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Reflecto Is My Favorite Poster

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Everything posted by Reflecto Is My Favorite Poster

  1. But, this also does have a point for it- some people are saying to make dramatic, baby with the bathwater-level ones because, as was said earlier, If you go too far, you'll only be left with people currently in the game's promotions (and potentially not many new up and comers from them), really well-known wrestlers who were in the Big three [which keeps a lot of the problem Non-Wrestlers] or unknown guys who had really really really good stats who someone whined they need in the game/the longtime issue in stat threads that boiled down to "So what if Jamie Koeppe only did one photo shoot for WWE Magazine and never showed up on a WWE televised show, she's really hot and I WANNA have her in the game!" types. This goes against one of the things that's good about EWR- the fact it DOES keep a lot of unknown or barely known wrestlers forces you to actually work and learn more about wrestling, not just in major feds, and having a lot of unknown wrestlers is a big reason for that.
  2. If you're using the retired workers to be released, there should be some distinct, fair ways to release them: 1- Does the wrestler serve an obvious Non-Wrestling purpose in game? That is relatively easy- if they have Announcer ticked, then they should be kept in the game. Maybe it's unlikely and farfetched, but in the unlikely chance, say, someone decides "I really, really want Charlie Haas as my color man", that would be the tiebreaker to keep him in the game against, say, Jackie Gayda (who does not have announcer ticked.) On the same token- if someone was basically an announcer who had one brief moment as a manager (examples: Mike Adamle, Don West, Jonathan Coachman), just move them back to being announcers and delete them from the in-ring portion. 2- If you look at the person and can say "Oh, COME ON! The hell this person's ever coming back to wrestling!", then Cut them. Example: Claire Lynch- Does anyone really believe she'll ever be back in a wrestling ring, ever?. 3- Overness should matter in the choices for who to release. The more over a wrestler is and the more memorable they were, the more likely they would reasonably make an appearance. Maybe Batista won't make regular appearances now that his film career's starting to take off- but that doesn't change that we're far, far, FAR more likely to see Batista make a special appearance on a WWE TV show than, say, the 1-over Hiroshi Nagao making an appearance on a wrestling show.
  3. Yeah, I'd agree with this. Obviously it's something to look at on a case-by-case basis, but if they're not likely to show up, remove them. The argument that you'd have to create their stats all over again doesn't really carry much weight when that takes all of, what, a minute or two? It's not like worker's stats in EWR are particularly detailed, and it'll be a rare occurence that you'd have to do it anyway, as I doubt we'll see 100 people come out of retirement in a single month any time soon. It comes down to the central point of this thread - what's more important to people, size or functionality? Do we want a huge database full of guys you probably won't ever use, or have never heard of, or one that plays well and is tailored around the gameplay mechanics rather than being exhaustive? Well, the argument of creating their stats also doesn't carry much weight. One example for just now: Spike Dudley retired in 2010, and would have been deleted then. This year, he's not just returned to wrestling on a part-time role, but he's also wrestled for two promotions in the game [2CW and TNA, albeit TNA's was a one-off appearance.] So, there is a point for functionality on the wrestler roster. If you're going to eliminate things in the game to streamline it, it's better to eliminate the first things to delete anyway- things like the dodgier relationships as has been said or even some of the dodgier tag teams (does every single two people who've ever teamed with each other in at least one match need to be in the game file)?,
  4. But that also ties into my argument. There is no "Out of the Business/On Hiatus" option in the game, meaning a retired wrestler who is kept in the game is unlikely to pop up as a GM/Commissioner/announcer (since many of the Non-Wrestlers don't, and shouldn't, have announcer ticked). They're mostly in to keep their stats valid in the (entirely reasonable) event that if they make a comeback, then their stats don't need to be remade again- but at the same time, as long as they 'are' in the game, then another company in the game will just sign them anyway. With those in mind, using Non-Wrestler as the Out of the Business/On Hiatus option doesn't really work as well either.
