time of the update or were better known as another name elsewhere.
      How many people are going to play and rename Bayley back to Davina Rose? Or The Rock back to Rocky Maivia?
    • Relationships were basically restricted to blood and marriage. Loyalty is poorly implemented as there are very few people who would leave a company simply because someone else was fired. There will probably be a few dislikes in there and even less Hates purely because though some may not actually get along, they should be professional enough to work together.
    • Inactive Tag Teams. Pretty much kept those who were more likely to reform. There were waaaaaaaaaaaaay too many teams with less than 5 EXP which in game means they're not that well blended. Due to the team being inactive there was no need to keep them around.

    I agree that the old stats updates were way too bloated. However, Sean Waltman doesn't even have X-Pac or anything you know? I am not saying everything should be included. I agree too wtih the barely together teams being included, but I just hope you get what I meant about like the bigger teams. 

    On 11/20/2017 at 04:28, Skummy said:

    I'm assuming this is for EWR, not TEW, so...

    Alter-egos, in particular, serve no in-game purpose. They were there as a guide for the player to help them find workers who might be under a different name to what they expected - in the years since that feature was implemented, that sort of thing has become far better documented online, and it's considerably more likely that you'll be online while playing the game, so if you want to know what other names someone might be using, you can just use Wikipedia, Cagematch, or Google to find your answer.

    As with many things in EWR, a lot of people fundamentally misunderstood this feature, or used it over-zealously, and threw in every single name any wrestler ever used - it's meant to be a guide to find workers who may be in under a different name, not to be an exhaustive list of pseudonyms that might have only been used once. It's also not actually tied to worker profiles, so you ended up with problems where if two wrestlers had used the same name in the past, they'd show up as alter-egos for each other.

    Basically, it was a clunky feature with no gameplay application, that only served to bloat the game data - and it's a game that can take a considerable amount of time to load as it is.

     

    I agree that in todays day and age, alter egos do serve no purpose, as we can just find this information on Wikipedia. I take that one back. Lol

     

  3. I am willing to help whoever to make this a reality, but ALL YEAR, I have been using 2015-early 16 stats updates because all of the recent stats updates do not have ALL of the inactive tag teams, nor do they have worker relationships, nor do they have worker's alter egos. It would be relatively easy to fix this problem. The DATA for tag teams, alter egos and relations could be copied from the most recent stats update that has these components and just updated as needed. I have been trying to use old data mixed into the most recent mod, but it sometimes causes crashes. Worker Relations are one of the best ways to get a workers morale up without arsenic, hire a loved one or something yano? Plus, its great to be able to bring back an old tag team in a new promotion. For instance say you sign a released Darren Young and say Titus O Neill to, Pro Wrestling Guerilla and want to reunite the prime time playerS!? Well in the current stats updates their tag team experience will be 0. Not right.   . Will someone please fix this henceforth, or team up with me for decembers update? If I am just out of line requesting this feel free to say so, but I really feel this is an important step going forward.

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