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King.

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Posts posted by King.

  1. If you'd read as much as some of us had since 2002, you'd realize that a dozen or more people have come through with the exact same goals and we've never seen a completed game from any of them. (Y)

    Well aware of that, but since you guys get this negative "well fuck that. how are you going to do this, eh smart guy?" attitude it probably means that you guys WANT this game to be made. So I don't understand the negativity if someone is trying to give it to you.

  2. What programming language is this being programmed with?

    I'm not the one doing the programming, so I know little about it. I do know it's being made in Visusl Studio, if that helps.

    I know but you cant deny that the core fan base would be most EWR players who regularly check that forum?

    At first I think this thread should have been in the EWR forum, because the original question proposed was about what features people would want in another EWR game. Thread gas definitely evolved in to the main TME 2012 thread, so it deserved to be moved.

    How much code have you actually written?

    There is quite a bit of code written so far. I'm not the programmer so I can't be specific with terms and such. The game is no where near complete, but the interface is mostly operational except for a a few things that we're yet to make a decision on (how the booking screen should look/work, how indepth the merchandise section should be, etc)

    This partneship system really gets me excited, for example TNA's wrestlers working on NJPW and AAA.

    But, to answer your question:

    I would also change the overnesss system. I mean, Kevin Steen in one of the most over wrestlers on the Indy Scene, but if he eventually goes to WWE, he is gonna be a nobody and almost no one will chant his name and etc. And this happens on the indy scene itself too. Brandon Gatson is very over at PWG and west coast feds, but if he works a show for ROH on the NY he is not gonna be over with the local crowd.

    I propose you to put different levels of overness for diferent promotions according to their time wrestling for which pomotion, and if I book a feud where a wrestlers gets over, he is going to be over only in my fed. You know what I mean?

    Sorry for my english, Im from a non-english language country. Thanks!

    We're already planning on having overness work in a similar way promotion size does.

    I just tried for about 5 minutes to explain how it works, but I didn't want to confuse anyone more. So here's a quick diagram.

    overnessidea.gif

    A wrestler will only move up to the next level when he has completed the previous. It is possible to drop a level. The "Legend" level is similar to the Unique gimmick in EWR. We're deciding whether or not a worker reaching level 100 on the Global level automatically makes them a legend, or if they should have to maintain that overness for a certain period of time. The legend category of overness would be for guys like Hulk Hogan, Bret Hart, Ric Flair, Piper, The Rock, Stone Cold, etc.

    You do realize that, aside from the Legend thing, that's exactly the same as EWR except your way only has 72 points on the scale instead of 100?

    That feature is bare bones in EWR. No where do you see what overness equates to what level, only on the EWR board in the FAQ is it given, and only because someone worked it out. Each one of those squares would equal about 20 overness points in EWR, so it is much harder to build a worker up.

    What? You have 72 squares. 84 if there are 12 under legend. Still looks to me like nothing groundbreaking compared to EWR.

    Also "we've almost finished the interface" isn't really giving me much hope, as that's by far the easiest part of programming something like this...

    Interface was the wrong word to use I suppose. As there is a great deal of code written. However, I want to again point out that he (the programmer) and I are working professionals, who can't dedicate twelve hours of every day to working on this game. This is a side project, something that we WANT to do, and don't HAVE to do.

    I would just like to also say that I'm a bit disappointed by the basically hostile intent some of you have. Granted, I've been on EWB since 2002 so I'm used to it, but it's almost like I've stepped out of line. If I posted as much as I did back then, and actually still had a meaningful presence on the board, I don't think I'd be facing such a social obstacle with this project.

    • Like 2
  3. How much code have you actually written?

    There is quite a bit of code written so far. I'm not the programmer so I can't be specific with terms and such. The game is no where near complete, but the interface is mostly operational except for a a few things that we're yet to make a decision on (how the booking screen should look/work, how indepth the merchandise section should be, etc)

    This partneship system really gets me excited, for example TNA's wrestlers working on NJPW and AAA.

    But, to answer your question:

    I would also change the overnesss system. I mean, Kevin Steen in one of the most over wrestlers on the Indy Scene, but if he eventually goes to WWE, he is gonna be a nobody and almost no one will chant his name and etc. And this happens on the indy scene itself too. Brandon Gatson is very over at PWG and west coast feds, but if he works a show for ROH on the NY he is not gonna be over with the local crowd.

    I propose you to put different levels of overness for diferent promotions according to their time wrestling for which pomotion, and if I book a feud where a wrestlers gets over, he is going to be over only in my fed. You know what I mean?

    Sorry for my english, Im from a non-english language country. Thanks!

    We're already planning on having overness work in a similar way promotion size does.