  5. The bigger question for this would be: What should "Non-Wrestler" be defined as? Right now in Bill's scenarios, the Non-Wrestler scenario is determined as three entirely different things: -People who are in a performing role, but do not wrestle regularly, on a pro wrestling broadcast. -People who are on a part-time schedule and will only wrestle very rarely, for huge events or paydays. -People who have announced their retirement, but are still kept in the game because people don't want them taken out of the game. This is a bigger issue than just having old wrestlers in the game. The usual excuse for making people a non-wrestler instead of deleting them is in the event they do decide to make a comeback, they're in the game just in case. This reasoning makes sense- but being a Non-Wrestler doesn't prevent a performer from being hired in-game, and their in-ring stats are never decreased once they become a non-wrestler to help prevent retired wrestlers from being signed up- witness the shooting ability example of Al Snow being signed despite being a Non-Wrestler in TNA. If you're going to make changes for the old wrestlers', a good starting point would to decide what being a non-wrestler is defined as, make that clear, and go from there. Don't disagree with any of this... Just keep in mind that Non Wrestlers cannot wrestle on TV Shows, only on the monthly events. The main issue is, EWR doesn't reflect real life very well. For example, in the game, the most accurate position for Vickie Guerrero is Non-Wrestler. But, she has wrestled on RAW before. Meanwhile, Edge, who will likely never wrestle again, has made appearances on RAW, in Non-Wrestling capacities... But, in EWR, you can have him wrestle at the monthly PPV's. As a result, it's going to be very difficult to clearly define what a non-wrestler is, as personally, I could find arguments for all three of the situations that you mention above. -Bill If you need the definition, just my own theory, I would say the closer theory would be: -People who are in a performing role, but do not wrestle regularly, on a pro wrestling broadcast. I would have all of these people get converted into Managers- which would fit their role better in EWR: -It's still a non-wrestling role [and a Manager can play an authority figure in EWR as well]. -Most, if not all, people in that role would be in a position where they "could" have a managerial client (example: Vickie having Dolph Ziggler/Jack Swagger]. -People who are on a part-time schedule and will only wrestle very rarely, for huge events or paydays. I would use this for Non-Wrestler in-game, followed with the people who we know will medically never be cleared to wrestle again (Edge, etc.). This way, you lessen the really unfeasible wrestlers dramatically and keep the Non-Wrestling role for the part-time performers more than anyone else. In addition to this, I'd say to look at lowering the stats of the medically-based non-wrestlers dramatically. Using the Edge example you gave as well: Edge will likely never wrestle again, but in EWR he "could" wrestle on PPVs as a Non-Wrestler. Having said that, however- Bret Hart is a Non-Wrestler, and also retired due to medical reasons. Eventually, Bret Hart did wrestle a few matches- but they were both more angle than match. Even then, people knew going into his matches Bret Hart wasn't going to turn back the clock and put on a 60-minute clinic as good as his matches in the '90s in his two matches- and his stats (49B-2S-63T) reflect that even if Bret Hart wrestled a match tomorrow, he's lost enough of a step so that the old Bret Hart is never coming back. By contrast, Edge retired for medical reasons in 2011, but his stats were never lowered. It's not enough that Edge "could" wrestle again at a PPV in EWR, but according to EWR, Edge's 70B-37S-65T means that he'd not only wrestle, but Edge would never miss a beat and wrestle those matches as well as he did when he retired. Lowering Edge, or any other medically-barred wrestler's stats, would reflect this, make it less likely to use them in matches, and by lowering their EWR stats, would make it less likely that CPU-controlled companies will hire them and giving them huge pushes. -People who have announced their retirement, but are still kept in the game because people don't want them taken out of the game. -If they're going to be kept in the game, I would say to not change their status to Non-Wrestler anymore. The very reason that the wrestlers who announce their retirement are kept in the game has always been "if they come out of retirement, we have their stats already in the game" anyways- so making them a Non-Wrestler is basically adding a slight inconvenience that isn't particularly necessary.
  6. Going onto another part of the discussion: The bigger question for this would be: What should "Non-Wrestler" be defined as? Right now in Bill's scenarios, the Non-Wrestler scenario is determined as three entirely different things: -People who are in a performing role, but do not wrestle regularly, on a pro wrestling broadcast. -People who are on a part-time schedule and will only wrestle very rarely, for huge events or paydays. -People who have announced their retirement, but are still kept in the game because people don't want them taken out of the game. This is a bigger issue than just having old wrestlers in the game. The usual excuse for making people a non-wrestler instead of deleting them is in the event they do decide to make a comeback, they're in the game just in case. This reasoning makes sense- but being a Non-Wrestler doesn't prevent a performer from being hired in-game, and their in-ring stats are never decreased once they become a non-wrestler to help prevent retired wrestlers from being signed up- witness the shooting ability example of Al Snow being signed despite being a Non-Wrestler in TNA. If you're going to make changes for the old wrestlers', a good starting point would to decide what being a non-wrestler is defined as, make that clear, and go from there.
