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Darnez FC Forever

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Posts posted by Darnez FC Forever

  1. I'm not saying Super Dragon is 68 overness for all of wrestling. I'm saying, he is unsackable for PWG, and there he is insanely over, so what is the hurt of raising his overness that high?

    -Raise Brian Christopher's charisma to 75 and overness to 59.

    -Raise Mason Ryan's brawl to 73 and overness to 65.

    Disagreed with the increase to Brian Christopher's overness. He got NO reaction when he came out last night. Leave it as is.

    Mason Ryan is awful. He does NOT deserve a Brawl of 73. Also keep that where it is.

  2. Derrick Bateman showed pretty good speed tonight, that stat should go up. In my opinion, it should go up to about 53-55. As for his charisma, I think he's more charismatic than Conor O'Brian who is set at 80. Derrick is set at 78. I think Derrick's charisma should be about 81-82. He used the Crippler Crossface as his finisher tonight and he got the win with it. That should be his primary finisher, Man-Tastic as his secondary finisher.

    LeBell Lock, not Crippler Crossface.

  3. So I seem to recall there was a way to speed up these scenarios when loading. I really don't give a shit about the 10,000 indy workers that all of five people have heard off and I don't really care about having any other promotions in the game than the one I'm playing as and some of the other main ones. (WWE, TNA, CMLL, AAA, ROH, DGUSA etc.) What's the best and quickest way of making these scenarios quicker to load?

    Some people used to make "Lite" versions of the monthly scenarios, which only had around 1000 workers and less than 10 promotions in it, but I haven't seen one for awhile.

    You can clear the Alter.dat file to get rid of Alter Egos and the Relate.dat file to get rid of relationships, as these are the biggest files (besides the workers file) to speed up the initial load of the game. Or just one of them. I cleared the relationship file in my most recent save and it sped up the initial load substantially.

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