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abundant

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  1. That's an incorrect placeholder. Borderlands, Rage, and the Witcher (console version) are also scheduled to be released on the 26th of June too, even though they won't come out until 2010. Right now, there's no official release date, although major sites like Amazon and Gamestop have a September placeholder.

    The first MUA was released in late October/early November, so there's a good chance that the sequel will be released in that same time frame.

  2. This summer is going to rock, between this, Batman & Heavy Rain. I'm going to have to move the PS3 into the garden I feel.

    This and Heavy Rain come out in the fall, actually. MUA II looks like it will be coming out in September and Heavy Rain is just Fall 2009 for right now.

  3. RIDDLE ME THIS

    It’s not been confirmed by Eidos, but we have a sneaking suspicion that the Riddler will make an appearance if you complete the challenges he pitches to you. Early on in the game the Riddler hacks into Batman’s communications channel with a riddle. While the first one must be solved to progress the story, it unlocks riddles in almost every area of the game. To then solve them you need to use the Detective Mode to scan the element that answers the riddle. There are also Riddler Trophies scattered around Arkham Asylum.

    Demo stations have been spotted at Gamestop and Best Buy. The demo consists of one of the challenge rooms (the fighting one) demoed at GDC.

  4. Some more news from their official message board.

    - Every character has 4 super power moves now instead of 7 or 8 like in the first game. This may seem low, but remember every character does a Fusion with every other character, so you have 4 power moves plus 3 fusions per character.

    - Passive abilities return from X-Men Legends 2.

    - Equipment and team bonuses are gone. They're replaced by Boosts; you find medals in the game that provide a myriad of effects, from increasing resistances to adding special bonuses to attacks. They are stackable, for instance, The Human Torch can bathe enemies in a jet of flame (a Power) which can set enemies on fire for a certain period of time. He also has an Ability which increases fire damage from all of his powers, and you could throw a few fire-enhancing Boosts on there as well. Or you can give someone a Boost that stuns enemies and a Boost that deals extra damage to stunned enemies.

  5. I like how you can only play as certain heroes by choosing certain sides. I'm hoping it's revealed that the list is divided even more then what's put above, too, as that would encourage more of a re-play through.

    Only those four are locked to the two sides, everyone else up for grabs. They basically want this game to be a "What If" instead of a literal retelling of the Civil War story. Some key elements from the comic will be used, but you get to choose who is on the Pro Reg side and who is on the Anti Reg side.

  6. Iron Fist is in the game.

    Some news:

    - You choose between Anti or Pro Reg when the Civil War storyline begins. Iron Man and Reed Richards can only be played if you choose Pro reg, Luke Cage and Captain America can only be played if you choose Anti Reg.

    - The fusion powers work exactly like regular powers, IE you hold down a button and choose what fusion you want to do

    - Switching characters is now done on the fly.

  7. http://www.gamesradar.com/xbox360/batman-a...091217244586002

    This section, which talks about the stealth game play sounds so fucking badass.

    Starting in a shower block off to the side, a quick scan with the Detective Mode visor tells us that a lone grunt is patrolling nearby. Easy pickings to warm up with. Stepping into the cover of a shower cubicle, we throw a sonic batarang into a nearby pillar and wait. Sure enough, the goon shuffles in to investigate the sound, like a big ugly moth to massively painful flame.

    As he unwittingly turns his back on us to check out the source of the noise, we silently step out behind him, and one crunching sleeper hold later he's out of the game. One down, four to go. The rest don't even know he's missing yet. We carefully step out into the main room and use the fast and intuitive target lock to grapple soundlessly up to a gargoyle close to the ceiling.

    There's an oblivious henchman guarding a nearby gantry below. As he gets closer, we're offered the context-sensitive option of a gliding kick and we take it, swooping down to clobber him in the back of the head and disappearing back into the ceiling a second later. He's down but not out, and everyone now knows that we're here. But this a good thing. They're noticeably scared, and scared people make mistakes. They begin grouping together, but we have ways of breaking up the party. Time to really start spinning the web.

    The visor tells us that one of the small treatment rooms below has a structurally weak ceiling, so we swing over to set a trap, silently dropping onto the roof to lay some explosive gel. It's a good trap, but it needs bait, so we grapple further away to get a shallow throwing angle and put another sonic batarang in through the doorway. Sure enough, an unlucky goon takes the bait and breaks away from the pack to investigate. Click. Boom. He's down. But this is just layer number one of a great big cake o' pain.

    Spotting a convenient gargoyle directly over the new hole in the ceiling, we get over to it and tap B to dangle upside down underneath, ready to drop on the next thug as he investigates the wreckage. Having dragged him back up into the shadows, knocked him out and strung him up under the gargoyle, we swing away for a better vantage point of our new pinata. Noticing that the increasingly shaky penultimate hood is walking over to check out where his buddy went, we're struck with an idea. Just to see if it will work, we wait for the new guy to walk underneath his stricken comrade, and throw a batarang at the rope suspending our previous victim, hoping that the game will allow us to cut him loose. Brilliantly, it does and the weighty slab of thug plummets to flatten his would-be helper.

