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Crash Bandicoot

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Bobfoc    4,071

Gameplay-wise, I think most people would agree that the first Crash Bandicoot is the weakest of the three, but I think it had the best atmosphere. I liked the warp rooms in Crash 2 and 3, but there was something I loved about the traversal through the islands towards the ever-looming fortress. The level designs were, at times, really quite harrowing and sinister-looking, and there was a coherent sense of logical progression as you made your way through the jungles, followed by the temples, followed by the laboratories and factories before the final showdown with Cortex. The locations of the boss battles fitted in with these locations too, making them seem like the guardians the story made them out to be.

I think what help prop this all up were the colour contrasts too. While there were enough bright colours to make everything imaginative and child-friendly, there was always an element of darkness lurking in the backgrounds and surrounding areas too, which is part of what made Cortex seem like more of a threat than he did in the later games. Looking at the footage of the new games, that's something I'm worried could have been lost in translation. The new colour scheme looks a little washed out on the same levels, and the music seems a little lighter and less punchy too. That's probably just miserable git talk, though. I'm glad the games are being made available in any form.

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Diet DMarrio    3,821

I saw a tweet that perfectly captures my current feelings with Crash

"spare a thought for anyone aged 25 or over trying to play Crash Bandicoot now"

Don't remember it being this bloody difficult!!

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GoN_    209

I had never played the first one past the first boss (I believe it was either loaned to me by a friend, I had some kind of demo or I got it way after I got a PS2)... I had no idea it was this hard.

Maybe when I get to 2 and 3, which I played much more as a kid I will come to the conclusion that it is not the game's fault and that it is just nostalgia and me being a worse player now than when I was 10 years old.:lol:

I just got to the lab, but I had a such a bad time with some of the levels (basically all of the ones everyone has been complaining about). If it wasn't for the ropes on High Road, I think I would have gone insane.

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Diet DMarrio    3,821

I've been trying to do The Lost City on Crash 1 in order to get the green gem... yeh I turned the game off because I just can't break all the boxes without dying and having to restart. I tried it that many times I ended up building up lives from getting all the wumpa fruit. 

I need a break <_<

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The Sandman    35

I've never finished the first one either, but I didn't remember it being this hard. One of the early levels Great Gate i think, with the spinning platforms I used to hate as a kid and still do, also Lost City and the bridge levels. Got stuck yesterday in the High Road trying to do it without the ropes and it just wasn't happening. 

Actually played 3 few months ago and it's nowhere as infuriating as the first one is. The tiger levels were always so much fun in the third one, that's always been my favorite of the three.

Edited by The Sandman

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Bobfoc    4,071

There's a rather technical post by someone who has theorised that Crash's collision box is "pill-shaped" in the remasters. In real terms, this means that he slides a little bit on landing, even on a flat plane, and that causes him to fall when he lands on the edge of a platform. This is something that wasn't present in the originals, which is likely to be why nailing jumps correctly is said to be more difficult this time round.

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Apsham    10,143

Yikes. Just more of a reason to just say fuck it and play the originals. Though I guess with a PS4 that isn't an option.

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Skummy    35,574

Yeah, someone was trying to explain that to me last night - can't pretend I fully understand the tech, but I'm falling down holes or bumping into bad guys with over-sensitive collision detection all the time, and I'm sure I'm not that bad at Crash Bandicoot these days!

I'd assumed it was a combination of HD graphics and analogue controls not quite mapping to how the games originally played, but whatever the reason, it's bloody irritating. Seems far worse in Crash 1 than 2, haven't tried 3 yet.

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Apsham    10,143

The pill shape basically means less surface area is fully impacted when you land, especially on the edge of a platform and there are a lot of really precise jumps in the Crash games. Think of the standard collision box being the eraser side of a pencil, and the pill shaped one being more like the sharpened edge - when Crash is hitting the edge, his velocity isn't being slowed because it's taking a bit more to spread that all out, ergo you'll slip off the edge.

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Skummy    35,574

Maybe I'm not understanding it correctly, but that sounds like an explanation for overshooting a jump, whereas I seem to more often than not undershoot on the jumps, which presumably wouldn't be caused by a difference in collision detection on the landing? Unless, of course, you're landing in the same place but the original game sort of compensated for that and treated you as having landed on the platform while the new game recognises that you fell down the hole?

Or could it be that I'm accommodating for the difference, and subconsciously jumping at the wrong time? Or is this is a separate issue and just me sucking at Crash Bandicoot?