  7. If you're going to add a New England-based promotion, I think it would be better served to add PWF-Northeast instead- they have more workers who wouldn't need creation and rose from the ashes of New England Championship Wrestling [which was already on the list of possible promotions].
  8. I don't think Tom Marquez and The Prodigy are the same person- I remember that back in the days of Promotion Wars, both Tom Marquez and The Prodigy were around [where The Prodigy's profile mentioned it outright- instead of Tom Marquez [Prodigy in ECW], The Prodigy in Promotion Wars [and from the fact that he teams with Andy Van Dam, presumably The Prodigy in game] was a UPW guy around that time.
  9. The Acadian Giant was Kurrgan from the Oddities. Since his time in wrestling, he's had roles in a number of movies [most recently "Sherlock Holmes"]- however, wrestling-wise a slight overness drop would work. [With what you suggested, however, not counting the ones I disagree with myself that were bolded- going downwards], I could argue The Acadian Giant's overness going down to about 48.
  10. Since people paid attention to the other list [and to make sure things are all set immediately for who the 'top priority' eliminations would be, I took the list for how high it went up [same rules apply: Non-Wrestlers, Free Agents]: Up to 30 [the backyard peak level, to get everyone set. There seem to be more surefire people to keep upping it to this amount, but I'm just listing the people who fit this rule for possible deletions for space- you guys can work on judging who should stay. (In addition, if people from the previous list who were under 10 were judged worthy to keep, shouldn't they have their overness upped to at least the 11-15 range?] Alexander Worthington III Anastacia Rose Beckie Delta Lotta Pain EZ Ryder Jennifer Bancalum Lucy Clayden Mikey Whiplash President Seska Adam Booker Adam Roberts Brittany Summers Dean Ayass Edward G. Xtasy Kayla Sparks Overkill Ronnie D. Licious Vansack Acid Erin Bray Tamie Sheffield The Hurricane Kidd YUTAKA Arch Kincaid Blind Rage Danny Drake Lotto Money Mike Blake Nikki Fuller Shannon McNeill Taylor Vaughn Terry Knight The Cremator Tiana Ringer White Trash April Littlejohn Big Dave Danger Darksoul Diablo Santiago Dominous EWC Commissioner Hook Bomberry Jacob Ladder Jeff Shapiro Leticia Cline Mammoth Sasaki Master J Miss Delicious Oman Tortuga Pete Doyle Bulldog Blanski Chris Nelson Devon Parkside Flash Barker Lady Victoria Romeo Bliss Scott Parker Steve Armstrong Vito DeNucci Angeleeka Jamie Cragwell Jessica Hatch John Phoenix JUN Ladies Choice Max Boyer Phillip J. Fukumasa Ryan Wing April Pennington Bobby Rogers Brute Issei Chie Terashita Jamie Koeppe Jose Chaparo Kinya Oyanagei Lobo PWA Lourdes Guenard Mototsugu Shimizu Rebecca DiPietro Rising Son Z Shooting Star Sick Allison Pfau Heishiro Hazuki Justice Smith Mister ZERO Aaron Proctor Angry Aryan Damian Antonio Mestre Aya Koyama Baron Von Hagen Caryn Mower Chi Chi Cruz Dirk Hadameck Jack Marciano Katsuyori Shibata Shane Madison Animal*Shogo Jeff Rocker Kengo Kimura Rebecca Knox Blue Wolf Deranged Hellaware Assassin Kevin Lyon Kimberly Kash Mickey Doyle Naohiro Hoshikawa Raimu Mishima Bobbi Billard Jillian Beyor Osiris Robbie Dawber Bobby Quance Chiquita Anderson DC Drake Kaori Nakayama Maxx Payne Rena Takase Sachie Nishibori Taku Iwasa Ai Fujita Al Getz Chad Fortune Chihiro Nakano Disco Machine Emcee SKIM Lauren Jones Mike Maverick Taylor Matheny The Arsenal Timmy Baltimore Yumi Fukawa Akiya Anzawa Amy Crawford Arashi Brian XL Dino Bambino Eric Priest Kayo Noumi Brother YASSHI Chris Stylz Momoe Nakanishi Saika Takeuchi Sugar Sato Haruka Eigen Mad Cow Robbie Rage Trudi DeNucci Chae An Ian Knoxx Leyla Milani
  11. Some people would, just for the challenge of getting a guy with zero in every stat over. Having said that, though, if it's close to the limit that's been put for stats updates of 5000 [though I personally think, if the game can support 12000, why bother with a 5000 limit, really?], then it is time to start thinking of people to eliminate. As just a beginning list of possible 'chopping block' workers, the first to go should be non-wrestlers, the lower overness the better for the list [under the assumption the really low-over people who are non-wrestler/'retired' would be the most likely to not be needed.] With that in mind, the list of people who follow these rules [Non-Wrestler, 5 overness and under, not employed by a promotion at beginning of game] looks like: Moving the cutoff to 10 [same qualifications- Non-Wrestler, Free agents], you add: AJ Sparkx Anthony Franco Bino Gambino BPA Barry Brandon Hill Brian the Guppy Christine LeMaster Destiny Dino Winwood DJ Skittlez Dr. Hurtz Dragonfly Duke Durrango Eric Xtreme Fireangel Frank Cullen Fuyuki Takahashi Gina Marie Hikaru Ice Cold Jacklyn Hyde Jane Blond Jimmy Turner John Howarth Jolly Roger KC Blade Mack Johnson Mad Mike Matthias Treu Mike Sato Mister Saint Laurent Raj Ghosh Rob Dimension Rush Margera Ruy Batello Shinsuke Z Yamagasa Takashi Uwano Tatsushi Yamaguchi The Disciplinarian Tommy Combat Tommy Knoxville From that list, is there anyone who should be kept from it, or should these on the list be first to go?
