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Cadet Ember McLain

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Posts posted by Cadet Ember McLain

  1. Battle of the Sword Fighters

    Smashers: Link VS Marth VS Ike VS Toon Link

    Stage: Hyrule Temple

    Items: None

    Winner: Ike

    Runner-Up: Marth

    Battle of the Pokemon

    Smashers: Pokemon Trainer VS Pikachu VS Jigglypuff VS Lucario

    Stage: Pokemon Arena 2

    Items: None

    Winner: Lucario

    Runner-Up: Pokemon Trainer

    Battle of the Mushroom Kingdom

    Smashers: Mario VS Luigi VS Yoshi VS Bowser

    Stage: Mario Circuit

    Items: None

    Winner: Luigi

    Runner-Up: Bowser

    Battle of the Seed One Winners

    Smashers: Ike, Lucario, Luigi

    Stage: Corneria

    Items: None

    Winner: Ike

    Runner-Up: Lucario

    Battle of the Seed One Runner-Ups

    Smashers: Marth, Pokemon Trainer, Bowser, Lucario

    Stage: Pokemon Stadium

    Items: None

    Winner: Pokemon Trainer

    Battle of the Bounty Hunters

    Smashers: Captain Falcon VS Fox VS Wolf VS Samus

    Stage: Lylat Cruise

    Items: None

    Winner: Fox

    Runner-Up: Samus

    Battle of the Heavyweights

    Smashers: Wario VS Donkey Kong VS King DeDeDe VS Ganondorf

    Stage: Smashville

    Items: None

    Winner: King DeDeDe

    Runner-Up: Ganondorf

    Battle of the (Technically) Non-Nintendo Created Characters

    Smashers: Diddy Kong VS Sonic VS Snake VS Mr. Game & Watch

    Stage: Pictochat

    Items: None

    Winner: Mr. Game & Watch

    Runner-Up: Sonic

    Battle of the Seed Two Winners

    Smashers: Fox, King DeDeDe, Mr. Game & Watch

    Stage: Corneria

    Items: None

    Winner: Mr. Game & Watch

    Runner-Up: King DeDeDe

    Battle of the Seed Two Runner-Ups

    Smashers: Samus, Ganondorf, Sonic, King DeDeDe

    Stage: Pokemon Stadium

    Items: None

    Winner: King DeDeDe

    Battle of the Old-Timers

    Smashers: Kirby VS Pit VS Ice Climbers VS R.O.B.

    Stage: Onnet

    Winner: Ice Climbers

    Runner-Up: Kirby

    Battle of Magics and Psychics

    Smashers: Zelda VS Ness VS Lucas VS Peach

    Stage: Castle Siege

    Winner: Zelda

    Runner-Up: Lucas

    Battle of the Wildcard Entrants

    Smashers: Metaknight, Falco, Olimar, Metaknight

    Stage: Skyworld

    Winner: Metaknight

    Runner-Up: Metaknight

    Battle of the Seed Three Winners

    Smashers: Ice Climbers, Zelda, Metaknight

    Stage: Corneria

    Items: None

    Winner: Ice Climbers

    Runner-Up: Zelda

    Battle of the Seed Three Runner-Ups

    Smashers: Kirby, Lucas, Metaknight, Zelda

    Stage: Pokemon Stadium

    Items: None

    Winner: Zelda

    I think that's all in order...
  2. I'm just up to the second Hero quest, with two wives. Well, one actually. The other accidentally, brutally cut off her own head whilst shaving her legs. :shifty:

    The first time I allowed Friend Orbs on, I was randomly given five hundred thousand gold, which was a pleasant surprise. Now I own all of the Gypsy Camp, Bowerstone Market, Old Town, and Oakfield. So highly doubtful that it was anyone here or reading this, but... damn... thanks. I try to avoid Bowerstone as much as I can now, because I get mobbed by my fans (read: THE WHOLE TOWN) either asking for an autograph or a wedding ring (the adults, too). I've had to restart a few times because they mobbed me into a corner...

    Did anything come of that "We Put The Glitch In Pub Games. All Cheaters Will Pay" thing?

