Jump to content

Bill1996

Members
  • Posts

    1,277
  • Joined

  • Last visited

Everything posted by Bill1996

  1. Here's the problem... These workers are all in promotions that are bigger than FWE. I'll use Angelina Love as an example, since she's first on this list: She is a Main Eventer with Shimmer/Shine, which is a Cult promotion. The range of overness for a Main Eventer in a Cult Promotion is 66-100. To make her a midcarder in FWE, her overness would have to be between 36 and 45, as FWE is a Regional promotion. Otherwise, when playing FWE, you'll get a note saying that she needs to be promoted up the card immediately after starting playing. The only way to have them fit these card positions would be to lower their overness, but that would mean that they wouldn't meet the requirements to be at the legit card positions that they are in in other promotions. In those cases, I try to make sure that they are able to be in the most realistic card position for the highest promotion that they work for. Hopefully, that makes sense. 54 is the highest he can go and still be a midcarder in FWE, which is his only promotion. The "Raging Bull" in the game seems to be an amalgam... The pic certainly isn't Manny Fernandez, but the birthmonth and age seem to be correct for Fernandez. No clue who the pic is of and can't find any info on the "Regime" tag team with the Portuguese Stallion, so it might be easiest to just update the stats/fins and pic so that it is Fernandez, as he is still wrestling and isn't in the game, at least to my knowledge. anyone with suggestions on stat changes to do this is welcome to chime in... Or, if anyone knows if it is a different person altogether. I know that's what it says on a lot of her, but she admits in an interview that she is 18... Her birthmonth is in March and the interview was posted on June 2, 2013, a few months after her 18th birthday. A link the the audio is here: http://ringbellesonline.com/2013/06/02/my-name-is-jordynne-grace/ Heenan is still making appearances at shows... In fact, he's scheduled to be at a show in my hometown later this month and I belive he is goin got be at WrestleCon in New Orleans during WrestleMania weekend. Is he no longer wrestling for FWE? That's the only promotion he is in ingame. In order for the Rock Star gimmick to work, the worker has to have a charisma of 80 or greater... He's at 68 currently... That's a pretty big bump just for a gimmick change... Does he deserve 80 charisma? I set him to Egomaniac for the time being. Suggestion on gimmick? "Gangsta" doesn't work with faces. These would require significant overness changes... In Ivelisse's case for example, it means a 15 point overness boost and promoting her to Main Event status in both WWN and FWE as well... -Bill
  2. This is probably due to me making a mistake in the January Update... In that update, I had "Rename Psicosis_II.jpg to Psyco_Ripper.jpg" In my personal copy, I accidentally changed Psicosis to Psyco Ripper, leaving Psicosis II alone. My guess is, you (and anyone else that followed my instructions the correct way) renamed Psicosis II to Psyco Ripper in your game (which was the correct way)... Ignoring the last two lines of the Pic changes doc, leaving Psicosis alone and simply renaming Psyco_Ripper.jpg to Reaper.jpg should solve your problem. In short, Psyco Ripper is the same guy as Psicosis II, who should now be named Reaper. Hope this makes sense. -Bill
  3. Only a Data Update this month, we'll be back to the Full/Data/Beginners next month... Worked on a lot of the overness discussion and judging by the end of the February thread, there's more to go through... Plan to add a chunk of workers this month, as again, we'll be back to the "three release month... Plan to come back relatively soon, possibly even later tonight, to make some notes on past suggestions... -Bill MediaFire: http://www.mediafire.com/download/folpa6blbo1dgdi/MARUPDATE.zip
  4. Wanted to pop in real quick... March Update will be up within the next 24 hours... Just working on getting some final touches on, while I'm "In the groove," so to speak. For anyone curious, the monthly updates are always designed to start on the first of a given month... So, the March update will "start" on March 1, 2014... Anything happening in real life after February 28th at 11:59:59 PM (EST) won't be included in the March Update. Hope that clears up any confusion. -Bill
  5. I'll be looking at the suggestions made and adjusting, yes... But, no guarantee that every suggestion that has been made will be adjusted to the letter... If there are disagreements, I usually look for a happy medium. I also have to stay within the confines of what overness is accepted at the various card positions, based on where the promotion is (Global, National, etc). Many people forget that, if we bump or lower an overness too far, the worker will no longer fit into the card position that they should be at. -Bill
