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jase12881

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Everything posted by jase12881

  1. My favorite site is www.modthesims2.com , and to a lesser extent, it's 'adult' spin-off www.sexysims2.com. you gotta register for both, like a message board, but besides that, they both have tons and tons of stuff.
  2. It's not a whole song cover, but I like Metallica's version of A National Acrobat which they insert into their cover of Sabbra Cadabra on Garage Inc. I wish they would have covered the whole song actually.
  3. A really different, but still fun game for the SNES was E.V.O. I remember renting this game when I was younger, and then not taking it back for like a month because I was enjoying it so much. I don't even necessarily believe in evolution ...but I enjoyed the game anyways. Unique concept and story even in this day and age. The only thing is, looking back, it might have been some kind of propaganda-type game where they put it out to convince young people of evolution vs the biblical creation. But that doesn't matter to me ..it's just plain fun.
  4. The ball might've been out of bounds, but since it was still in the air it was still "in play" until it either: A. It touches the ground B. Player touches it and goes out of bounds. The Seattle playergrabbed it while it was in the air, and his foot went out of bounds. Thus, .the Seattle player was down, with possession of the ball, in his own endzone. Its the same as the QB gettinng sacked in his own endzone...a safety. The safety was on dallas. However the seattle player was out of bounds with the ball when he touched so doesn't that qualify as a touchback?
  5. Don't worry cowboys fans, that's not a bad sign of things to come necessarily. The Lions couldn't lose that game. Not possible. If they lost that game, they would have won something for the effort in the season: the number 1 draft pick They can't do that, they won't do that. So they won. They're not even winners enough to get #1 pick. God forbid we get something to look forward to The way I see it (as a negative Lions fan ) the Lions couldn't have possibly lost that game. Even if the Lions didn't show up at all, they would have found a way to put a win in the column and thus lose the number 1 pick. bah. Yeah, I'm being too negative. It (theoretically) doesn't make THAT big a difference. It's just amusing to me.
  6. I only briefly played NFL 2k5, so i don't know if the formation names are the same, but typically most sports games have the following formations as standard, and there can be variations, and I'm probably forgetting some: OFFENSE: The "I" form: Names the I form because the position of the qb, fb, and hb respectively resembles the letter i ( more accurately, they are all lined up in a single-file line behind the center). This is a good base formation for offense, it typically lines up two receivers, a tightend, a fullback and a halfback. Of course there can be variations, but usually it involves swapping out the tightend for a wide receiver or a receiver for a tightend. Also there's "weak I" and "strong I" which simply have the fullback moved a few steps towards the weak side (side without the tightend), or the strong side (obviously the side -with- the tightend). The Pro Form: Also called the split form. Basically the two running backs line up parallel to each other, an equal distance behind the qb. Pretty much like the I form, it's a good base formation, primarily a running one, but can be converted to passing in the same way that the I form can. Single Back (Somtimes called the Ace formation): Basically, no fullback means an extra wide receiver or tightend. More of a passing formation because of the extra passing support provided by the extra receiver/tightend. Can, of course, be ran from. Shotgun: The most important factor in this formation is that the QB lines up a few yards behind the center (and I forget how many....5 maybe? 3? I don't know). This allows the Quarterback a little more time to read the rush and react, making this mainly passing formation, that usually uses multiple wideouts to spread the defense out. 3, 4, and 5 wide receiver sets are typical. Goal-line (or heavy or something like that depending on the game): Basically just an I formation with 3 tightends lined up tight. Allows for power running on short yardage, and goalline situations DEFENSE: 4-3: Standard defensive form that defends well against short passes, and the run, typically. 4 Defensivelinemen and 3 Linebackers allows for quite a bit of run support, while two corner backs and two safeties help to cover the receivers. Tends to lead to mismatches if the offense is playing 3 or more receivers, or has a very fast tightend. 3-4: Basically the same as 4-3, however there's 3 Defensive linemen and 4 linebackers. The main advantage of the 3-4 is that teams can still rush 4 at the QB, and drop back 3 linebackers in coverage, but the offense doesn't know where the 4th pass-rusher is coming from since it could be any of the linebackers. While this is still considered a balanced formation, it's very slightly more pass-oriented, in my opinion because of the extra linebacker being able to drop back into coverage. While the lack of two defensive linemen in the center can make stuffing the inside runs a little more difficult. 46 Defense: Basically the same as the 4-3 except that the Strong Safety comes up to the linebacker position, and the other linebackers all shift towards the free safety's side of the field. Usually a heavy blitz formation to either stop the run (in the backfield preferrably ) or break up pass plays by applying pressure to the quarterback. This is mainly a run-stopping defense. The biggest weakness, is obviously the lack of a strong safety providing protection against the deep ball. Goal-line: Basically the opposite of it's offensive counter part, it's designed to stop the run in short yardage situations. Generally consists of 5 defensive linemen, 4 linebackers and 2 corner backs, but there's always variations. Nickel: This formation uses 5 defensive backs. Basically, picture the 4-3, then remove the extra linebacker and add a corner back playing on either side, wide to defend against 3 (or more) receivers. Generally has 2 linebackers 4 defensive linemen 3 cornerbacks and 2 defensive backs. Although there's variations including the 3-3-5 which has 3 defensivelinemen 3 linebackers and 5 defensive backs. Dime: Basically the same as a nickel, except with one linebacker, and 6 defensive backs. 4 cornerbacks and 2 safeties mean better coverage in passing situations, especially when the offense has 4 wide receivers. Great passing coverage formation, especially against mid to long passes, but fairly weak against the run. Quarter: Basically used when you KNOW the long pass is coming, or to match up against 5 wide receivers. The same as a dime, except one defensive lineman is taken out and another corner back is added to match up against a heavy passing offensive formation or to stop the hail mary attempt. There's variations, the most common one being the cover 3 which subs the extra cornerback for an extra safety. Most of this was done from memory, so it may not be 100% accurate. If this is the case, I'm sorry. Feel free to correct me. That said, I also found a pretty decent wiki article on formations towards the end of doing this, so here's the link to that for more information (though it may end up just confusing you since there's -a lot- of information): http://en.wikipedia.org/wiki/Formation_%28...can_football%29 I hope this helped! EDIT- Probably more info than you were looking for Anyways, as far as recognizing dime and nickel, the easiest way is to count the defensive ends. (also, in base formation the linebackers tend to give it away) If you see 2 linebackers and 3 corner backs, you're facing nickel. If you see a single Line backer and 4 corner backs, you're facing a dime.
