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Street Fighter Alpha Anthology


Riceman 4K

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Street Fighter Alpha

Street Fighter Alpha 2

Street Fighter Alpha 2 Gold

Street Figther Alpha 3

Street Fighter Pocket Fighter

All of which are arcade perfect and they also included SFA3:Upper and HSFA with a billion new isms including Marvel-ism, DS-ISM, CE-ISM, 3S-ISM and all the original SFA/A2/A3 isms and fighting styles. Plus there is a insane amount of dipswitch settings so we can play all the different versions that were released in the US (and Japan too, if I am not mistaken).

It's only $30.00 so buy this game bitches!! (Y)

The info written here is for the Jap version and a few things have been taken out from the US version(basically some of the arranged versions of SFA2/A3)

From Shoryuken.com

To acess to SECRET OPTIONS:

1- Select options and highlight "game options"

2- While that's higlighted hold the R1 and L1 shoulder buttons and press O.

Also you can do the same thing with R2 and L2 and get even more options.

Extra secret: hold R1 while going into the options screen you get the CREDITS

--------------------

To acess Hyper Street fighter Alpha mode:

1- You'll have a select screen of Zero 1, Zero 2, Zero 2 Alpha, Zero 3, Pocket Fighter

2- Beat each one once on any settings

3- After this you will have access to Arrange Zero 2, Arrange Zero 2 Alpha, and Arrange Zero 3. At the game select menu hold select on either game while you choose them by pressing "O" to access the arrange mode. Beat these 3 games once also.

4- Now you should have unlocked "Secret Game 4" (with the 3 previous arrange games being the first 3 "Secret Games"). Hold Select on Zero 1 at the Game Select menu and you'll get Hyper Street Fighter Zero.

--------------------

After unlocking the Hyper Street Fighter Alpha there is several "groove" systems:

Normal Grooves:

SF ZERO 1

SF ZERO 2

SF ZERO 2 Gold

SF ZERO 3 Normal (X-ISM, A-ISM, V-ISM)

SF ZERO 3 Mazi (X-ISM, A-ISM, V-ISM)

SF ZERO 3 Saikyo (X-ISM, A-ISM, V-ISM)

SF ZERO 3 Classic

Secret Grooves:

ISM Green (Darkstalkers)

ISM Blue (3rd Strike)

ISM Pink (Champion Edition)

ISM Orange (Marvel)

--------------------

To Choose the secret isms on Hyper Street Fighter Alpha:

1- Select you character

2- Select Street Fighter Zero 3

3- After selecting Street Fighter Zero 3 you'll be given a list of options for each mode: Green, Blue, Pink, Red.

4- Hold Start and Push Left on Player 1 (Right on Player 2)

Do this on Green and you get DarkStalker - ism

Do this on Blue and you get Street Fighter 3 - ism

Do this on Pink and you get Street Fighter 2 CE - ism

Do this on Red and you get Marvel - ism

--------------------

Overpowered characters/stuff:

Bison CE (S-ISM Pink)

(dunno if this works only in corner but with more updates coming we will know)

--------------------

Extra Notes:

A2/Z2A CE Gief has instant SPD along with the bonus ISM's in HSFZ.

If you DIP Switch Zero 2/Alpha 2 back to earlier dates Zangief will get back his instant SPD.

Dates for DIP Switch options:

Street Fighter Zero 2 (Asia 960227)

Street Fighter Zero 2 (Japan 960227)

Street Fighter Zero 2 (Brazil 960304)

Street Fighter Alpha 2 (US 960306)

Street Fghter Zero 2 (Brazil 960531)

--------------------

Total game versions available in Street Fighter Zero - Fighters Generation:

Standard Games (Japanese title on the left and US on the right):

Street Fighter Zero / Street Fighter Alpha

Street Fighter Zero 2 / Street Fighter Alpha 2

Street Fighter Zero 2 Alpha / Street Fighter Alpha 2 Gold

Street Fighter Zero 3 / Street Fighter Alpha 3

Pocket Fighter / Super Gem Fighter II Mini Mix

Secret Factor Games (Japanese titles only, US titles yet to be confirmed):

Hyper Street Fighter Zero

Street Fighter Alpha 2**

Street Fighter Zero 2 Dash

Street Fighter Zero 3 (Arranged)

Street Fighter Zero 3 Upper***

**Note: This maybe a little confusing, because the arranged game for SFZ2 IS the American SFA2, how they'll do this in the US version is beyond me.

***Note: By enabling the secret factor / dip switch settings in the arranged version of SFZ3, you can actually select the unpopular Naomi Street Fighter Zero 3 Upper game.

To understand the normal and arranged game versions:

The four Street Fighter games in the collection are:

Street Fighter Zero

Street Fighter Zero 2

Street Fighter Zero 2 Alpha

Street Fighter Zero 3

Once you beat these games, you can access alternate versions for 3 of them by holding select when selecting the game you wish to play.

So Street Fighter Zero 2 becomes Street Fighter Alpha 2; Street Fighter Zero 2 Alpha becomes Street Fighter Zero 2 ' and Street Fighter Zero 3 becomes Street Fighter Zero 3 Upper.

