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Darnez FC Forever

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Everything posted by Darnez FC Forever

  1. Quick update Added 10 more workers and 10 new staff members. Dani Moon problem doesn't exist anymore. http://www.megaupload.com/?d=TRAIO2B9 NOTE: Once I have 500 workers, i'll add the rest of the tag teams & relationships that still need to be added. Once that is done, this can be labelled as complete.
  2. So did I (even though I already have the DATA) Must be a problem with Tootles' internet.
  3. Thats weird. I just managed to download it from that link... ...hmm... ...here it is on Rapidshare: http://rapidshare.com/files/393336069/DATA.zip.html
  4. Damn. With Dani Moon, I forgot to set her Charisma, Attitude & Behaviour levels. Go into file editot and Make her Charisma 54, Attitude 75 and Behaviour 70.
  5. For anyone who is still interested in this, I am still working on it, and slowly but surely putting the finishing touches on it. Here is the most recent DATA for anyone looking to do a test run of it. http://www.megaupload.com/?d=EHHKA24Q Current Stats: Workers: 440 Promotions: 7 Staff: 215 Owners: 37 Belts: 16 Events: 72 Tag Teams: 80 Stables: 6 TV Networks: 15 Television Shows: 4 Alter Egos: 167 Relationships: 510 Sponsors: 255 No random workers or staff of any kind will need to be generated when you start a new game. Enjoy.
  6. Danielson is too old for the Angry Young Man gimmick. (Have to be 28 or younger to be eligible, Danielson is 29) Maybe Rebel instead?
  7. Finlay definitely deserves a drop in overness, however, not one that is that substantial. He would still garner a decent reaction if he was used for a match or whatever. Drop it to 74. Again, Henry deserves a drop, but no lower than 75. I disagree with the overness drop of Matt Hardy. He is scary over with the fans even though he isn't being "pushed" at the moment. 82 is the absolute lowest I would give Matt at this time. Changing him to a midcarder is a good idea though. Khali's overness should be dropped to 77 and no lower. Every other change you suggested I agree with, or can't comment on.
  8. Alrighty, heres an early version of the 2010 update. http://www.megaupload.com/?d=N2MX6CZA Differences: All workers are 1 year older 20 new workers added Most titles now have different champions Rosters have been changed Stats for some workers have been changed Zane is no longer a non-wrestler Karl Barx now is a non-wrestler 5 new relationships added 2 new tag teams added Wages for some workers have been changed EHR no longer has a tv show Some event names (mainly from EWA) have been changed Some workers have been renamed (and their old names have been added to their alter egos) And more! It should now be possible to remain afloat as any of the 7 starting promotions in the game (with their current rosters). For an authentic experience, start the game in January of 2010. Hope to get some feedback on this soon.
  9. According to Wade Barrett's twitter, his finisher is called "The Wasteland".
  10. I don't know where you're getting his current game stats from, because besides Charisma, the stats you have listed for him are wrong. Chavo's current in-game stats are: Brawl: 58 Speed: 75 Technical: 75 Stiffness: 39 Selling: 88 Over: 74 Charisma: 80 Attitude: 97 Behaviour: 93 Personally, i'd lower his speed to 71 and increase his technical to 76, but thats just me. I would also make his Charisma 81, but thats as high as I would go.
  11. Alrighty, awesome. I look forward to hearing about how your game goes.
  12. Heres the latest update, with all 400 workers (for now) and 7 promotions. Download link: http://www.megaupload.com/?d=W10A2SWH Current stats: Workers - 400 Promotions - 7 Staff - 205 Belts - 16 Events - 72 Tag Teams - 75 Stables - 6 TV Networks - 12 Television Shows - 5 Alter Egos - 164 Relationships - 455 Sponsors - 255 If you have a pic pack, then you should be able to see the pictures I assigned to all the workers, and the 7 main owners. Anyone willing to test this? Like, give feedback and things? Its certainly playable (I've managed a 3 year game with it), but I want to know if there are any flaws present. (Ie: Impossible to continue past a couple of months with a company, impossible to hire any good workers because of relationships etc.) I'll update the first page with this new link.
  13. Alrighty, thought i'd revive this, just to let everyone know that its at 90 or so percent completion. At the moment it has 360 workers and 6 promotions. If I can create 40 or so more, then i'll add another promotion to round it upto 7. The only real thing that needs working on are the worker relationships. (Theres 405 so far...) Heres the DATA for anyone interested in testing this out: http://www.megaupload.com/?d=6CX7X40W I'll update the first page with the new DATA also.
  14. Yes it is. Although, for whatever reason, the game requires you to re-enter disc 1 for the final mission, which struck me as a bit odd. Speaking of the final mission, I must admit its very well done, and the choices you make during it will affect the game further. Although the last boss was just too easy for my tastes; especially when compared to in the first game. (Placed name of boss in spoilers for those who haven't completed Mass Effect 1...y'know, just in case.)
  15. I've found it to be the exact opposite. In Mass Effect 1, I found myself dying relatively often (especially when it came to boss fights.) Mass Effect 2, i'm 6 hours in and I haven't died once. It might have something to do with the fact that everything on the power wheel is connected, ie: If you use one ability, all the rest are unavailable for a short time. But the cool-down rate for abilities is so quick that this doesn't become a factor at all. Plus shockwave is too overpowered, but thats probably because I constantly spam it whenever enemies don't pop up from behind cover enough for my liking. Perhaps I need to crank the difficulty up a bit... ...But this easiness isn't detracting from the sheer fun of it all.
  16. http://www.ewinventory.com/dlbase/ew/ravex-v31.zip
  17. Just finished my Light Heavyweight Career. Managed to steamroll my way through until I faced Shogun Rua, who forced me to tapout and thus kill my 8-0 undefeated record. Then it was very hit-n-miss, managed to win the Light Heavyweight Title, but then lost it to Shogun Rua, and never managed to regain it. Got some momentum going with a mini 5-0 winning streak, but then lost to Rua AGAIN. Eventually ended up with a 23-11 Record. Had a really enjoyable fight against Rampage Jackson late into my career. It was basically a huge brawl, with constant clinching and thus clinch counters. Managed to knock him out in Round 2 after ducking a right hook and blasting him with one of my own. I gotta work on transitions, it seems whenever i get taken down, i get full mounted and then either blasted until a Knockout, or get saved by the buzzer, so to speak. Might start a welterweight career next.
  18. It was even worse when Kurt Angle was in the games... Try to punch Kurt Angle? Get Reversed Try to Grapple Kurt Angle? Get Reversed Try to Kick Kurt Angle? Get reversed and get LOCKED IN THE ANKLE LOCK!
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