  6. Just went through every worker (and staff member) with a name starting with a P and had no issues... If you didn't change anything in the data, I'd suggest redownloading. Shoot me a PM if it continues to be an issue. -Bill
  7. OK, real quick... I've held off on a lot of the suggested overness changes and plan to address that in time for the March Update, since that will be a "Data Only" update and it makes sense to work on most data suggestions during that time, especially mass suggestions like complete roster overhauls. The main focus this month was adding FIP to DG-EVO and renaming the entire Promotion to WWN (World Wrestling Network). FIP is now a Roster Split inside of WWN. For WWN, I added everyone on the suggested roster and then removed the workers that hadn't appeared at all in the year 2013. That put the roster at 59 members. I also removed Christina Von Eerie, as all of the workers she managed hadn't appeared in 2013 and she is listed on the "Guests/Alumni" page, as opposed to the core roster. Feel free to look through the promotion, play around and offer any suggestions. One thing I didn't get to was adjusting wages based on card position, but again, that's something that can be done in time for the March Update. Squared Circle Wrestling (SCW) and Lucha Libre USA (LLUSA) have been removed as well, putting us at 26 Promotions ingame... That's leaves 8 spots where new promotions could be added, but I'll likely just see what everyone suggests this month and actually plan on adding in time for the April Update, as that will be a Full, Data and Beginners month. Of course, we'll need adequate info by then to add promotions, but that gives us a couple months to get the framework formed. Plan to be back in a few days with some notes that I've made... -Bill MediaFire: FULL: http://www.mediafire.com/download/i88al12c6zxkqcs/FEBUPDATE.zip DATA: http://www.mediafire.com/download/fuwatq85yl937os/FEBDATA.zip
  8. IMO, people wanting a realistic update (or, as realistic as possible within the given constraints of EWR) would care... Again, currently, we know that WWE Network will only be airing content owned and/or produced by WWE. Putting it in the game would be about as unrealistic as you could get, especially since you yourself said that one of the shows that WILL be on WWE Network (NXT) shouldn't be bookable (which I agree with, by the way). If you're not going to have a show that's actually on the network represented in the game, why open the door for unrealistic things to happen (such as TNA, ROH, or any non-WWE promotion) in an update where we strive to be as realistic as possible? -Bill
  9. Quick note on the WWE Network: As it currently stands, based on the information available, I have no plans on adding the WWE Network to the game in any capacity. Here's my reasoning: 1: If it were added as a network, any promotion could potentially get a TV deal with them. TNA or ROH running their shows on WWE Network? Not realistic at all. The WWE Network will only be airing WWE owned/crated content. 2: To make NXT a bookable promotion in the game, the workers would have to all be removed from development. We tried that a couple years back and ended up putting it back to a developmental territory almost immediately. Superstars is taped during RAW and Smackdown shows, so it's not really a "new show." Granted, Main Event isn't, either, but at least it airs on a physical, tangible network that could potentially be accessed by any other promotion in the game. As stated before, WWE Network isn't going to be available to make deals with TNA, ROH, or any other ingame promotion, at least not currently. If that changes, we can revisit. 3: While the PPV's will all air on WWE Network, they are also remaining available as Pay-Per-View Events. Also, it would be very unrealistic in the game for the #1 promotion to not have any monthly events. So, again, based on the info we have regarding the WWE Network currently, in relation to how EWR game mechanics work, it makes the most realistic sense at this time to not include the WWE Network in any capacity. Hopefully, that makes sense, when looking at it from the standpoint of making the game as realistic as possible. -Bill
  10. Wanted to comment real quick on this... If we wanted to, FIP could be merged with DG-EVO without any issues of workers running out of promotions, at least that I saw after a quick analysis. The same cannot be said for Shine. That's one of the reasons that Shine and Shimmer were merged to begin with, so that it would free up a promotion slot for some workers that otherwise would have to be removed from a promotion. So, if we are wanting to do this, I'd say, let's merge DG-EVO and FIP as three brand splits for WWN and leave Shine with Shimmer, at least for the time being. Shimmer/Shine's roster needs some work done anyway, so once that's done, we could re-evaluate how many workers would be affected by moving Shine to WWN, or leaving them with Shimmer. TL/DR; If we're gonna do it, let's focus on