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Riceman 4K

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Posts posted by Riceman 4K

  1. http://ps2.ign.com/articles/811/811300p1.html

    IGN has an article up on the game now. It's a PS2 exclusive. Nice.

    It says that logos and rings are customizable, and the Promoter mode sounds pretty awesome. Kinda like the SVR GM Mode I guess, except you're not as limited really. If you create enough people, I supposed you'd have an entire gameworld to play with.

    On that note, for people who've played it, can you change the names, attires or movesets of pre-created workers in the game? You know, so that when I choose Misawa, I'm not playing with a guy named Mysaweh.

  2. It looks awesome.

    Has it been said when it comes out in North America?

    Do you have to create the TNA/ROH/Indy rings, and how easy is it to do so?

    Is there any kind of season/career deal?

    I get the feeling that creating customized rings based on real promotions is going to be exceedingly difficult without a codebreaker or a max drive. The videos containing the TNA/ROH rings were probably taken from modded games running on a PC.

    Are you trying to say that the game is being ran on the PC via an emulator? Cause if you are, that is totally incorrect.

  3. It looks awesome.

    Has it been said when it comes out in North America?

    Do you have to create the TNA/ROH/Indy rings, and how easy is it to do so?

    Is there any kind of season/career deal?

    I get the feeling that creating customized rings based on real promotions is going to be exceedingly difficult without a codebreaker or a max drive. The videos containing the TNA/ROH rings were probably taken from modded games running on a PC.

  4. TGS 2007 SEGA gamelist

    Alien Syndrome (Wii,PSP)

    After Burner: Black Falcon (PSP)

    Beijing 2008: the Official Videogame of the Olympic Games (PS2,Xbox360,PS3,Wii,PSP,NDS,PC)

    ChuChu Rocket! (Xbox Live Arcade,PC)

    Crazy Taxi: Fare Wars (PSP)

    Fighters Megamix 2 (Xbox360,PS3)

    Ghost Squad (Wii)

    Happy Tree Friends False Alarm (Xbox Live Arcade,PC)

    Jet Set Radio Next (Xbox360,PS3)

    Mario & Sonic at the Olympic Games (Wii,NDS)

    Medieval II: Total War KingdomsVisit (PC)

    Nights: Journey of Dreams (Wii)

    Phantasy Star Universe: Ambition of the Illuminus (PS2,Xbox360,PC)

    Samba De Amigo Fever (PSP)

    Sega Classics Collection 2 (PS2,PSP)

    Sega Rally Revo (Xbox360,PS3,PSP,PC)

    Sega Superstar 2 (Wii)

    ---------------------

    Shenmue 3 (Xbox360)

    ---------------------

    Shenmue I & II Plus (Xbox360)

    Skies of Arcadia 2 (Wii)

    Sonic Rivals 2 (PSP)

    Sonic Rush Adventure (NDS)

    Sonic the RPG (Xbox360,PS3)

    Space Channel 5 Part3 (Xbox360,PS3)

    Space Channel 5 Showtime (Wii,NDS,PSP)

    The Club (Xbox360,PS3,PC)

    The Golden Compass (PS2,PC,NDS,Xbox360,PSP,PS3,Wii)

    The House of the Dead 4 (Xbox360,PS3)

    Universe at War: Earth Assault (Xbox360,PC)

    Virtua Fighter 5 (Xbox360,PS3)

    Virtua Fighter Kids 2 (Wii)

    Worldwide Soccer Manager Live (Xbox360,PC)

    Yakuza 3 (PS3)

  5. Online with little to no lag?

    http://www.next-gen.biz/index.php?option=c...18&Itemid=2

    Why’d PS3 owners get stiffed on VF5 online?

    Sega recently announced that the Xbox 360 version of the stunning Virtua Fighter 5, which is coming out months after the PS3 version this fall, would be online multiplayer-enabled. PS3 owners weren’t lucky enough to get that feature, as Sega AM2 said in the past that the lag in online play would be unacceptable, thus marring the preciseness that the series prides itself on.

    But if that’s the case, why did the Xbox 360 get online and the PS3 got stiffed?

    Steinberg explains that Sega simply “wanted to go to market quickly with the PS3 SKU” in order to release it within the console’s launch window, so that console missed out on the online fun.

    “I don’t know how to explain it other than by defining [the VF5 dev team] as just the most incredible craftsmen-oriented group. They’re perfectionists, I guess is probably a better way to say it. They have always been concerned about lag time and that game is as real and pure as a fighting game gets. It doesn’t play around, it takes itself very seriously, and they didn’t want that lag online to be a barrier to people’s experience of the purity in gameplay.”

    While Sega was working on the PS3 version of VF5, it was also readying the upcoming Xbox 360 version.

    Steinberg explains that getting online to work with VF5 for Xbox 360 was kind of a “skunk works” project.

    [AM2] felt that with the 360 they could make online happen, and with a lot of trials and tests and experiments figured out a way to do it where there’s no lag—well extremely minimal lag, almost unnoticeable—so we were quite shocked when they told us it would be online, actually. It was a surprise.

    “…I think they felt like, hey, let’s surprise the world.’ That’s how it all kind of came down, so it was one of those great, just serendipitous kinds of moments where it happened and we weren’t expecting it.”

  6. I've had the game since the release date and love every minute of it. Extremely challenging but also real fun. The slowdown does become and issue but I've learned to live with it. It's a classic old school type 2-D game.

    (Y)

  7. Official release date - October 30.

    Virtua Fighter 5 Version C commercial

    VF5 - Version C intro

    Also, if you haven't seen it yet, a list of moves that had their properties changed in Version C. While a lot of them aren't described in detail, at least you get an idea of what is different.

    http://virtuafighter.com/forums/ubbthreads...ge/0#Post167778

    They went to work on Shun. All of his setups to get into the Taste the Rainbow sabaki has been modified. Makes me a sad panda...

    I know that there isn't much love for this game on this site but I will still support it to the end. It's gonna be a long three months :(

  8. So far, I have heard nothing but great things about this game. The guys as operationsports love it and I can't wait to get my hands on 2K8. First I will need a 360 though and I have to wait till October...

    But back to the franchise, I would implement it so that the legends would be optional. I myself would have no problem playing a franchise with generic players if they make it so that the game is entirely customizable (like Winning Eleven).

  9. Well, at E3, Sony confirmed that MGS4 is exclusive for the PS3 however as I have mentioned before, I think that this is just a "timed exclusive."

    and from Kotaku

    This is certainly one of the strangest E3 appointment reminders we've received. Konami's media briefing begins at 5:45PM PST, and Konami has sent a cryptic poem, hinting at a major, unexpected announcement:

    What better way

    to end your day

    at Konami's media briefing collecting ...

    News for a major announcement

    you were not expecting.

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