    I just tried for about 5 minutes to explain how it works, but I didn't want to confuse anyone more. So here's a quick diagram.

    overnessidea.gif

    A wrestler will only move up to the next level when he has completed the previous. It is possible to drop a level. The "Legend" level is similar to the Unique gimmick in EWR. We're deciding whether or not a worker reaching level 100 on the Global level automatically makes them a legend, or if they should have to maintain that overness for a certain period of time. The legend category of overness would be for guys like Hulk Hogan, Bret Hart, Ric Flair, Piper, The Rock, Stone Cold, etc.

    You do realize that, aside from the Legend thing, that's exactly the same as EWR except your way only has 72 points on the scale instead of 100?

    That feature is bare bones in EWR. No where do you see what overness equates to what level, only on the EWR board in the FAQ is it given, and only because someone worked it out. Each one of those squares would equal about 20 overness points in EWR, so it is much harder to build a worker up.

  4. This partneship system really gets me excited, for example TNA's wrestlers working on NJPW and AAA.

    But, to answer your question:

    I would also change the overnesss system. I mean, Kevin Steen in one of the most over wrestlers on the Indy Scene, but if he eventually goes to WWE, he is gonna be a nobody and almost no one will chant his name and etc. And this happens on the indy scene itself too. Brandon Gatson is very over at PWG and west coast feds, but if he works a show for ROH on the NY he is not gonna be over with the local crowd.

    I propose you to put different levels of overness for diferent promotions according to their time wrestling for which pomotion, and if I book a feud where a wrestlers gets over, he is going to be over only in my fed. You know what I mean?

    Sorry for my english, Im from a non-english language country. Thanks!

    We're already planning on having overness work in a similar way promotion size does.

    I just tried for about 5 minutes to explain how it works, but I didn't want to confuse anyone more. So here's a quick diagram.

    overnessidea.gif

    A wrestler will only move up to the next level when he has completed the previous. It is possible to drop a level. The "Legend" level is similar to the Unique gimmick in EWR. We're deciding whether or not a worker reaching level 100 on the Global level automatically makes them a legend, or if they should have to maintain that overness for a certain period of time. The legend category of overness would be for guys like Hulk Hogan, Bret Hart, Ric Flair, Piper, The Rock, Stone Cold, etc.

    • Like 1
  5. Wow....... The last page worh of suggestion (while some would be interesting I'll admit) should be in the TEW forum. I mean really guys, you are blantantly asking for features that are in TEW while saying I don't want another TEW game. The perfect mix for this game is EWR but a few tweaks to make it a little bit more interesting, but really language announcer, two sets of stats (which I still don't get), selecting venues, etc.... It's too much. Rather than a newer and "better" version of EWR you are asking him to make a newer and worse version of TEW.

    Suggestions are cool, but you took his point and goal and brought it straight to what Adam did with TEW (thus the purpose of the new series). Not trying to be rude but come on...

    I have to agree. Keep in mind the casual player guys. Most of the suggestions are good suggestions, but some of you guys are asking for extremely specific and time consuming things.

  6. Will you be planning to use an edit capability for users to customize the database because a editing start date would be great. Will the program require installation or just an unpack and play thing like EWR? Also will current downloads you can get from places such as EWInventory be compatible with the game or would a whole new set of updates and files be needed to change the database?

    The database will be fully customizable just like EWR.

    Setting a start time that avoids changing your PC clock is something we're now working on thanks to the suggestions. We didn't even think of it!

    Unpack and play.

    Any scenarios or stat updates will NOT work with TME. Unfortunately all new scenarios will have to be made.

  7. People talking about TEW is the bestest game ever and alternatives are shit - my notebook can't run TEW. The hardware is there, but because this is a smaller screen I can't get the screen resolution it and a lot of other games requires. The WMMA games really pissed me off for that, because I was excited to try WMMA3 out and then I got nowhere with it because my resolution wasn't suitable. Where's your answer for that?

    How does EWR show up on your screen? TME will only be slightly bigger then EWR, maybe 200 pixels. The window will also be moveable and allow for minimizing.

  8. What stage is it at?

    Are you still planning ot have you started developing it yet?

    We're still figuring everything out and testing to see what design concepts are possible. Things are being programmed, but more as a test then towards the actual finished product. We want to have everything worked out, and the public's opinions before we start programming the finished product.

  9. Whilst that screenshot looks great you have spoken about adding things that EWR doesn't already have when in reality you seem to have taken away certain aspects such as Japan and Television. I'm wondering what other features will you add to differ your product from EWR?

    Japan is now housed under "Other promotions", and television is now under "events".

    EDIT. I should clarify. "Japan" does not exist anymore. Rather, "Tours" now does. Workers can tour any country and be unavailable.

  10. Read the first post saying he borrows code from EWR.

    Again, he is NOT using any code from EWR. Not only is the code not open source, it's not even available, so he couldn't even if he wanted to. Those aren't screen shots he posted, they're screen designs - the only reason "EWR style" numbers are there are because he's copy and pasted them using Photoshop, it does not mean he is using my code (or indeed ANY code - as he said, it's a screen mock up, you do them using paint packages not by writing the code itself).

