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Mortis

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Posts posted by Mortis

  1. 2. Level cap to 80 is meh, but the fact that the time between 20-60 will be reduced (thanks to increased XP) is cool. Also a fan of the fact flying mounts won't be available until the latter half (possibly 78) of levels for two reasons -- this means there likely won't be any more insane costs for new mounts and two, the folks at Blizzard deserve to have their work admired after putting the time into it. So, word, I have no problems taking my warhorse through the land for a while.
  2. Quote from Blizzard staffWrath of the Lich King

    Level Cap: 80 (New talent (up to 51 points tier) will be added to every class.)

    Skill Cap: 450

    Continent: Northrend

    Number of Zones: 10 (tentatively), for levels 68 and above

    Profession: Inscription

    Class: Death Knight (first-ever Hero Class)

    Features: Outdoor PVP zone with siege weapons and destructible buildings.

    Beta: Only closed beta announced for the moment

    Release date: Unknown, but probably beginning of 2008.

    Leveling

    Leveling from 70 to 80 should take the same amount of time as 60 to 70. Don't expect this to go too fast because Blizzard won't let you use your flying mount in Northrend at the beginning. They're planning to keep you grounded until level 75 or 78 before you can use your uber netherdrake again.

    Inscription

    Inscription will be the new profession of the expansion. It will let you customize spells and abilities, for example you could make your fireball crit more often, or change the casting time of a healing spell.

    You will also be able to create a totally new type of items, but there isn't any particular information about them yet.

    Hero Classes

    The hero class will be created on a new character slot once you completed the quest, you won't lose your original character.

    The Death Knight should be the only hero class of the expansion, the devs want to see how the Death Knight works out before talking about new Hero Classes.

    Death Knight

    This is a tanking/DPS class, you will be able to tank with a 2H or duel wielding

    Any race can become a Death Knight

    You unlock the ability to create the Death Knight when finishing the tough quest chain, your character will not be overwritten, it will be retained (so you are not losing something to gain something)

    Death Knight's will spawn into the world at a high level, they are still deciding which level you will start out at, 55,60, and level 70 have been discussed as possible starting points

    You will not be Kill on Sight from your own faction, so you will still be able to browse the AH, there will be flavor differences with NPCs however, expressing their distrust of Death Knights

    You get to choose your own type of Runeblade. You can choose from a traditional sword Runeblade or an axe variant

    Death Knight abilities are dictated by 3 runes : Blood, Frost, and Unholy.

    Your abilities will depend on how many of each rune you have. From what I saw from the demonstration, their are 6 slots for runes, so a balanced build would be 2 blood, 2 frost and 2 unholy. Spells will work like you use a spell that requires 1 blood rune, that blood rune is now on cooldown. Some spells will require like 4 of a rune for that ability to be used.

    There will be talents to reduce the cooldown on runes (Talent trees are Blood, Frost and Unholy)

    You will be able to summon minions but it is not the focal point of the class, it is just an accent to it, kind of like how Frost mages deploy their water elementals, summoning minions will not be integral to how you play the Death Knight

    You will wear plate armor

    The armor is said to be bulky and threatening like Arthas's armor. It will not look exactly like his. There were several different armor variations shown during the presentation that were definitely showing Death Knight look but also not looking like exact copies of Arthas's gear.

    Known Death Knight skills

    Unholy Embrace

    Instant Cast. 5 min cooldown.

    Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute.

    Army of the Dead

    Raises several temporary minions (ghouls)

    Zones

    Having learned a valuable lesson about funneling 8.5 million players into once single starting zone with The Burning Crusade, Wrath of the Lich King lets players pick a zone on either side of the continent to start from: Borean Tundra in the west or Howling Fjord in the east. Each zone has level-equivalent quests (appropriate for approximately level 68 through 72) and one Hellfire Peninsula-style instance hub with multiple dungeon wings for level 70 characters, level 80 characters, and raiders. While Northrend immediately calls to mind ice and snow, Blizzard doesn't want to make those themes dominate Northrend completely-expect as much variety as ever, only not quite as weird and wild as Outland.

    Dalaran (Capital)

    Dalaran will be the capital city of Northrend. It will hover above the continent and you will be able to access it without even a flying mount. (You won't have it for your first levels in Northrend)

    Basically the Blue Dragonflight has taken a turn for the worse and the Kirin Tor are concerned about it. What's about to ensue is a battle over magic and once Dalaran is rebuilt, it will be the staging grounds for that battle.