moving FIP first and hold off a bit on Shine. As for promotion additions/removals, there's a few in the data that I've been eyeing for removal that could free up a couple slots for new promotions to be added. Since I brought it up, here's the one's I have contemplated putting up for removal: APW: Honestly, this promotion has always been a headache for me. Info seems to be hard to come by (at least for me) and is usually extremely outdated. With their owner, Roland Alexander, passing away a couple months back, I'm not even sure who is in charge of APW and their website seems to have gone away as well. LLUSA: The last time their Facebook page was even updated was October. I'd be willing to bet that, even if they do still run, the ingame roster is horribly out of date. They have a website, but who knows when that was last updated? SCW: The "other" Squared Circle Wrestling. I like it because it's the only regional promotion in the game that is based in Canada, but someone mentioned a couple months back that it needs a "massive overhaul." A quick glance at their website, it looks like they still run, but the ingame roster is horribly off and many workers on their roster aren't even in the game. My suggestion would be to remove it, add the needed workers (if anyone has stats for them) and rebuild it from scratch when we can make it more accurate. Thoughts, suggestions and opinions, as always, are welcome. -Bill
  11. Nothing major implemented as of yet, but definitely looking at it and probably will be making some adjustments/additions/deletions based on it... You might notice that Christine LeMaster was removed from this update, I believe that originated in that thread. From what I researched, WWE offered her a developmental deal and it was believed she had accepted, but in reality never did. I couldn't find any info on her even appearing at a wrestling show for any promotion (and this was some time back when I was first starting updates in 2007, IIRC) so she was removed... I'm sure someone will bitch about it now, that I've mentioned it, though. TL/DR version: Yes, it's being looked at and will likely be used to an extent, but hasn't really been implemented in any major way as of yet. -Bill
  12. Still working on some behind-the-scenes sort of stuff, but everything already seems to be flowing better, as far as producing updates is concerned. Hopefully, within the next few updates, it will become more evident to everyone. Plan to go over some more things and will comment hopefully by this time next week. -Bill MediaFire: FULL: http://www.mediafire.com/download/a21jvp7b51xg8ux/JANUPDATE.zip DATA: http://www.mediafire.com/download/0u0dkbhxjrssgp4/JANDATA.zip BEGINNERS: http://www.mediafire.com/download/59b9c08537fm9i2/JANBEGINNERS.zip
  13. As stated last month, only a DATA update this month, as I've been working more on getting everything organized for the January 2014 Update, when we'll tart the new "update schedule" mentioned before. So, if you've made a suggestion in the past month or two and it hasn't been made/added/whatever, please be patient, as I plan to hit a lot of the backlog in order to have it included in the January 2014 update. -Bill For whatever reason, cut and paste isn't working, had to enter the link manually... Anyone else having this problem? http://www.mediafire.com/download/s79qff2r5k34pbk/DECUPDATE.zip
  14. OK, went through and made some notes: Jerry Lawler doesn't wrestle on RAW regularly... I certainly wouldn't qualify him as a "manager," though. This, I agree with. Unfortunately, the "out of sight, out of mind" applies a lot of the time... Meaning, people don't see Edge on TV, so they're not making comments about adjusting his stats. The problem with "If they're not likely to show up, remove them" is when workers do show up, when we thought we'd seen the last of them. Up until a couple years ago, pretty much everyone thought The Rock was done with wrestling. It's also easy to say that "The argument that you'd have to create their stats all over again doesn't really carry much weight" when you're not the one having to enter, delete and re-enter all of the information. Keep in mind, entering a worker isn't just brawl, speed, tech, etc. It's alter egos, tag teams, relationships, etc. The problem with "Guys you probably won't ever use, or have never heard of" is that different people play the game different ways. A guy you might "never use" or "have never heard of" might be a common choice for someone else to add to their roster. No disagreements here. I've held off in recent months in adding new relationships for this reason... Getting suggestions to get rid of some of the old ones that are no longer relevant would be a big plus. So, you'd cut Steve Austin from your data? What about The Undertaker? He only wrestles at WrestleMania... Would you remove him if he doesn't wrestle at WrestleMania 30? When's the last time Bill Goldberg was on a wrestling show? Batista? Roddy Piper? DDP? That's just a