    Yes. I want to stress that those screen shots are art mock ups. They are not the actual game. I sat down with my friend who'll be programming it and talked about what would be possible to do in a game that would have the same play feel as EWR, those were the result. I can say that the roster screen he spent maybe an hour on just fooling around looked nearly identical to that mock up, so it's not like we'll release the game and it won't look anything like the art mock ups. Like someone else said, EWR is nearly 10 years old, the programs used to make EWR have improved leaps and bounds. You can do more, easily.

  11. This as been done so many times in the past, I will be very surprised if it actually gets finished. If you want something better than EWR for Free get the freeware version of TEW... But you can't beat TEW 2010, It's just the best wrestling sim available.

    If that were true, no one would be playing EWR anymore. While I enjoyed TEW, I greatly missed the simplicity of EWR which The Main Event will hold on to while allowing for more advanced features.

  12. So aside from these 2 pretty screenshots, do you have any actual gameplay we can try? Or any date set on when this game will be released? We would all love the simplicity of EWR with some of the TEW features, but we have seen this a million times before. It takes two seconds to put together a flashy graphic. I will be impressed when there is actually a small sample of gameplay we can try let alone a finshed product. TEW is just too time consuming for me so i is not my cup of tea so I hope something comes of this but I serioulsy have my doubts.

    We are not currently planning on releasing any sort of preview version of the game.

    We are both two working professionals who can't dedicate all of our time towards the production of this game. We briefly spoke about a January 2012 finish date, although nothing is guaranteed. May be sooner, may be later. Just depends how everything comes together.

  13. It isn't open source.

    To be blunt, I'm not really sure how anyone would get that impression as the term "open source" is pretty literal; it means the source code has been made freely available for editing, which clearly the EWR code never has, otherwise there'd be hundreds of slightly-edited versions floating around.

    If a "computer programming professor" doesn't know what open source means, you may want to check his qualifications.

    Our mistake. No code from EWR has been used yet, and not code will be used. Thank you for clearing things up! (Y)

  14. I'm aware that many of the stuff is available in TEW. But we're planning on this being free, and not quite cluttered as TEW. It will resemble the simplicity that is the EWR layout, but have much more in depth features.

    Also, as far as the eight man announce team goes: I don't really expect anyone to do it. But the option IS there. Basically we're looking to create a simulator where two months after we release it, if WWE or TNA add something to their product (the three man announce team or an inferno cage match for instance) you can easily replicate it in the game.

    But TEW's not that cluttered, and you do get what you pay for with the newer versions. And it's still capable of doing the same thing you're claiming TME: 2012 can do.

    Anyone that thinks TEW is too cluttered is probably using a crappy database. I tend to find that certain modmakers - like xXFutureLegendXx - tend to put craploads and craploads of unnecessary and hard-to-differentiate angles in their scenarios. I find that Idol's angle packs (based off of EWR's sorting) and the default angle pack are the best.

    Yes. Agreed. But we're simply going to offer a simulator that does require you to have to sort of new packs because you want something more clear. It'll be clear, and if you want something that isn't already in the game, the process of adding it will be simple as well. It's all about improving whats out there. While yes, you can get most of this in TEW, it does, as you said, require you to search out add-ons. With TME you won't have to.

  15. I'm aware that many of the stuff is available in TEW. But we're planning on this being free, and not quite cluttered as TEW. It will resemble the simplicity that is the EWR layout, but have much more in depth features.

    Also, as far as the eight man announce team goes: I don't really expect anyone to do it. But the option IS there. Basically we're looking to create a simulator where two months after we release it, if WWE or TNA add something to their product (the three man announce team or an inferno cage match for instance) you can easily replicate it in the game.

  16. Hey guys, I recently showed EWR to a friend of mine who is a computer programming professor, and long time wrestling fan. He enjoyed it very much. This led to me asking if he would have any interest in using some of the script of EWR (since it's open source), adding to it, and creating a new wrestling simulator. He is very interested.

    Him and I have begun work on what we're tentatively calling The Main Event: 2012. Here is where we need you, the loyal EWR enthusiasts.

    What features would you like to see added or improved on?

    Things We're Already Adding

    - Match editor. Create your own match type.

    - Calendar system

    - Ability to change order of segments on booking screen without deleting and re-booking.

    - Developmental federation relationships. I.E. book as Florida Championship Wrestling, and be able to use certain WWE wrestlers from time to time free of charge.

    - More in depth developmental territory screen. See recent events, progress reports for individual wrestlers, etc.

    - Other now "limitless" options. Want a three man announce team? How about an eight man announce time? You can do it. Two pay-per-views a month? Sure. How about three? Four? Seven? All up to you.

    - Option to book events as segments or time framed.

    - Much more realistic salary systems.

    - More realistic ratings for events (recommended by Guinness-Mick)

    - Fully customizable color schemes and graphics.

    • Like 4
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