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GLRaven

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Everything posted by GLRaven

  1. Bob Sapp, Dan Severn, Don Frye, Daniel Puder... As was stated, you could have easily searched for wrestlers with shooting ability and used Wikipedia for the top ones until you found enough that also wrestled.
  2. How's this? or this? the second one works perfect for me since you can imagine the rest of her being muscular and so menacing Cool. Was hard since there were so many attributes to include in one person.
  3. Sounds cool. Can't wait to see what you come up with. I recently changed some of the objects in the game itself around by hex editing.
  4. Awesome. If you want to make some sort of editor program, that would be great. I don't have any time currently to work on something like this yet as I have plenty of other projects to finish. Interested to see what you could come up with.
  5. I got this. These are from my game (Pro Wrestling Nexus), so I have the PNGs saved.
  6. This. Glitch or not, it doesnt make sense to raise them up to prevent something in a fictional game that you started. The update is suppose to reflect what is going on before you start your game, not what we an do to prevent something i dont want to see happening later once i start the game. By your logic, we just cut out every developmenal wrestler, staff member under 80 alent and roster under 65 overness because WWE always cuts them when you start as some other promotion. It does not make sense to do that does it? So why raise roh and tna to somethinghey arent just so they do not grow? Let them grow, thats part of the game, or update them yourself. I tend to agree with this. If ROH talent isn't over enough for a national company in real life then that's a problem with the promotion itself and should be reflected in the game.
  7. Here's two of those. I already had them cropped and sized for my game, so I just put them on the KyKy background. Don't have the others yet, so maybe someone else can do those for ya.
  8. This also works for photo gallery images as well. The image as you see it on WWE.com: http://www.wwe.com/f/styles/photo_large/public/photo/image/2012/04/18_BestOf_0401.jpg High resolution version: http://www.wwe.com/f/photo/image/2012/04/18_BestOf_0401.jpg Just remove "/styles/photo_large/public".
  9. Not sure if this is the proper forum, but here it goes. I just recently found out how to get HQ versions of the Superstar PNGs on the new WWE.com. Here's a Mick Foley image as it appears on the site: http://www.wwe.com/f/styles/superstar_profile/public/talent/profile/2012/02/mickfoley_1_full.png If you remove "styles/superstar_profile/public/" from the file name, you can access a higher resolution image such as this: http://www.wwe.com/f/talent/profile/2012/02/mickfoley_1_full.png I'm not sure how many people know of this already so I figured I would post it here as many people will likely find this useful.
  10. Not sure. It all depends on various things. I have my own game projects that I am working on and there are other non-gaming projects I got going on all of the time. It's not currently a priority so I can't say when it would be finished. With that said, in between working on other things I am still doing a little work on this, but I am basically just figuring out the file structure at this point.
  11. Yes. They would have to be individually coded but they can all be edited. I was only mentioning the wrestler.dat file and it is the first and most important one that I would work on. Isn't that outside the realms of what is possible with hex editing? I don't believe it can pick up an entire record, from start to finish. Then again, please tell me to shut up as my experience only goes so far as ROM hacking back in the day. I understand why you want to convert the database now (tools already out there to edit it). Best of luck Yes, you're correct. I would have to read off the values individually, but I can just do that for each one and export the results as separate records to Access for example.
  12. You are insisting the tool will be used to add wrestlers (etc) to the database, but hex cannot add anything, be it an additional single character or a whole new record. Hex will not import/export the database either, it is simply text replacement. I didn't mean to literally read the database (wtf?), I meant why not focus your app to work with the .dat files directly rather than exporting the database, editing it in another tool then importing the edited data. It would be quicker to code and easier to use. The DAT files are just basic binary files as far as I can tell so I would be reading the hex values and converting them to numerical values and such. By making a program, yes I can add to the database using this method. It just needs to be in the same format was the rest of the records and attached to the end of the file for example. The random wrestler idea would work directly with DAT files. In fact, it would create a whole new DAT file with all of the generated wrestlers. As for the other idea: The reason I would rather convert the database to something other than the DAT file is that I have a feeling that it would run much slower as EWR does at times. It would be the same amount of work or more to make it work directly with DAT files because I would have to make a whole spreadsheet interface. It would actually be a lot easier to convert the DAT files to something like Access because then features such as copying and pasting records would be easy to do rather than myself having to code all of these things into a program. There are many programs that convert stuff to another format and then back. I've used one for Madden rosters for example. I think one for EWR would work just fine.
  13. I have no idea how to read the database itself in whatever format it was made, but I know that I can edit anything in it with a hex editor. With that knowledge, I can make a program that reads it like a hex editor and uses that data to create a spreadsheet or something that you can then edit and change back to a DAT file. I was recently making a program to edit a SNES rom via hex methods as well so I know it can be done. I was just wondering if it was practical or not. Dude from my understanding you're a bit wide of the mark. Hex editing overwrites pre-existing content, it cannot 'add' anything. It will be a lot easier to stick to Access too as that has native database support. Perhaps stick to reading the DAT files directly rather than creating tools to export, tools to convert, tools to import... Don't know if this comment was aimed at me, but I never said I could "add" anything although I could easily add records to the end of a wrestler.dat file if they were in the same format as the others. However, in the case of the EXE file itself, I could not add anything more than what was already there. If I knew or could figure out how to read the DAT files directly, I would but it would likely be just as slow as reading the HEX values one by one, hence the reason of converting the file to Access or something to make it easier to work with before converting it back to a DAT file for use with EWR.
  14. Another idea I've had is to make a program with names and such that can be edited that can be used to create a whole new wrestler.dat file with random wrestlers that are better generated than EWR would do if you started with a blank database. Useful for those that want to play a game with all random guys. On another note, I've been looking at the wrestler.dat file and already figured out most of the values so far.
  15. I haven't watched NXT, but this is what I had so I hope it helps.
  16. I have no idea how to read the database itself in whatever format it was made, but I know that I can edit anything in it with a hex editor. With that knowledge, I can make a program that reads it like a hex editor and uses that data to create a spreadsheet or something that you can then edit and change back to a DAT file. I was recently making a program to edit a SNES rom via hex methods as well so I know it can be done. I was just wondering if it was practical or not.
  17. Since I started messing with EWR in a hex editor, I've thought of the possibility of making a program that would convert the DAT files to either Excel or Access and allow easier and faster editing (particularly for wrestlers). Basically, what this program would do is open a DAT file from EWR and create a spreadsheet or Access database that could be edited and then changed back to a DAT file that would work with EWR. I was just wondering if this is something that people would find useful or if I shouldn't bother with it. Let me know, guys.
  18. Not sure if this is what you want or not, but it's all I have currently.
  19. Here are two Sakamoto images.
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