    Dalaran on WoWWiki.com

    Dragonblight

    Graveyard of Dragons from the Blue Dragonflight.

    Dragonblight on WoWWiki.com

    Dragonblight Video on Youtube

    Howling Fjord

    This is one of the two entry points of Northrend, and is the zone where the forces of Arthas originally landed on the continent. In this region you will find the outpost of Valgarde, the Forsaken settlement of New Agamand, and a few other towns.

    Howling Fjord on Official Site

    Howling Fjord on WoWWiki.com

    Howling Fjord video on Youtube

    Utgarde Keep

    This is the first dungeon appearing in WotLK. It's inhabited by Vrykuls (viking-like race) and should feature 4 wings once complete.

    Utgarde Keep preview on WoWinsider.com

    Utgarde Keep on WoWWiki.com

    Borean Tundra

    This is the second entry point of Northrend for players. This is where the horde has established the settlement of Warsong Hold under the command of Garrosh Hellscream (currently in Nagrand). You will also meet friendly Tuskarrs here.

    Borean Tundra on WoWWiki.com

    Borean Tundra video on Youtube

    Grizzly Hills

    Zone of the ... Furbolgs !

    Grizzly Hills

    Grizzly Hills video on Youtube

    Other regions

    There are still 6 unknown regions, but we can assume that they are Azjol-Nerub, Crystalsong Forest, Icecrown Glacier, Sholazar Basin, Storm Peaks, and Zul'drak

    New races

    No new races for players, but there are a few new NPC races. The most active one in Northrend will probably be the Nerubians, Tuskarrs, Vrykul, and of course the Blue Dragonflight

    PvP

    Lake Wintergrasp

    Lake Wintergrasp will be an outdoor non-instanced PvP zone in the middle of Northrend. The main focus will be interesting reward affecting the whole region (or continent) and of course it will features ... Siege weapons and descrutible buildings !

    The region is entirely avoidable and siege weapons won't be useable outside the designated area.

    Siege Weapons and destructible buildings

    Siege Weapons will be available in Lake Wintergrasp, and they're considering including them in old battlegrounds too. The current plan is to have mobile siege weapons so they can be positioned and aimed. For the moment we've heard about very "warcrafty" siege weapons, Meat Wagons, Ballistas, Catapults, Steam tanks etc ...

    New battleground

    A new battleground is also under development, it will have siege vehicles, 15 people in each team, and games will last 30~40 minutes.

    Arena Changes

    Arena weapons will probably have a rating requirement in the future, for example you'll need 1500 points to buy a weapon, but won't be able to buy it if your rating is below 1750 (this is an example, there isn't any value for the moment)

    They might add a "Skirmish mode" to let you chose which team you want to face in Arena.

    Arena Season 3 is scheduled, with a new arena and new gear.

    Season 1 gear will be available through honor system when the season 3 starts.

    Battleground changes

    In AV, players won't spawn in the cave until there's nowhere else to spawn. Players will have the ability to report other players for being AFK, like the spam reports. You can remove this debuff by going in combat. If you don't, you won't gain any honor.

    Honor gain will be more important at the end of a BG to make people stay.

    Guild battlegrounds might be added (let guilds challenge each other, join battlegroup as a guild, etc). The ability to join AV as a group will probably be reactivated.

    More items will be added to battleground's marks rewards.

    They're also thinking about letting people chose the size of a battleground (15vs15, 20vs20, etc)

    Dungeons

    Wrath of the Lich King will have new 10 man and 25 man raids.

    Arthas will be the final boss of one of the dungeon (but probably won't be available at the beginning because he's supposed to be the final boss of the expansion, expect a patch like Illidan)

    Zul'aman

    Nothing really new about the instance itself, except a few screenshots, but we had a nice preview of three loots here : [Dagger of Bad Mojo]

    Dagger of Bad Mojo

    Binds when picked up

    One-HandDagger

    142 - 213 DamageSpeed 1.80

    (98.6 damage per second)

    +21 Agility

    Requires Level 70

    Equip: Increases attack power by 40.

    Equip: Your attacks ignore 154 of your opponent's armor.

