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Serious Parody

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Posts posted by Serious Parody

  1. I played it for about 25 minutes of an hour stretch where the game crashed 7 times. From what I played, it runs very similar to FIFA Ultimate team.

    I do think you need to specialise the Auction menu a bit more, because it's a bit of a chore to find decent wrestlers when you start out. I know you can set the sorting to price, but even then I'd like to set parameters for how much I want to spend, and possibly also parameters on Wresling Ability, Popularity etc...

    I'd like to give a more detailed opinion, but as it is, it's pretty umplayable around the crashing, and as I know you have said you're going to sort that out, I'll wait until you do to give an honest rating.

    Also, is there actually any method to the fluctuating bars on the match screen, I think you're missing a trick by not fleshing it out with commentary, or even just a short summary of what happened during the match, rather than just <X> won.

    I'm truly sorry about the crashes. So far the advice has been to:

    1. Turn your device off for 60 seconds then turn it back on again

    2. Shut down as many background apps as possible (double press the menu button, then hold your finger on any open app until an x appears. Tap the x to see them close)

    3. Start A New Game

    4. Don't change any of the profile settings (This is actually a cheat in the game to give you slightly more starting capital and a slightly better roster)

    Above all else, when you are playing it, if a screen looks like it's taking time to do something or slowing down, try not to keep pressing things. For example as it's loading the splash screen at the beginning, try not to frequently tap it or if there appears to be a slow down in the cards moving from side to side, just let it sit still for a few seconds until the auto save has finished.

    Hopefully that will prevent it from crashing long enough for us to get it patched up. Your suggestions about search parameters is noted and is now on the list of things to add to the next feature release. We also have plans for the commentary part going forward but that will be a little way off.Thanks for the support.

    You're not even a nice person like Ryland is. You're genuinely dislikeable.

    I'm sorry, allow me to smile nicely at you all for calling me a liar all day. Way back at the beginning of the thread people were all "Someone owe's him an apology for calling him a liar" and now all of a sudden I'm a liar again for what? I make wrestling games for a living, what more I'm the lead designer of a company that makes a living and you guys doubt that I could get a job making wrestling games? I didn't get to where I am for no reason. One guy basically accused me of writing out the WWE's concepts and passing them off as my own, then when he checked the dates and realised I actually wrote the designs a long time before the features were ever even heard of he suddenly changed the text to make out like it was nothing like the main concept. YET I'M THE LIAR.

    smile.gif

    I've given feedback and you've not given me any responses >_>

    My apologies, it seems I've been focused too much on the naysayers. I'll go back through the thread and pick out your feedback.

  2. HOW LONG WAS THE GAME IN PRODUCTION?!

    We started developing it in December of last year and submitted to Apple about a week ago.

    So you hired 6 developers full time and paid each of them £20k for nearly a years work and all they came up with is a paddling pool deep wrestling version of FIFA Ultimate Team?

    And you still haven't answered my earlier question about where you managed to pull a little over £150,000 from, considering I imagine you're probably about 22-25 years old and don't have a source of income.

    I have my ways.

  3. I wonder why nobody has asked for proof that the game cost $250,000 to get on the market as it is obvious people dont believe that figure.

    But I just assumed people would expect a picture of a napkin with random numbers written on it with "250k" at the bottom.

    I asked for proof, he said something about 6 Mac's, obviously there is a version of the iMac that costs $40k I am unaware of.

    Look at the credits in the game and then look those people up. How much do you think those people cost per month? And you guys have known about this game for how long? So do the salary math.

  4. Why have you not filed suit for all profits on the game which robbed your intellectual property, particularly if you have dated documentation of your development of the ideas?

    Because there is no copyrights in ideas . Unless THQ stole his code directly or closely resembled the layouts of his page (copyright) or stole some sort of invention (patent), he has no case. He can send any idea he wants to THQ, they can look at it and they can use those exact same ideas as long as he they don't copy the design, steal the code, or the invention.