--------------------

Colour Edit Mode:

Go to display options, hold R1 and press O. In there you can choose any of the default colour settings. The colours go in order of Jab, Short, Strong, Forward, Fierce and Roundhouse so what ever costume you edited, hit that button in game and your edit will come up. To change your edit in game back to it's origional simply go back to colour edit and reset it to default.

--------------------

Dipswitch options found so far:

Hyper Street Fighter Zero Customize Option

[Top Row]

☆5: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection. Another feature of Inflection is that you retain the extreme guard crushing abilities when you're still in the post-V sped-up state. Watch this video and observe the V-Ryu against X-Zangief demonstration.

So this option allows you to turn this off by lighting the star. The default is on.

☆9: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage.

☆12: Counter hit screen flash: on/off

☆16: Crouch cancel: on/off

[bottom Row]

☆1: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-ISM. Lit star = on; the default is off.

Street Fighter Zero 3

[Top Row]

☆1: Enables the no-pushback feature of the 980629 version, which occurs when the opponent is stunned by moves which cause them to perform a backward roll, e.g Guy's Bushin Gokusa Ken or Cody's Bad Spray. This allows Cody and Guy to

perform rapid fire standing Jabs without the opponent or Cody or Guy being pushed away, for an infinite combo. Can also be seen in the You Tube movie. Lit star = turn the feature on.

☆2: Eliminates the push-away feature of Blanka's Electric Thunder. Most noticeable when the ET is blocked in the air, where the opponent will be trapped in the ET until their guard is broken. Lit star = on; default is off where the opponent will eventually be pushed away.

☆3: Boxer's Alpha Counter (the Buffalo Headbutt) does stun damage (?) : on/off

☆5: Dizzy throw bug

☆ 7: Sodom's invincible Tengu Walking: on/off

☆9: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection.

So this options allows you to turn this off by lighting the star. The default is on.

☆10: Saikyo Mode: Claw's Izuna Drop damage bug, Guy's Bushin Musou Renka damage bug

☆11: Saikyo Mode: 99% damage throw

☆13: Zangief's Glitch-driver on; default is off

☆14: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage

☆16: Dhalsim's unblockable Yoga Flame when close against Zangief and Birdie: on/off. The default setting is off.

[bottom Row]

☆1: R.Mika punch's air throw does zero damage: off/on

☆ 8: Counter hit screen flash: on/off

☆10: The first hit of E.Honda's standing Roundhouse knocks down airborne opponents: on/off

☆12: Gouki air throw bug when the opponent starts a jump or is about to become airborne against an Akuma who is landing: on/off

☆15: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-

ISM. Applies to Juni's Psycho Streak: on/off

Street Fighter Zero 3 Upper

[Top Row]

☆5: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection.

So this options allows you to turn this off by lighting the star.

☆6: Saikyo Mode damage boost for certain moves such as Akuma's Shun Goku Satsu; Guy's Bushin Musou Renka and Dhalsim's Yoga Strike : on/off

☆9: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage.

☆11: Counter hit screen flash: on/off

☆15: Adjust if whiffed throws build meter. Star on = no meter building from whiffed throws; star off = whiffed throws build meter.

☆16: Crouch cancel: star on = upper - disable crouch cancel; star off = crouch cancel enabled

[bottom Row]

☆1: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-ISM. Also applies to Juni's Psycho Streak.

☆7: Displays the Upper arrow in the title logo: on/off

Street Fighter Zero 2

[Top Row]

☆3: Sodom's Shiraha Catch, performed against a Custom Combo overhead attack will cause the caught oppponent to remain in Custom Combo mode indefinitely and allows them to perform standing attack x 99 infinites: star on = enable; star off: disable

☆14: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.

Street Fighter Zero2'

[Top Row]

☆1: Zangief's neutral jumping Forward alter: on/off

☆10: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.

☆11: Display the dash in the title logo: on/off

Street Fighter Zero 2 Alpha

[Top Row]

☆1: Zangief's neutral jumping Forward alter: on/off

☆11: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.

Street Fighter Alpha 2

[Top Row]

☆3: Sodom's Shiraha Catch, performed against a Custom Combo overhead attack will cause the caught oppponent to remain in Custom Combo mode indefinitely and allows them to perform standing attack x 99 infinites: star on = enable; star off: disable

Street Fighter Zero

[Top Row]

☆1: Sodom's meaty unblockable standing Roundhouse: on/off

☆2: Tengu Walking juggle extender: e.g Shinkuu Tatsu-> jumping strong-> Shinkuu Tatsu is now possible when this switch is enabled: on/off

☆5: Akuma's Shun Goku Satsu command: Jab,Jab t+Fierce, or normal

☆6: Charlie can cancel crouching Forward, Fierce and Roundhouse: lit star = enable (feature of the older version of SFZ); star off = disable

☆8: Adon's Level 3 Jaguar Varied Assault addtional input: on/off

☆9: Sagat's unblockable standing Short : on/off

☆15: Allow multiple Psycho Shots on screen: on/off

Edited by Riceman 4K
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