few. On top of that, many indy workers have never been on a "televised" wrestling show. On top of that, what happens if a worker is injured IRL and is out more than a year? Do you remove them then, too, even when you know they will eventually be back? The point is, setting a time limit for removing workers doesn't really work well with real life. I won't disagree that the database needs to be thinned out some, but setting time limits just doesn't work well. These three posts here are why I'm reluctant to remove workers... Different people play EWR different ways. It's easy to say "Nobody cares about the Mexican workers," if YOU don't care about them... But, the minute I cut your favorite indy Aussie wrestler because someone else said "Nobody cares about the Australian workers," you'd be complaining. In short, it's easy to suggest cutting someone or something (such as a worker or promotion) when you don't use it... But, someone else might think the same about your favorite worker/promotion. These two quotes highlight it again... While one player might not care if some of the "3000 wrestlers" are cut because they don't use them, another player might use the same ones that the first player doesn't care about and vice versa. Again, I agree that some workers can probably go... I've actually been removing some here and there and nobody's had a complaint as of yet. But, the minute I cut a worker, staff member, or promotion that a player uses, I'd about bet that I'm gonna get the "Why'd you cut (wrestler X)?" I use him all the time!!! In theory, sure... And, it might be a way to go. The problem is, using the in-game stats (such as 60 charisma) as cutoff points could become an issue. Looking at your list, I personally know who the following are: Christine LeMaster (was offered a WWE DEV deal), Destiny WSU (Ring announcer for WSU and I beleive valets as well), Jenelle Sinclair (HWA), Jennifer Bancalum (WCW Nitro Girl), Kristy Kiss (WEW and also worked for JAPW, among others) and Melissa Stripes (Wrestled for CZW, JAPW, WSU, among others). On the other hand, I have no idea who Sofy is, nor can I find any info on her... But, she gets a reprieve, simply because her entered charisma is over 60... I'm not even saying keep all of the ones I know... I'm simply saying that you're keeping one worker who I know nothing about while cutting six that I do know about, just because whoever entered that worker (she was in the database before I started my updates) gave her a charisma higher than 60. Until, for some reason, one of the "mass dumpings" includes a worker or two that you like having in the game... I liken this a bit to the whole "sequestration" thing... Nobody minds the cuts, until the cuts hit them personally. I'll make some notes on Tag Teams and Staff later, but I will say that I have always classified ring announcers as "Production" and not "Announcers." -Bill
  15. Just wanted to post real quick to let everyone know I'm not ignoring this. I'm gonna go through everything in here and probably respond to chunks of it sometime next week. I just want to read everything and form my opinions on things before posting, as opposed to just posting without thinking everything through. -Bill
  16. Some notes from posts: They teamed at WSU's first "Secret Show" a few months back http://www.youtube.com/watch?v=52UoGCkHRG4 Seems to be Hania: https://twitter.com/HaniaHuntress I couldn't access this page, but many other sites, such as this one say she was born in Florida and raised in Latvia: http://www.saywhatnews.com/cjperry.html The site given doesn't have an actual birthdate, meaning he could have simply been 31 when the page was made. This says his birthdate is 1/2/78 and also has the finishers that are listed in the game: http://www.puroresucentral.com/ahonda.html Remember, "announcer" in EWR means that they commentate matches, not ring announcing or backstage interviewing. I personally haven't heard her on commentary for a match, but I could be mistaken on this, too, as I don't watch every WWE show, youtube, etc. The nice thing about EWR's Japanese system is that, they only make workers unavailable for specific dates. Hoyt can stay in FWE, while also having a touring commitment... We can just assume that the FWE event was one of the dates that Hoyt was "on tour" and unavailable for FWE. If he's not working for FWE at all, that's a different story, but it sounds like in this instance, the dates just didn't allow him to work one specific show. Please let me know if I'm wrong on this. -Bill
