Jump to content

Prince Of Persia


PkmnTrainerJ

Recommended Posts

Interview with Chris Easton - http://play.tm/story/18599

I hope you're enjoying Ubidays. What is your involvement in the new Prince of Persia game at Ubisoft Montreal, Chris?

I'm basically the community developer for Prince of Persia, so my job is to create community related angles and assets, and support the community as much as possible with what they want from the game. So... if someone who's a fan of the series says "I'd like to see this" through online forums, its my job to communicate that to the development team.

Hopefully I can help the developers integrate community ideas into Prince of Persia, while also communicating any changes or progress on the game back to the community, through web forums, videos and more.

What's the most called-for feature so far?

Right now? Well, I suppose there's lots of Sands of Time fans, and obviously they're calling for an epic story and platforming. They're saying don't focus so much on The Two Thrones, look at The Sands of Time. We're looking at more platforming and puzzles. This is what we're doing with this version of The Prince of Persia; it is more focussed on open-world gameplay, its all about platforming, moving through the world, creating a flow of action. All through this beautful, almost fantasy world.

Has Assassin's Creed been influential in this respect, given that the game is based on the same engine?

Well, its a really really good engine. It lends itself well because the games share similar gameplay mechanics. The team have basically taken the Assassin's Creed engine and improved upon it, adding there own visual features and effects unique to Prince of Persia. You can see from the style here that there are certain things missing from Assassin's Creed, that have now been added.

So, has the free-flowing gameplay of Assassin's Creed influenced this new title?

Well, not really. Obviously both games are developed at Ubisoft Montreal, so ideas are shared between teams, people talk to each other, etc. But this Prince of Persia was started right after The Two Thrones was completed, and it was in development at the same time. So, there's a little influence there I guess, but really they've just tried to make this epic game, with really cool gameplay. You can literally flow through a level, hitting a rhythm. There's a section in this one level for example, where you want to run across a bridge, undertake a wall run, jump across to a pillar, grab another pillar, jump to a beam, spring of this, wall run across, and onwards. You're constantly thinking how can I create these actions. Timing and rhythm is key. It's not like Assassin's Creed where you walk up to a wall to climb; you have hit all the right spots.

It's a really fluid flow of action, and it works really nicely. This is what Prince of Persia is all about.

Can players control Elika (the game's appealing new heroine), or perhaps control her as a second co-op player?

She is purely an AI character. The whole thing for Elika is to improve the gameplay mechanics of Prince of Persia. Other games have had secondary characters, and they've used them okay. Sometimes these characters get lost, get stuck in scenery, attack the wrong enemies - generally cause chaos. With Elika we're hoping to create this secondary character who won't annoy you. She'll support you through specific gameplay dynamics, but you won't be frustrated by her.

There's a button on the controller, called the 'Elika button' at present, and whenever you want her to help you, or you want her information or assistance, she'll leap in - play her role - and leap out. She's a key part of the story, and of the gameplay, but she'll only be there when you need her, and she'll never hinder you. She's there just when you want her.

The game is called Prince of Persia, but at the game's outset he's not a Prince. He's a wanderer, a drifter, moving from A to B, finding gold, blowing it on wine, etc. One day, however, he gets caught in a sandstorm, and here he meets this girl. Who's beautiful. She's called Elika, and she asks for his help.

Being a red-blooded male, he agrees to assist her, and they then start to travel - and witness the destruction of the 'tree of life'. Basically, there are two gods, the god of darkness and the god of light. The god of darkness was locked in the tree after being defeated by the god of light, and there he remained, the local population charged with keeping him locked inside.

The god of darkness breaks free of course, unleashing corruption across the landscape - a black goo which begins spreading; destroying everything. The Prince and Elika must stop the god of darkness from taking over the world by fighting this 'corruption', make the land a beautiful place again.

The new aesthetics are particularly interesting. What was the motivation behind this?