    , [Jin'rohk, The Great Apocalypse]

    Jin'rohk, The Great Apocalypse

    Binds when picked up

    Two-HandSword

    380 - 570 DamageSpeed 3.70

    (128.4 damage per second)

    +49 Stamina

    Requires Level 70

    Equip: Improves haste rating by 45.

    Equip: Increases attack power by 120.

    , [Formula: Enchant Weapon - Executioner]

    Formula: Enchant Weapon - Executioner

    Soulbound

    Requires Enchanting (375)

    Use: Learn how to permanently enchant a Melee Weapon to occasionally ignore 840 of your enemy's armor. Requires a level 35 or higher item.

    .

    New 25 man raid dungeon

    A 25 man dungeon is scheduled for release after Zul'aman (and before the expansion). Loots will be better than tier 6 and it will have 6 bosses.

    Caverns of Time

    A new CoT instance will be added in WotLK.

    Stats

    Spirit will be improved in WotLK.

    "Free" spell damage will be given to healers.

    Classes

    Druids

    Mana issues are being looked at. (Moonkins)

    Cat form's range will be tuned

    Mages

    Water Fountain and Muffin Factory (like the soulwell) are incoming. (No more "WATER PLZ !!!")

    Hunters

    A legendary ranged weapon will be available soon. (New 25 Man raid ?)

    Mana issues are being looked at.

    Many changes for hunters will be implemented in 2.3, more utilities for arena battles and group utility are planned.

    Hunter's arena weapons prices might be lowered to reflect the fact that they need to buy two weapons (or even three).

    Shamans

    It seems that shaman talents were changed in the game version available during the Blizzcon, you can check them here

    Crowd Control spells might be available in levels 71 to 80.

    Totems are being looked at, The Mana Spring totem will be a lot stronger than it is and some other will be made stronger too.

    Priests

    Fear Ward will be spread around.

    Lightwell and other abilities are being looked at.

    Paladins

    Stat distribution will be changed for retribution paladins, spell damage won't be as much needed as before.

    The Season 3 Paladin Retribution set will have resilience.

    Rogues

    Rogue mobility in arena could be changed.

    Warriors

    They might up the damage a bit while tanking to make the class more fun.

    Professions

    Daily quests are coming in 2.2 and 2.3 (Cooking !)

    More best-in-slot equipment will be added. (Give each profession a very good BoP item)

    They want to make the leveling of crafts easier, especially from 275 to 300 (because it's not the "top" anymore)

    Crafters should have the possibility to create great leveling gear (including 70 to 80 leveling equipment in Northrend to reward people who actually takes time to level their craft while they xp)

    Itemizations gaps will be filled with crafting.

    Vendor recipes will be more random and less campable

    Engineering

    Engineering is gonna get some love ... And more precisely, engineers will be able to craft a flying machine.

    Alchemy

    Transmutation will be changed, a daily cooldown will replace the current 24h cooldown. (Like instance resets)

    Discoveries will be changed to make some of them easier to get. In the first place they were supposed to be "bonus", not something that you really need which is uber-hard to find. (For example, deviate delight would have been good as a discovery)

    Jewelcrafting

    A few epic gems were shown and presented as Zul'aman drops, you probably already saw them because they were all parts of the gems available in 2.2 PTR Patch.

    Inscription

    See first part of the news.

    Cooking

    A lot of new recipes will be available in Zul'aman, including melee hit food, spell crit food, a food that deals AOE damage to enemies near you, and a few other things.

    Items/quest (anything I couldn't add in other categories)

    Green items in Northrend will be better than current Tier 4 equipment.

    Next patch (2.2 ? 2.3 ?) will add a dungeon daily quest, a battleground daily quest, and a cooking daily quest.

    A lot of heroic badges loots will be added to the game with Zul'aman

  3. Still playing on Sargeras Horde side. Annoyed as hell by Magtheridon, and progressing through Serpentshrine Cavern. :/ This games pretty much only for raiding anymore to me, arenas suck, so does World PVP. God do I miss the days of Eastern Plague Lands, Sorrow Hill, and Hillsbrad actually being interesting.

  4. CoH and CoV are alright, but they're a bit outdated, I'll wait for WARhammer: Age of Reckoning.

    Plus I still enjoy WoW, left my guild which was pretty much only social, and joined a raiding guild, I'm pretty happy in Karazhan and Gruuls Lair now.