  17. Quick notes: I'm going to be streamlining the process I go through for updating every month, so, for November and December, the only updates I'll be releasing are the ones known as "DATA." No workers were added in this update, so there wasn't any need for a "FULL" update, as there were no new pictures. If workers are added for the December update, their pic name (such as Steve_Austin.jpg) will be set (if I have a pic, otherwise, it'll be NoPic.jpg) but there won't be any pics released with the update... You'll either need to get them on your own, or wait for the January 2014 update. Starting with the January 2014 update, I'll only be releasing certain updates in certain months. Before, every month, there was a FULL update, a DATA update and a BEGINNERS update. Starting in January, I'll be releasing the following updates in the following months: Jan, Apr, Jul, Oct: FULL, DATA and BEGINNERS Feb, May, Aug, Nov: FULL and DATA Mar, Jun, Sep, Dec: DATA only So, for January, April, July and October, all three updates will be available. In February, May, August and September, the FULL and DATA will be available, but no BEGINNERS. For March, June, September and December, only a DATA version will be available. These are subject to change, based on something major happening in the wrestling world, but this will be the new regular schedule. I'm thinking it'll allow me to streamline things a bit better, getting backlog taken care of quicker, as some months (when Data only is released), I won't have to worry about pictures. -Bill MediaFire: DATA: http://www.mediafire.com/download/2z14tazee7b6kwj/NOVUPDATE.zip
  18. The bigger question for this would be: What should "Non-Wrestler" be defined as? Right now in Bill's scenarios, the Non-Wrestler scenario is determined as three entirely different things: -People who are in a performing role, but do not wrestle regularly, on a pro wrestling broadcast. -People who are on a part-time schedule and will only wrestle very rarely, for huge events or paydays. -People who have announced their retirement, but are still kept in the game because people don't want them taken out of the game. This is a bigger issue than just having old wrestlers in the game. The usual excuse for making people a non-wrestler instead of deleting them is in the event they do decide to make a comeback, they're in the game just in case. This reasoning makes sense- but being a Non-Wrestler doesn't prevent a performer from being hired in-game, and their in-ring stats are never decreased once they become a non-wrestler to help prevent retired wrestlers from being signed up- witness the shooting ability example of Al Snow being signed despite being a Non-Wrestler in TNA. If you're going to make changes for the old wrestlers', a good starting point would to decide what being a non-wrestler is defined as, make that clear, and go from there. Don't disagree with any of this... Just keep in mind that Non Wrestlers cannot wrestle on TV Shows, only on the monthly events. The main issue is, EWR doesn't reflect real life very well. For example, in the game, the most accurate position for Vickie Guerrero is Non-Wrestler. But, she has wrestled on RAW before. Meanwhile, Edge, who will likely never wrestle again, has made appearances on RAW, in Non-Wrestling capacities... But, in EWR, you can have him wrestle at the monthly PPV's. As a result, it's going to be very difficult to clearly define what a non-wrestler is, as personally, I could find arguments for all three of the situations that you mention above. -Bill
  19. The argument could be made to switch Inoki's preference... But, what do you switch it to? There's only a few choices in EWR to pick from: Normal, Brawling, High Flying, Technical Skill, Characters, T and A, Veterans, Mixed Martial Arts are the choices. As I said somewhere else, I set the owners of Shimmer and NCW-FF to "Prefers T and A" simply because the owners tend to hire female workers when that is their preference, even though it really doesn't reflect the actual promotions of Shimmer and NCW-FF. Even switching Inoki's preference doesn't solve the problem of if the game creating an owner that prefers Mixed Martial Arts, or a person playing the game that wants an owner that prefers Mixed Martial Arts. -Bill
  20. I discussed this in the other thread, but I'm about 99% sure that this is wrong as well. Having shooting ability checked also effects whether or not a worker will be hired by a promotion that has an owner that Prefers Mixed Martial Arts. There are currently 2 owners in the game that are set to "Prefers Mixed Martial Arts." Antonio Inoki and Rick Bassman. I ran scenarios where both of these owners ran a promotion in the game starting with zero workers, to see who they would hire. This was the result: Inoki as Owner Day 1: 11 Workers signed, all have shooting ticked Day 2: 22 Workers signed, all have shooting ticked Day 3: 33 Workers signed, all have shooting ticked Day 4: 35 Workers signed, all have shooting ticked Day 5: No Changes Day 6: No Changes Day 7: No Changes Bassman as Owner Day 1: 11 Workers signed, all have shooting ticked Day 2: 22 Workers signed, all have shooting ticked Day 3: 33 Workers signed, all have shooting ticked Day 4: 35 Workers signed, all have shooting ticked Day 5: No Changes Day 6: No Changes Day 7: No Changes One of the workers hired in both sims was Al Snow. So, I ran a sim after unchecking Shooting for Snow, to see if he would be hired. He was not. Based on this, I'm confident in saying that this is effected by whether or not shooting is checked as well. -Bill
