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Castle Crashers


Kyle_

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I want to find the person who programmed in the AI's constant spamming of projectiles, tie him to the guy who thought one hit knock downs would be fun, and launch both of them into the fucking sun.

If someone would like to tell me how the fuck you're supposed to beat the third boss on Wizard Castle Interior, I'd be much obliged.

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Damn, I still have that to come and got plenty annoyed in the arenas. :(

Though now I think about it, between firing your guys, the NETCODE guy and whoever decided we needed to see cutscenes over and over (we get it, the owl is shitting) I think half the production team is on that rocket.

Edited by King eLLis
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Oh yeah, I did reach him. That was crazy, I made the 2nd wave with the big bastards but didn't get to my potion in time.

Well cock, further than expected but still, dropping us when we had the wizard down to half health is gay.

Edited by King eLLis
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Meh, you're missing out, once the connection issues are fixed (and there's no way they can't at least attempt to, I'm guessing their apparent silence thus far is due to the PAX convention), it'll be ace, and I can easily see me playing through a few times, if not for the fun of it (come on, it's a sidescrolling beat 'em up with fancy new graphics and a sense of humour!) then at least for the achievements. But fuck the all you can quaff one, that shit's hard, and I'm a button-mashing wizard.

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In a Penny Arcade Expo interview posted over on Joystiq, The Behemoth's Dan Paladin and Tom Fulp talk Castle Crashers problems, making it very clear that they're working hard to release an online co-op fixing patch "as soon as possible."

"We're trying to get it out as soon as possible, because we know it's important to people" Paladin explained, saying that the main issue with Castle Crashers' online component is due to players' conflicting network conditions. But Paladin made it clear that they did all they could to work out potential network issues prior to launch saying that network problems "was something that never came up in testing." So, when will we see patch goodness? As soon as humanly possible, though truthfully, Fulp admitted that there "isn't any official time frame yet."

The sooner the better, then maybe we can actually get a proper game going.

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In real life, a chick knight making out with a princess would be all sorts of awesome, but in video game form I...don't think so.

I hope not, at least.

I'm up for a game with whoever pretty much whenever I can get online, but I don't really see the point until they release the patch to fix the stability.

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