  12. Just some random half-baked ideas for it: 1- To add some semi-realism into the game: We've established there'll be a new NWA champion. With that in mind, it seems possible there'd be a big move, especially if it's seen for a rise like IRL. With that in mind: -Brock Lesnar, off his NWA title win, gets a sweetheart deal that includes head booker position/part-ownership to become the face of XFC. Keeps the worked-shoot style going, and also helps make a mega-move to keep everything going around. 2- I agree with Hajj's idea of having a couple of the challengers combine to make one super indy, and I would go one further with that: Have one mid-level up and comer in the NWA [for some reason, I see Chris Mordetzky being good here with his past big jump] have jumped ship to be the top star of this super indy and its champion. 2a- Since something is going on with the economy and/or the super indy move, this comes in: CZP goes under, buys into the NWA, and effectively is merged with ECW. CZP's guys are basically split up as new blood for Motor City and ECW, with a couple of guys being repackaged and making their way to the low-cards of other NWA feds.
  13. On last night's Impact, they revealed the full names to be Max and Jeremy Buck.
  14. I thought I heard at some other places that they've announced DLC for January- supposedly, it's going to be Zack Ryder, Yoshi Tatsu, and Sgt. Slaughter. EDIT: Just in case people were expecting this DLC, I had heard at the same source I found the info of DLC for January that this lineup was a hoax- supposedly, a magazine in Japan claimed that as the DLC link with picture of Yoshi's sprite, but it was actually an edit of his Wrestle Kingdom character. No confirmed DLC yet outside of the Steve Austin one that was a bonus/has been added for purchase.
  15. Basic plot of every Hell Girl episode (this is not a bad thing- despite them all being basically the same thing, it's awesome nonetheless.) -Person A has problem with Person B over some slight [always changing from episode to episode.] They get mistreated for a bit to see how much of a problem they have. They hear about a website where if you click on it at the right time, you can send the person you hate to hell. They wonder a bit, then go to the website and put the name of the person they hate in. The Hell Girl comes to them and gives them a doll, with the rule that if they wish revenge on the person they hate, then they have to pull the string to send them to hell...but with the catch that they are effectively selling their soul to assure the person they hate goes to hell. They get worried by this catch and try to stop doing this- but then the person who they hate goes just too far. The bullied person pulls the string, the person they hate goes to hell, the bullied person lives happily ever after...until they die and go to hell. It's really, really formulaic, but it's a damn awesome formula nonetheless and highly worth watching.
  16. 1- Kimagure Orange Road 2- The Melancholy of Haruhi Suzumiya 3- School Rumble 4- Love Hina 5- Suzuka 6- Tengen Toppa Gurren Lagann 7- Welcome to the NHK 8- BECK 9- Neon Genesis Evangelion 10- Death Note
  17. If anyone's still looking for a league, I have space left in my league: PM me for information so it can get started...
  18. Question (on the regular) ones: I was trying to load some AVI video files to my PSP memory card through the Media Manager following a recharge, but the system doesn't recognize them. (Prior to the recharge, I loaded the necessary codecs to the PSP, and other files like it were recognized prior.) What do I do to make this work as normal?
  19. Does anyone know a good site to get the formulas to make CAWs for this game?
  20. Yotsuba's not an anime yet, but the manga is available in the US...you won't have as much of a problem...
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