  21. I know you were kidding, but, here's two problems with unticking all shooters: 1: Inoki and Bassman are the only Owners that prefer Mixed Martial Arts currently. The game generates new workers, owners, etc, as time goes on... The game could very well generate more owners that prefer Mixed Martial Arts and if they take over a promotion, it's gonna stay empty because no workers meet their criteria (the criteria being having shooting ticked). 2: I always leave at least one promotion slot open for people that want to add their own promotion, or do Backyard to Global... What if the player wants to run a promotion with an owner that prefers Mixed Martial Arts? As for the definition of shooting, I said in the thread the following: "I would personally say that amateur wrestling, catch wrestling, boxing, martial arts and any actual, competitive fighting would comfortably fit under "shoot fighting experience." which I think is fairly accurate, given the scope of what shooting is used for in EWR. Instead of taking that definition, people wanted to argue the differences between amateur wrestling and catch wrestling (which I realize that there are, but we're talking about checking a box or not here). BTW, just ran the sim with Bassman as owner and Snow having shooting unchecked. He doesn't hire Snow now, but the same amount of workers are hired every day (11, 11, 11, 2), as were hired in my previous post. So, pretty confident that having or not having shooting ability ticked affects whether or not an owner with a preference of Mixed Martial arts will hire a worker. -Bill
  22. The problem is that, in the update thread, someone said that ticking shooting ability "only affected if PRIDE would sign a worker." Meanwhile, I've now created two in-game promotions with owners that Prefer Mixed Martial Arts as their setting and both of them have only hired workers that have shooting ability ticked. Both hired the exact same workers and both hired the exact same number each day. Al Snow was one of those workers. I've removed shooting from him and am restarting the sim yet again. I'm gonna bet that, with shooting not being ticked, the owner that prefers Mixed Martial Arts will now not hire Al Snow, when he did before, with the only difference being that Snow previously had shooting ticked. What I'm predicting will happen is, they will only hire 34 workers, leaving Snow off, or they will hire a 35th worker, an alternate worker that does have shooting ability ticked, in order to conform to the roster limit the game sets for promotions based on what level they are. If either of these happens, it makes it pretty clear to me that shooting needs to be ticked on a worker for an owner that prefers Mixed Martial arts to hire him, thus debunking the whole "shooting ability only affects if PRIDE would sign a worker" thing that took up multiple pages in the update thread. The bigger problem is, I have been dealing with all of this throughout the day, as opposed to actually updating anything. -Bill
  23. Inoki as Owner Day 1: 11 Workers signed, all have shooting ticked Day 2: 22 Workers signed, all have shooting ticked Day 3: 33 Workers signed, all have shooting ticked Day 4: 35 Workers signed, all have shooting ticked Day 5: No Changes Day 6: No Changes Day 7: No Changes Bassman as Owner Day 1: 11 Workers signed, all have shooting ticked Day 2: 22 Workers signed, all have shooting ticked Day 3: 33 Workers signed, all have shooting ticked Day 4: 35 Workers signed, all have shooting ticked Day 5: No Changes Day 6: No Changes Day 7: No Changes -Bill
  24. I've already simmed a week with Antonio Inoki as the owner of a promotion with no workers... Anyone wanna place bets on what happened? Running the same sim with Rick Bassman, the other owner in the game that prefers Mixed Martial Arts. Getting the exact same results as I did with Inoki, 3 days in... -Bill
  25. Or you could start a new game, click "other workers," search for those with 'Shooting Ability' and manually remove it. Just saying That's fine and dandy... But, what happens if we find out that there is something else in the game that having shooting ability triggers? such as working for an ingame promotion run by an owner that prefers Mixed Martial Arts, as I said before? Then, I have to have either had a list of all of the people I've removed it from and re-add it, or go to a past update, get the list from that update and again, re-add the shooting ability for those that it applies to... Either way, huge waste of time... Time that could be better spent on other things... Unless, of course, everyone feels that this shooting being checked thing is more important that adding workers, name changes, title changes, face/heel changes, etc, etc. -Bill
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. To learn more, see our Privacy Policy