In the development of previous Prince of Persia games, well, in any game actually, you need lots of concept art. Characters, landscapes, 3D models, etc. When we finished The Two Thrones, the art director basically said 'we've got probably the best concept artists and illustrators in the industry, creating amazing pictures, and we're taking these images and making them 3D'. Its close the original vision but its not exactly the same. He said, 'why not take these pictures, zoom in, and bring them alive'. An interactive painting. We have beautiful paintings, and now we're entering and interacting with this world.

We call it an illustrative style, and this is where it comes from.

Which platforms will the game launch on?

It's Xbox 360, PS3, PC and there's a complimentary DS title too.

No Wii title?

We have yet to announce any Wii plans at this stage.

What work is being done to ensure the third-person camera doesn't frustrate players?

We've got a team in Ubisoft dedicated to camera work. Their sole job is to make sure the cinematics work with the normal gameplay. Angles and the like, creating best the motion, the best shots. This helps with atmosphere, immersion. We're hoping that with Prince of Persia and other future releases there won't be times when the camera goes nuts and leaves you looking at a wall, or the floor! Or anything like that.

Freedom sounds like an important element. Is this an 'open-world' game?

Hmm. It's... not open-world in the GTA sense. This isn't one big city. Its open-world in the sense that there are levels through the game, which offer you choices on how you progress. It's hard to explain... the levels are designed to give you multiple routes, but these aren't of the A, B, C variety. Rather you define your own route as you play, leaping between all as you move along.

Is Assassin's Creed a good comparison?

It's potentially a good comparison. It's a bit like the kingdom part of that game. The way in which there are multiple ways to navigate through this area. There are areas you will return to, and you can choose your path - for example if you want an easy life you might be able to navigate via a corruption-free area, or if you want some action you can go through a 'corrupted' region. You have lots of choice, although its hard to explain without a picture!

Will Elika be a love interest for the Prince?

I don't think so... no. Not... that I'm aware. He's a guy. She's really hot. If they get on well, we'll see what happens, but if they don't... well, we'll see.

Will Elika be a part of future games in the Prince of Persia series?

She is essential to the story of this game, so yes, she could play a part.

Is this the start of a new trilogy?

Right now we only have official plans for this game.

How has the game been received so far?

Very positively so far! The creative direction is new, and everyone has been wowed. They think it's beautiful. I'm really happy about this, because the art direction is all about bringing illustrations to life. It's sort of like 'yay', we did something right!

Is the focus on puzzling, platforming, or combat?

There are puzzles, but there's a lot of platforming and a lot of combat as well.

When is it out? Is this the full name?

Holiday 2008 - Q3 if you prefer. Just Prince of Persia! Not Heir Apparent, or Prodigy, or whatever else you might have read online. Just Prince of Persia!

Link to comment
Share on other sites

  • 1 month later...

Didn't want to start a new topic, so I figured I'd drag this one back up, and turn it into a generic PoP topic.

Picked up 'Two Thrones', mostly because they didn't have the box set. Really enjoying it. Difficult enough to be fun, but intuitive. I do find that I tend to over think things. For instance, there was this one spot in the castle where you come around a corner, and you're in room which has been ripped in half. All you need to do is simply jump across the chasm, but I spent like... fifteen minutes trying to figure it out. I'm dumb.

Link to comment
Share on other sites

  • 1 month later...

If you pre-order POP, you'll get the Limited Edition for no extra cost. The LE includes...

* Collectable Limited Edition packaging

* An exclusive look at the making of Prince of Persia

* A Prima digital mini-strategy guide full of developer's secrets to help players master the year's best action-adventure game

* A digital art book that chronicles the game's journey from concept to winner of Best Artistic Design at E3 2008

* The original soundtrack scored by master composer Inon Zur

* And much more…

Edited by abundant
Link to comment
Share on other sites

  • 2 weeks later...
I only ever played one of the PoP games. I think it might have been the first PS2 one. All I remember is running through, like, a zoo or something. It was really cool. I should go pick them up used or something.

New one looks awesome, to stay on topic.

Lies! The original was out long before the PS2 and because that game was one of the most tremendously difficult/awesome experiences of my life I really have no fondness for these new fangled versions.

Return to your regular scheduled postings :shifty:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. To learn more, see our Privacy Policy