    Also, is the "Cliff Diver" achievement like a viral one? I got it while co-op'ing with Ruki, and neither of us went near a cliff, let alone jumped off one...

  3. Things such as
    The Ogier Waygates and Moiraine's apparent Aura Of Impenetrable Awesome that just so happens to extend exactly as far as needed for the plot at the time, and her ability to be able to seemingly do anything at all to make the Fades go away or not notice them, but 'only for a limited time'. Ever since Caemelyn, I can't seem to be worried for them when she's around any more, she seems to be able to solve every Fade/Dark One/Trolloc-related problem with some mysterious ward that is never actually described at all.
    Don't worry. These problems almost resolve themselves as the story progresses... :P The only place I felt WoT struggled was in Winter's Heart.

    About to start re-reading The Redemption Of Althalus, as soon as I finish Elephants On Acid and other Bizarre Experiments...

  4. Speaking of Stephen King, has anyone on here read the Dark Tower series?

    I'm just beginning Volume V, The Wolves Of The Calla and really into it, having just read Volume IV on holiday earlier in the month. I lost a little bit of interest at the end of the third but still engrossed in the story. Usually I stick a couple of books between each volume but decided to go straight ahead with the new one.

    So yeah, anyone on here reading/read them? I'm interested to know if the ending is worth the lengthy journey.

    Yes, it is. Although it does get a little contrived at times...

  5. New Classes:

    Human:

    *Paravir - Cross a Fighter with a Ninja, and you're there. Can throw some elemental attacks around, but only within sword-range. Quite high attack, crap-all defense.

    *Seer - It's a low-leveled Red Mage. Only really good for teaching support abilities.

    Bangaa:

    *Master Monk - It's a leveled-up version of White Monk, but with better stats and some good abilities...

    *Cannoner - It's the Bangaa equivalent of Flintlock, only less accurate.

    *Trickster - Ooh! It's a Bangaa that uses magic, completely wasting most of it's stats! AND it pretty much only uses status-magic, too...

    Moogle:

    *Fusilier - Trick question. Re-named Gunners from FFTA. Nothing new here.

    *Chocobo Knight - Fastest class in the game. Red Chocobos have the Choco Meteor skill, White ones let you restore MP, and Black ones are faster than the others.

    *Tinker - Re-named Gadgeteer. Still not the best choice in attack, defense, or skills. Avoid after learning "Equip Ribbon".

    *Flintlock - Not the best stat-wise, but good support abilities, considering you need to charge all of them for one turn.

    Nu Mou:

    *Arcanist - Mostly gravity magic, and other spells that wouldn't hit a conventional FF boss. Bit of a waste.

    *Scholar -Illusionists with the drawback of targeting allies as well.

    Viera:

    *Green Mage - Decent attack for a mage, with protecting spells and some status magic to help.

    *Spellblade - Combine a Fencer with a Trickster, and this is the result. Worse stats than a Fencer, too...

    Gria: Only just slower than Viera, but they can fly.

    *Raptor - It's another Soldier class... Saying that though, their abilities will help the other classes...

    *Ravager - Basically, it's a Fighter with some sneaky techniques.

    *Geomancer - What is it with giving races that can't use magic well magic-based classes? Decent on paper, but bad to work with in actuality.

    Seeq: They pack more of a punch than Bangaas, but suffer the old trade-off of speed.

    *Ranger - Can set traps. Useful in maps with chokepoints, but unplayable otherwise.

    *Berserker - Essentially a Warrior. Highest attack stat in the game, from what I can see.

    *Viking - The worst class in the game, with Tinker close behind. Seeqs can barely use magic as is, so why not give them magic that is much less powerful than the regular versions? YAY! <_<

    *Lanista - A re-worked Dark Knight-type class. Really not worth it.

    Other than that, the races/classes haven't changed much... so Warriors are essentially still Soldiers... :P

    The laws have been re-tooled, and I think they work. You get one law through a battle, and by upholding it, you get item rewards at the end, and a "privilege", which can be anything from a strength bonus, to improved race powers. Breaking these laws no longer results in jail time, but if you break a law (even under Charm/Confuse) the Judge will leave, taking the items, the privilege, and the ability to revive clanmates...

    But it's a better system than it was...

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