  7. I don't know if it will make it in 2007. Maybe late in the year if they're even still working on it, but the early (as in E3) previews for Mercenaries 2 sounded pretty cool. The biggest thing that sounds cool to me is Co-Op game play. Mercenaries was a game that was just begging for a co-op mode.
  8. So....the Lions lose to the 49ers, Cardinals and Dolphins in consecutive weeks. So...how's the draft class coming out of the NCAA looking?
  9. So.....my quest for "WWE Champion, Gregory Helms" hit a few potholes on the road the other night. Namely the......
  10. I say, if you're only going to get one game system this generation, and you want to make sure that you'll have access to the best games, do yourself a favor and wait a little bit to see how the situation plays out. Right now Sony doesn't seem to have any exclusive titles that are worth a damn, but it's possible that they will buy the rights to some good games. It's also possible that they'll lose the rights to some games as Microsoft buys the companies/and or signs exclusive deals. While it's nice to own a console around launch time and thus have the full lifetime of the console to enjoy it without it being a number 2 console, it's sometimes better to wait and see how things start developing before jumping on a certain console, in my opinion. But, it's your money, and you're always free to do what you want with it. For my money, I'll be waiting to see how things start to shape up.
  11. This post is kind of long, so bear with me please. My reaction to this game is kind of mixed. Firstly, the controls and new ultimate control stuff is awesome. In fact, I like pretty much all the in-ring action in this game better than any of the previous Smackdown! games. That said, a lot of the presentation stuff is sloppy. I've heard the random commentary. Vilge Duin is right about the T-shirt (ps2 version) you can't get a plain black short sleeve t-shirt that doesn't have that courdoroy stripey look. In addition, the story mode is a lot better this year than last year, but it still feels like it's lacking a certain freedom. In addition it seems like you play the face 99% of the time. I've only played Edge as the champ in season mode, so maybe it's different as a non-champion. Also, CAWs seem completely messed up. The problems that have already been mentioned here include: belts not showing up in certain entrances, moves missing (not too many...but a few) and certain CAW parts missing. For example, why do they cut back on hair styles (In which it was hard to find a decent hair style before imo.) and attire, but keep 158 different face paints. Few wrestlers have face paint anymore, and most CAWs probably don't, so that just seems silly. In addition, I noticed that when my cousins CAW enters, Lillian says: "From Battle Creek, Michigan, from Michigan" which is funny. Weightclasses are also really funny. Batista is a heavyweight, but Hogan is a super heavyweight? Seems odd. But anyways my point is that though the matches are a lot of fun, the game, especially on the presentation seems sloppy. I'd rather they waited another month or so to iron out this stuff than released it as it is. That said, it's still a lot of fun
  12. Rented the game, so haven't played it a ton. But I played with My cousin and his sister (who would also be my cousin, duh, but for the purpose of this post will simply be "my cousin's sister" ) who both aren't real great at video games, plus they're still used to the other controls since we've played the crap out of SvR2006. Me-Super heavyweight CAW with 38 ovr Cousin-Rey Mysterio Jr. Sister- Undertaker. So we have a triple threat ladder match and mostly screw around with the ladders and stuff and have fun, but the thing that impressed me the most so far in the game happened during that match. Now a lot of you might have already seen this, but I really thought it was cool when it happened. My cousin tried a move off the top turnbuckle with Rey...headscissors take down type move, and I reversed it, so my CAW caught him in a total control powerbomb move. Unfortunately I didn't have much stamina (I was trying to get it back when he jumped at me) so I wasn't able to follow through, but it was damn cool. Also, for some reason, I did the running up the ladder ala benjamin thing, and strangely knocked Rey off, knocked the ladders down, but ended up hanging from the title. unfortunately, again my stamina was too low and I fell But it was still kind of cool.
  13. I'd say it's worth a rental. Not worth buying though. Then again, a game really has to impress me to get me to buy it.
  14. You've got to be kidding? The computer throws the ball backwards for fumbles ALL the time on my Superstar mode. The worse part is that it hits the field and half the time on the rush for the ball the QB kicks it OUT OF BOUNDS!
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