    --Tokegen, Arcane Fire Mage of Sargeras

  5. My suggestion is that we all start playing on a server together and make a guild when Burning Crusade comes out, but that's just me. I'm up for Alliance or Horde, and willing to commit to the EWB Guild.

    Why wait for Burning Crusade? There's no low level content, all 60-70 :P

  6. Tokegen - Level 60 Troll Mage - Sargeras

    Anyone who's bored can join that server, I'll be glad to help... plus, I'm pretty bored myself =/

    Burning Crusade is going to be interesting though with the new talent specs, as it appears as though everything either got nerfed or buffed entirely, no gradual upgrade. I mean Rogues new cloak ability? WTF?

  7. As an avid player of WoW, this was probably one of the funniest episodes of Southpark in the past season. Beats ManBearPig by a mile. So many great parts, and internet lingo being used was hilarious. 5 star Southpark :D

  8. America isn't a democracy

    It's a republic.

    We vote in something called the electoral college, and they're the ones who make the decision. It's not our fault if Florida can't count, and this happened in the brother of Bush's state that he happened to be governor of.

    Everyone complains about Bush because it's popular, half the people don't even know what they're talking about. Bush isn't as bad as some people make him out to be. He's stupid, but he isn't the anti-christ. Liberal media in general would have that role. Not mentioning Bombay, or any of that =/

    Plus, let's face it, everyone wants to come out with a song like American Idiot, or something along those lines, that way they can say they were hip and rebellious against George Bush's presidency. Seriously, it's become more of a 'career achievement' than anything to be anti-establishment. They all say the same thing too, 'No nukes in Iraq' etc. yet they don't know jack otherwise as to what has or hasn't been done. Bush has done a bad job, but they should at least get the facts straight as to why he has.

    What about the last election which Bush won by the widest margin in like some 20 years?

  9. America isn't a democracy

    It's a republic.

    We vote in something called the electoral college, and they're the ones who make the decision. It's not our fault if Florida can't count, and this happened in the brother of Bush's state that he happened to be governor of.

    Everyone complains about Bush because it's popular, half the people don't even know what they're talking about. Bush isn't as bad as some people make him out to be. He's stupid, but he isn't the anti-christ. Liberal media in general would have that role. Not mentioning Bombay, or any of that =/

    Plus, let's face it, everyone wants to come out with a song like American Idiot, or something along those lines, that way they can say they were hip and rebellious against George Bush's presidency. Seriously, it's become more of a 'career achievement' than anything to be anti-establishment. They all say the same thing too, 'No nukes in Iraq' etc. yet they don't know jack otherwise as to what has or hasn't been done. Bush has done a bad job, but they should at least get the facts straight as to why he has.

  10. This was the awesomest movie I've seen in years. It was so much better than the first flick, and yet I thought it was going to be horrible. I thought it would be kiddified, but it delivered every step of the way. Drama, action, comedy, everything.

    Anyone else say the 3-way sword fight between Jack, Will, and the Commadore was the best in years? Seriously, I wonder how much training it actually took, and how much they actually used stuntmen. The special effects of the rolling wheel were nice, and it was really amazing, perfect blend, even added comedy in mid-fight with it going, as they just watched it in shock.

  11. Watch after the credits, and that will explain quite a bit.

    As for if Storm were leader, honestly in the current X-Men 'movie' setting, who else is better set as a leader? Definately not Wolverine... I heard someone say 'Wolverine should be leader of the X-Men' and I found that laughable.

    Hugh Jackman is a wonderful Wolverine, but Wolverine has never been exactly leader material.

  12. Storm got pushed, what the hell? I saw it coming, i mean read the comics...

    I want to say this, anyone who hasn't seen X-Men 3 and wants to complain and say 'it sucks' go see the movie first, as honestly it's the best movie in the series by far, the graphics are amazing, Kelsey as Beast is WELL worth the price of admission, not to mention the twists ,as well as the action itself. With graphics like The Matrix, great sound effects, acting, and overall a great presentation, you can sit and eat popcorn to it, and literally just get entranced in it and forget to chew.

    9/10 on my scale, definately alot better than I expected. Then again, my scales a bit high in this case, I mean... Kelsey as Beast>*

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