    Okay. The answer I was looking for was "because it never fucking happened".

    What do you think happened? I travelled back in time, went on the IGN forums, posted 2 posts a year apart from each other all so that I could say to you... I did it! I'm good but I'm not that good.

  5. It's just shameless the way people will take your name in order to give your game a five star review. I'm telling you right now, it's the best wrestling game on the iphone. In the words of Benoit. Prove me wrong.

    Is this a joke?

    The first part was a joke but you'd be hard pressed to find a better wresting game on the iPhone. One doesn't exist.

    The only two things to drink in my fridge is expired milk and a generic brand 2-liter of cola. Just because the cola might be better than the milk, doesn't mean I'd pay $10 to drink it.

    Nor would I. That would be a poor investment. However, Wrestling Manager is a good game and you appear to be a wrestling management game fan otherwise what the hell are you doing here? So, a game that you will probably like - that as other people in this thread have said is quite deep and so will last a while - for a measly $9.99.

    Hey buy or don't buy it. I'd love for you to enjoy it, it was made for wrestling fans like you but I'm not going to beg for your business.

  6. It's just shameless the way people will take your name in order to give your game a five star review. I'm telling you right now, it's the best wrestling game on the iphone. In the words of Benoit. Prove me wrong.

    Is this a joke?

    The first part was a joke but you'd be hard pressed to find a better wresting game on the iPhone. One doesn't exist.

  7. In all seriousness, any plans to port it to XBL? 800 points might seem more reasonable to me, as long as I can play a demo of it first.

    Our plan at the minute is to focus on phones, then once the mobiles are out of the way we will see about bringing it to consoles and pc's but we would want to redesign most of it to make better use of the bigger screens and pad.

  8. Why have you not filed suit for all profits on the game which robbed your intellectual property, particularly if you have dated documentation of your development of the ideas?

    As a wrestling game fan, I was honoured to see my content in the games. I'm also not sure what I could do, I posted the ideas on a public forum and sent them to THQ. (go read IGN's eula, it will tell you that anything you write instantly becomes their property and their partners/affiliates property to do what they want with).

    Besides, I've always wanted to design wrestling games for a living. It wouldn't make sense to piss off the only company in the world that's consistently making them.

  9. The document is 29 pages long, and two of them are the title page and table of contents. Stop saying 72-page document unless you can point to a 72-page document.

    Can somebody who actually knows about the Create-A-Story mode take this up for me? I don't play the WWE games and haven't seen their Create-A-Story.

    I will say this: you did not invent the concept of branching storylines. If you can pick two branches instead of three--if such a thing is in fact possible--then I don't even know what to tell you at this point.

    Ah my apologies, you've only got the quick draft version there, without all of the extra business side and justification stuff in there. (It was for my dissertation at uni)

    It's all about the minor details that you need to look at. The layout of the screen, the number of choices, the fact that it has branches at all, the number of branches, etc. That's just on one of the screens. Never mind the over arching fact that Create A Story has never been in the game but now it is and is incredibly similar to everything I'd done, etc.

  10. Yes, I looked at the 72-page document about an existing game's Create-A-Story mode.

    By your logic, anyone who's ever written for GameFAQs is a fledgling developer.

    Now go look at the time stamps. Start with the first one. Then the second one.

    I changed my first post in fairness to you, because what you've actually done is quite a bit different from what I just said. It still doesn't show the trappings of some kind of undiscovered fledgling game developer, but it's more than just a guide to an existing game's story mode.

    The "time stamps" are apparently supposed to indicate that you came up with the idea for a story mode before WWE implemented one in its own games, I guess, so, um, yay for you? I came up with the idea of a fighting game full of Nintendo characters when I was in third grade.

