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VF5 for 360


Riceman 4K

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From SRK...

PRESS RELEASE – FOR IMMEDIATE RELEASE

SEGA ANNOUNCES ONLINE MULTIPLAYER FUNCTIONALITY IN VIRTUA FIGHTER™ 5 FOR XBOX 360™

Premier Fighting Game Franchise Goes Online In Europe and North America

LONDON & SAN FRANCISCO (July 6, 2007) – SEGA® Europe, Ltd. and SEGA® of America, Inc. announced today that the highly-anticipated arcade fighting game, Virtua Fighter™ 5 for the Xbox 360™ video game and entertainment system from Microsoft, will feature an online versus mode at launch in Autumn 2007. The Xbox 360™ version of Virtua Fighter™ 5 is based on the latest arcade version update and features both analogue-stick and D-pad control, as well as vibration support. The game also includes an improved Quest mode featuring more CPU rivals, items, and emblems for character customisation. The DOJO mode has added features including leaderboards, training move settings, improved throw and escape training, and the option to change your opponent’s position and recovery type. These all work to create a more refined DOJO mode where players can improve their fighting strategy.

Now featuring an online two-player versus mode via Xbox Live®, Virtua Fighter™ 5 will allow players to compete online. Players will also be able to select one of the 17 characters or customise them in Quest mode. Customisation features allow players to modify their characters by selecting from four base costumes and then attaching a wide range of unlockable and earnable items. Players will not only achieve victory by defeating highly-skilled opponents, but also by competing for prizes and earning in-game money which allows them to buy many items at an in-game shop.

“For a lot of very good reasons, Virtua Fighter™ 5 is regarded as the deepest and most revered fighting game available on next generation consoles”, said Gary Knight, European Marketing Director, SEGA Europe. “Bringing Virtua Fighter™ 5 to the Xbox 360™ will not only capture an entirely new audience, but will allow gamers to show their Virtua Fighter™ skills online against friends and foes”.

Created by the renowned development team AM R&D Department #2 out of Japan, Virtua Fighter™ 5 will be released in Autumn 2007. For more information, please visit www.sega-europe.com. For assets please visit www.sega-press.com.

- ends -

About SEGA Europe Ltd.:

SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. The SEGA® Europe Web Site is located at www.sega-europe.com.

About SEGA of America Inc.:

SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com.

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Edited by Riceman 4K
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  • 2 weeks later...

Official release date - October 30.

Virtua Fighter 5 Version C commercial

VF5 - Version C intro

Also, if you haven't seen it yet, a list of moves that had their properties changed in Version C. While a lot of them aren't described in detail, at least you get an idea of what is different.

http://virtuafighter.com/forums/ubbthreads...ge/0#Post167778

They went to work on Shun. All of his setups to get into the Taste the Rainbow sabaki has been modified. Makes me a sad panda...

I know that there isn't much love for this game on this site but I will still support it to the end. It's gonna be a long three months :(

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Online with little to no lag?

http://www.next-gen.biz/index.php?option=c...18&Itemid=2

Why’d PS3 owners get stiffed on VF5 online?

Sega recently announced that the Xbox 360 version of the stunning Virtua Fighter 5, which is coming out months after the PS3 version this fall, would be online multiplayer-enabled. PS3 owners weren’t lucky enough to get that feature, as Sega AM2 said in the past that the lag in online play would be unacceptable, thus marring the preciseness that the series prides itself on.

But if that’s the case, why did the Xbox 360 get online and the PS3 got stiffed?

Steinberg explains that Sega simply “wanted to go to market quickly with the PS3 SKU” in order to release it within the console’s launch window, so that console missed out on the online fun.

“I don’t know how to explain it other than by defining [the VF5 dev team] as just the most incredible craftsmen-oriented group. They’re perfectionists, I guess is probably a better way to say it. They have always been concerned about lag time and that game is as real and pure as a fighting game gets. It doesn’t play around, it takes itself very seriously, and they didn’t want that lag online to be a barrier to people’s experience of the purity in gameplay.”

While Sega was working on the PS3 version of VF5, it was also readying the upcoming Xbox 360 version.

Steinberg explains that getting online to work with VF5 for Xbox 360 was kind of a “skunk works” project.

[AM2] felt that with the 360 they could make online happen, and with a lot of trials and tests and experiments figured out a way to do it where there’s no lag—well extremely minimal lag, almost unnoticeable—so we were quite shocked when they told us it would be online, actually. It was a surprise.

“…I think they felt like, hey, let’s surprise the world.’ That’s how it all kind of came down, so it was one of those great, just serendipitous kinds of moments where it happened and we weren’t expecting it.”

Edited by Riceman 4K
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