    With only one enemy left, we can afford to take our time. A visor scan tells us that his heart is racing, compounding the obvious visual clues that the poor guy is terrified out of his mind. Naturally, we decided to f*ck with him for a while, and spend the next couple of minutes dropping in and out of the room and throwing batarangs out of the shadows to freak him out. In his panic, he repeatedly blind-fires into dark corners of the ceiling we are no longer in. With a chuckle, we swoop in for the final takedown. Job done.

  8. Am i the only one that thinks that this is looking a lot like the Sony superhero game just with something that issent electronic?

    They’re not the same, although they are both sandbox games where you have superpowers. Infamous is more like a superhero game; there’s a karma system that is always in play. Your karma levels shape the world around you, how you look, and what powers you have. You basically choose to be a true hero or an antihero.

    Prototype is simply a balls to the wall, over the top action game. It doesn’t matter what you do or who you kill.

  9. Big surprise is multi-platform. And it goes down in about 6 or 7 hours.

    It's looking like the big surprise is going to be COD Modern Warfare 2. Infinity Ward is at GDC, they launched their website today, and an IW developer posted "Tomorrow night is when it gets real" last night on the COD twitter page.

  10. Bioware (Edmonton) will be showing off their upcoming fantasy RPG Dragon Age: Origins (360, PS3, PC). Haven't heard anything about info on Mass Effect 2, but I doubt we'll hear anything until after Dragon Age comes out this fall.

    - Make sure to watch Spike next Friday night, we'll be telling you a lot more about ME2

    - Working with our team on next week's GTTV. Going to be an epic show with around 6 world exclusives...and a few big surprises!

    From Geoff's twitter page. It probably won't be anything big though. I expect to see a proper unveiling of ME at this years E3.

    And the "cool stuff" from MS was, as expected, XNA tools.

  11. Interesting to see Variety expecting no Gears of War-2 level announcements at GDC. They are wrong. Stay tuned. -- Geoff Keighley

    This comes from Geoff twitter page. OXM's twitter page states that Microsoft is going to show "some really cool stuff" today. It's rumored to be just XNA stuff, but who knows.

  12. What is that?

    No source, nothing.

    Trust me, I never post bullshit that's unconfirmed. I posted this after I saw the scans confirming it.

    I wasn't saying it was false I kind of misphrased that I was just wondering where it was from.

    Oh, ok. I got them from the neogaf board.

  13. Summary: You're a Big Daddy, and you get to use the drill and rivet gun. And you can use plasmids too. You can take little sisters from other Big Daddies and take them around Rapture to collect ADAM like you see happening in BioShock 1.

    It's 10 years since the first game. The Big Sister returns to rapture, bringing back the Little Sisters with her. You play as the original Big Daddy. You can use the drill, the rivet gun, and you can still use plasmids.

    Little Sisters have been given a new look to be less creepy, as you're seeing them from the eyes of their protectors. You don't get your own Little Sister from the start, as you're a renegade Big Daddy. So you fight other Big Daddies to get your own sister. You can still harvest them, but the other option has been changed to "adopt" instead of rescue. If you adopt the sister, she'll ride on your shoulders, and you can go around Rapture looking for corpses for her to collect ADAM from. When your sister goes to harvest ADAM, a wave of Splicers will come and start attacking to try and harvest her. You have to hold them off until she finishes harvesting. You gain some ADAM from this, but not enough to tide you through the game. You can permanently rescue them, but the article doesn't say how.

    The Big Sister is one of the surviving little sisters from the last game. She's the new ruler of Rapture, and is the main antagonist of the game. With each Big Daddy you kill, the game lets you know how close you are to incurring the wrath of the Big Sister. When you do, the little sister you're with will sing a song about how the Big Sister doesn't want you playing with her, then you get jumped.

    The Big Daddy drill takes the place of the wrench. Can spin, but overheats so you can't run it constantly. You can do the Big Daddy charging shoulder bash. You can heal your hacked turrets/camera bots. Incinerate upgrades let you throw fireballs and shoot a stream of fire. Cyclone trap can be hit with incinerate and become a flaming cyclone trap. Upgrade trees are more diverse to give you more unique options.

    It says they'll think twice about attacking you on their own, but if they're in groups they'll tear your shit up.

    More info on big sister: "The Big Sister will always be a desperate, desperate fight...She can find you wherever you are, so you have to prepare for the fact that the hardest thing in the game is on the scent."

    She's fast, stabs you with her ADAM needle, then uses TK to suck in all the stuff in the room as a shield, then launches it at you.

    We get to see how ADAM gets extracted from Little Sisters for distribution.

    You walk around on the sea floor outside of Rapture

    Addendum: Vita Chambers aren't back in the same way as they were in the first game, but the same mechanic exists. Can be turned off.

    Game is supposed to be scarier than BioShock 1.

    Other info:There is confirmed multiplayer(no details), audio logs are back, and Fontaine Futuristics is a level in the game.

  14. Whoever says that this game doesn't have WOW moments like in Gears, Halo, or COD are talking out of their ass. There's some great fight early in the game, but the final three stages (barring the ridiculously hard section at the end of the game) are fucking great. The final stage easily ranks up there with COD in making you believe you're fighting in a war, just epic as hell.

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