    I'm not sure how much of the 2 posts you've read but there's a lot and I mean a lot of coincidences in there. I counted 16 specific features in the first post and I gave up counting in the 72 page document when I spotted several screen shots that had seemingly been ripped from the document. I don't expect you to believe me but I was contacted by Scott Rogers (don't know if you know who that is) he asked me to send him my CV, I did along with a copy of the 72 page document. I got a phone call interview with a HR rep at THQ but when they realised I'm English, they instantly told me it would be impossible to place me with the Smackdown team because they had a huge waiting list and THQ were only allowed a certain amount of immigrants. The lady I spoke with recommended that I went to work with on the Juiced games at THQ in the UK, then I'd be able to move over in time. Either that or learn Japanese because as she put it "It would be easier for me to move to Japan to work with Yukes". Neither of those options appealed to me because I wanted to make wrestling games and there was no guarantees either way.

    Believe that, don't believe that. I'm not fussed. The fact that you looked at the document and thought that I had copied them shows how close the document designs were to the product that came out. The point isn't that they took the idea's I sent them, it's that way before the features were announced I had created vastly indepth designs for them. Even if by chance someone at the other side of the world had the exact same idea's - the critics certainly loved those idea's and from what I can tell, so did wrestling fans.

    Oh and how close are the designs to the actual implementation?

    http://www.box.com/shared/pmn3tlkz8o

  11. As people keep pointing out, you don't know me or who I am. So here's a couple of examples of my early work. Please look at the comments under the posts to get a better idea of how they were received.

    3rd post down

    http://boards.ign.co...73709149/p1/?36

    Which I then followed up with this degree

    http://boards.ign.co...6/183820631/p1/

    (That ones 72 pages and has pictures)

    This will hopefully give you an incite to the amount of passion I have for this type of game.

    ...what am I actually looking at here. I am so lost. By "early work" you mean "ideas you had for how to improve the Smackdown games"?

    Please tell me if this is what I'm actually reading here, because I need to know if there's some meat here before I dig in.

    That's... that's exactly what this is.

    Um.

    Fuck it.

    Hey guys, I'm starting up a film studio! I'm releasing a 90-minute film I shot entirely using the miniature camera on my phone. This will be a good movie. Here's an example of my previous work.

    o_O

    Did you look the 72 page document by any chance? Or the comments associated with either post?

  12. My suggestion would be take example from Facebook games - allow people to buy new packs with in-game money that they have to do X, Y and Z to earn, but with the option of spending real money to bypass the effort. I think otherwise, it is a big turn off.

    I'm not so weird about the crash issues, as I'm sure you plan on fixing this in the next update. I hope you do plan to update regularly, just because in-depth games like yours are going to get bugs often, you need to fix them fast to keep the game playable.

    Thanks for the support.

    We already do exactly what you said with the in game packs. You can buy the packs with in game currency with exception to the advanced starter pack but that's because we give the normal starter pack away for free. The packs are great for those that want to get a head faster but there's nothing in them that you can't earn in the game.

    And you are quite right about patches. We are aiming to have a patch ready to send to apple at the end of this week to fix up any crashing problem. It has to go through Apples submission process so I'm not entirely sure when it will be out but I can say they were fantastic at getting Wrestling Manager out. We are really sorry if it's happening to you, it seems to be on certain devices and we need to spend some time optimising the game to get rid of those issues.

  13. 9.99 is a lot of money for a shallow game on a shallow platform.

    TEW can be 40 dollars, because Ryland has been making fantastic games for years - originally free. He built up a massive fan base and progressed. And even then, a lot of people (like myself) play and enjoy the freeware version.

    It's really not a shallow game, it's a very deep game and we plan on giving away a lot of extra content that will make it even deeper.

    BUT

    As people keep pointing out, you don't know me or who I am. So here's a couple of examples of my early work. Please look at the comments under the posts to get a better idea of how they were received.

    3rd post down

    http://boards.ign.com/wwe_smackdown/b6546/173709149/p1/?36

    Which I then followed up with this degree

    http://boards.ign.com/wwe_smackdown/b6546/183820631/p1/

    (That ones 72 pages and has pictures)

    This will hopefully give you an incite to the amount of passion I have for this type of game.

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