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Benji    43,295

I feel like I'm in a minority in being the only one who feels like it's almost the exact same. Crash 1 was always tough. Play 2 and it's much easier like it always was.

I'm probably wrong, but I don't feel like it's different to how I remember. My only issue is that the camera is tighter on Crash on levels where you move forward, so on parts with two paths where you have to track back you don't get as much in your line of sight.

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Apsham    10,143
17 minutes ago, Skummy said:

Maybe I'm not understanding it correctly, but that sounds like an explanation for overshooting a jump, whereas I seem to more often than not undershoot on the jumps, which presumably wouldn't be caused by a difference in collision detection on the landing? Unless, of course, you're landing in the same place but the original game sort of compensated for that and treated you as having landed on the platform while the new game recognises that you fell down the hole?

Or could it be that I'm accommodating for the difference, and subconsciously jumping at the wrong time? Or is this is a separate issue and just me sucking at Crash Bandicoot?

Undershooting.. hmm could relate then to when you visually think you should be jumping vs. when the collision boxes themselves would be best for jumping. Even if it's not an issue with the specific shape of the collisions, anything thats off from the original could throw a player off.

Crash 1 vs. the others wasn't a difference in controls for me, it was the level design and the way that the save system worked. But even in the crazy levels, the jumps were perferctly spaced so you only have to really worry about direction and landing on the right space - distance jumped was never really an issue I dealt with.

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Sean O'Game    472

They did actually change a BUNCH of hitboxes, and the physics in all three now match, and are based on NA Crash 3's physics. (Region makes a difference because in the originals, the different regions got different physics in a lot of cases. For instance, the PAL version of Crash 2 had a slightly faster ground movement speed for Crash and a higher jump.)

The biggest change, and one that is definitely fucking veterans over more than anything, is the fact that now all jumps are pressure sensitive. In the originals as long as you hit X, you jumped full height. Now, how high your jump is depends on how long you hold X, so it's causing people to whiff jumps just because they held X for just one frame too short.

.... TL;DR I'm a current/practicing speedrunner for the Crash games and have been helping crack open the N Sane Trilogy to find the best speed tricks, and here's the best answer I can give as to why the N Sane Trilogy feels much harder. <_<

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stokerino    9,950

For some bloody reason, the level in Crash Bandicoot: Warped that is giving me by far the most grief when it comes to the gold relic is Level Bloody 13 (High Time - the second Arabian level). 30+ levels and this one is the hardest? That doesn't make a lick of sense.

Also, my left thumb is now all bruised and battered from too much desperate analog stick work. :(

(Disclaimer: I haven't even tried to go for the relic in Hot Coco yet, in which they've massively reduced the target time for the relics from the original version...so what I really mean is that High Time has been the worst up until this point. :shifty:)

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Regia    203

Finally got my hands on this today. I'm having fun, but some of the levels frustrate me no end. I'm not even bothering trying to 100% the levels yet, just sticking to trying to beat the first damn game.

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Skummy    35,574

The first game is easily the hardest of the three anyway, with the change in game physics, it's ridiculously frustrating. I've all but given up on it, and jump between the other two. I'm having the most fun on 3, as I don't think I've ever played it before, and if - as seems to be the case - they've used the physics for 3 across all the games, it explains why it plays so much smoother.

I like that the time travel element lends to a little more variety of level design, too, Crash 1 can get a bit samey visually.

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Katsuya    2,791

I've actually only got halfway through Crash 2 because I actively enjoyed Crash 1 so much that the change has kind of been a let down <_< 

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Bobfoc    4,071

Stormy Ascent, a level from the first game cut from the original beta version, has been remastered and released as a free download. For those who don't know, it's basically an even harder version of Slippery Climb, which is already a nightmare.

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stokerino    9,950

Am literally three golden relics away from 105%ing CB3. And wouldn't you know it, two of those three are the poxy water ski levels... <_< 

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Diet DMarrio    3,821
On 7/21/2017 at 01:08, Bobfoc said:

Stormy Ascent, a level from the first game cut from the original beta version, has been remastered and released as a free download. For those who don't know, it's basically an even harder version of Slippery Climb, which is already a nightmare.

50 lives it took me to do it...

 

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Got the platinum trophy on all 3 games now.

Sunset Vista was probably most frustrating for me on the first due to the length. Hangin' Out was a pain on the second, Piston It Away and Spaced Out too. High Time on the third was just ridiculous at times, had to just use the tornado spin over most of the gaps.

Just Stormy Ascent to go now.

 

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