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Darnez FC Forever

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Posts posted by Darnez FC Forever

  1. Do you put people that you make up or people that other people have? I'm asking because I have a few you could use.

    I've tried to make my own scenario but it's too hard, well it's either that or i'm too lazy. biggrin.gif

    I'm still needing to know. Like I said, I have alot of workers you can put in..

    Everyone in the game so far (besides a couple of owners who are based off of people I know) are made up by me.

    If you want to post up worker suggestions, don't hesitate to do so. After 450 workers, 225 staff members, and countless other things, my creative juices are starting to wear a bit thin.

  2. For anyone who is still interested in this, I am still working on it, and slowly but surely putting the finishing touches on it.

    Here is the most recent DATA for anyone looking to do a test run of it.

    http://www.megaupload.com/?d=EHHKA24Q

    Current Stats:

    Workers: 440

    Promotions: 7

    Staff: 215

    Owners: 37

    Belts: 16

    Events: 72

    Tag Teams: 80

    Stables: 6

    TV Networks: 15

    Television Shows: 4

    Alter Egos: 167

    Relationships: 510

    Sponsors: 255

    No random workers or staff of any kind will need to be generated when you start a new game.

    Enjoy. :)

  3. Think Angry Young Man could be Bryan Danielson's new gimmick

    And Machine for Ryback.. looks as though he's going back to the Terminator gimmick in terms of gear.. or Man Beast perhaps

    Danielson is too old for the Angry Young Man gimmick. (Have to be 28 or younger to be eligible, Danielson is 29)

    Maybe Rebel instead?

  4. -Lower Finlay's overness from 80 to 70. He hasn't been on TV for months and is being phased out due to WWE's interest in younger talent

    -Lower Mark Henry's over from 78 to 74, and change him to a Midcarder

    -Lower Matt Hardy's over from 84 to 80, and lower him to Midcarder. This seems controversial, but his real life position is on the midcard, not upper. And so this would make him compatible.

    -Lower Khali's overness from 78 to 75 and make him a midcarder

    Finlay definitely deserves a drop in overness, however, not one that is that substantial. He would still garner a decent reaction if he was used for a match or whatever. Drop it to 74.

    Again, Henry deserves a drop, but no lower than 75.

    I disagree with the overness drop of Matt Hardy. He is scary over with the fans even though he isn't being "pushed" at the moment. 82 is the absolute lowest I would give Matt at this time. Changing him to a midcarder is a good idea though.

    Khali's overness should be dropped to 77 and no lower.

    Every other change you suggested I agree with, or can't comment on.

  5. Alrighty, heres an early version of the 2010 update.

    http://www.megaupload.com/?d=N2MX6CZA

    Differences:

    All workers are 1 year older

    20 new workers added

    Most titles now have different champions

    Rosters have been changed

    Stats for some workers have been changed

    Zane is no longer a non-wrestler

    Karl Barx now is a non-wrestler

    5 new relationships added

    2 new tag teams added

    Wages for some workers have been changed

    EHR no longer has a tv show

    Some event names (mainly from EWA) have been changed

    Some workers have been renamed (and their old names have been added to their alter egos)

    And more!

    It should now be possible to remain afloat as any of the 7 starting promotions in the game (with their current rosters).

    For an authentic experience, start the game in January of 2010.

    Hope to get some feedback on this soon. :)

  6. ohmy.gif I am shocked, just bout to give Chavo Guerrero the push he never got but truly deserved.....

    Current game stats are

    Brawl: 35

    Speed: 51

    Technical: 54

    Charisma: 80

    Uh... Wha????? Dont have over cos was too lazy to escape my game and check, but seriously... Did you see the work he did with Hornswoggle?

    Charisma ^86 minimum

    Personally i think Chavo is one of the best Pure wrestlers on the roster, he may not have been used properly but i dont think that means his stats need lowering

    Tech more like 70-75

    Brawl 40-45

    Speed 60-70

    ????

    Does anybody else agree that the stats are rather low for Chavo

    I don't know where you're getting his current game stats from, because besides Charisma, the stats you have listed for him are wrong.

    Chavo's current in-game stats are:

    Brawl: 58

    Speed: 75

    Technical: 75

    Stiffness: 39

    Selling: 88

    Over: 74

    Charisma: 80

    Attitude: 97

    Behaviour: 93

    Personally, i'd lower his speed to 71 and increase his technical to 76, but thats just me.

    I would also make his Charisma 81, but thats as high as I would go.

    • Like 1
  7. Heres the latest update, with all 400 workers (for now) and 7 promotions.

    Download link:

    http://www.megaupload.com/?d=W10A2SWH

    Current stats:

    Workers - 400

    Promotions - 7

    Staff - 205

    Belts - 16

    Events - 72

    Tag Teams - 75

    Stables - 6

    TV Networks - 12

    Television Shows - 5

    Alter Egos - 164

    Relationships - 455

    Sponsors - 255

    If you have a pic pack, then you should be able to see the pictures I assigned to all the workers, and the 7 main owners. :)

    Anyone willing to test this? Like, give feedback and things? Its certainly playable (I've managed a 3 year game with it), but I want to know if there are any flaws present. (Ie: Impossible to continue past a couple of months with a company, impossible to hire any good workers because of relationships etc.)

    I'll update the first page with this new link.

  8. Alrighty, thought i'd revive this, just to let everyone know that its at 90 or so percent completion.

    At the moment it has 360 workers and 6 promotions. If I can create 40 or so more, then i'll add another promotion to round it upto 7. The only real thing that needs working on are the worker relationships. (Theres 405 so far...)

    Heres the DATA for anyone interested in testing this out: http://www.megaupload.com/?d=6CX7X40W

    I'll update the first page with the new DATA also.

  9. I'm probably going to have two who don't make it, if the Loyalty thing is the major factor:

    Didn't have a high enough Paragon or Renegade rating to keep both Miranda and Jack loyal, so I sided with Miranda. When I get to that problem with Legion, if I don't have enough I'll be siding with Tali.

    I had 3 that didn't make it, and yet only Miranda wasn't loyal to me. I think it also has to do with the choices you have to make during the mission.

    But yeah, Miranda was one of the three who didn't make it, and not because of the choices during the mission, so yes, loyalty is still a factor.

  10. EDIT: Also, is the game split onto two discs? I've never seen that before on the Xbox. It's just the regular edition so I don't think it's a bonus disc >_>

    Yes it is. Although, for whatever reason, the game requires you to re-enter disc 1 for the final mission, which struck me as a bit odd.

    Speaking of the final mission, I must admit its very well done, and the choices you make during it will affect the game further. Although the last boss was just too easy for my tastes; especially when compared to

    Soverign controlled Saren

    in the first game. (Placed name of boss in spoilers for those who haven't completed Mass Effect 1...y'know, just in case.)

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