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FIFA 13/Official Home of the N7 Dragons


Summers

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  • 2 weeks later...

EA has announced what it is calling the "most extensive global pre-order incentive in the history of the FIFA franchise".

FIFA 13 Ultimate Edition will be available for one day only on 28 September 2012, the day on which FIFA 13 is released.

So what do you get if you conscientiously pre-order or run out to the shops in late September with wild abandon? Well, you get one FIFA Ultimate Team pack per week for 24 weeks, which equates to over £15 in extra content. Each pack contains 12 items, from players to stadiums, balls and kits. All players bundled will have a rating of 75 and over, and each pack will also contain one "rare item", such as enhanced player attributes and the "most coveted players".

But that's not all folks. There are two more pre-order incentives in the shape of EA Sports Football Club pre-order and adidas All-Star Team pre-order. Football Club is available to those who order through Amazon, and will let players claim in-game items such as special celebrations, Virtual Pro attribute boosts, and extra matches in Head-to-Head Seasons mode. Meanwhile, the adidas All-Star Team pre-order is available to those who order through GAME. The eponymous All-Star team will be unlocked, consisting of the world's 23 best players, including new cover-star Lionel Messi (he's quite good).

So three pre-order options, really. Ultimate Team based.. Pro Clubs based and All Star Team based.

Just saw this on Fifasoccerblog -

GAME have the Adidas All-Star Team Package which give you a 23 man custom Adidas squad complete with all-new kits and the ability to use them in Exhibition and Pro Clubs matches.

Using the all-star team in pro clubs? I hope it means the kits or the names, otherwise this year will be mental wacko.gif

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  • 2 weeks later...

Some FIFA 13 news (from Fifasoccerblog)

Career Mode

Massive Preview Here: http://fifasoccerblog.com/blog/fifa-13-career-mode-preview/

List of features:

International Management

  • As your reputation as a manager grows in Career Mode you will now be offered the chance to manage International teams in addition to the club side you are already playing with.
  • Your performance and manager reputation in Career Mode dictates the quality of the international offers you will receive.
  • Your nationality and the league you manage in will also effect the type of International offers you receive.
  • Rumours about interested nations will circulate in the press for some months before you actually receive a firm offer.
  • Squad selection will be a key part of your International management duties and deadlines for selections (one week prior to friendlies, one month prior to tournaments) have to be met.
  • International competitions will run in parallel with the club game meaning you could land a job in the middle of a qualifying campaign.
  • International management has it's own Career Mode "Hub" keeping your club and country separate.
    In Match Live Score Updates
    • Whilst playing your Career Mode matches you'll now receive audio updates from other games being played in your league voiced by Alan Mcinally and Geoff Shreeves.
    • The live updates cover goal, red card and penalty incidents.
    • Example – Shreeves: "Goal at Anfield, Fulham's Clint Dempsey scores a brilliant freekick to make it 2-1, 73 minutes played" Tyler "Thanks Geoff"
    • You can select/de-select the matches you want to hear audio updates from prior to playing starting your match.
      Player Stories
      • Interaction with players is now more regular with instant feedback received based on managerial decisions.
      • Player Stories can now run for months in to Career Mode re-emerging if you go through a bad run of results or when you sell/buy a key player.
      • Specific Player Stories also occur when managing an International team, meaning you'll need to keep both club and country happy.
      • Fan stories will now make top news in the press based on team performance.
        Be A Player
        • Once you've chosen your player (VP or real) you receive a set of Season Objectives to complete from the manager. The type of player you choose (forward, midfielder, defender, etc) will shape these objectives.
        • As well as Season Objectives you'll also be asked to achieve objectives every four matches. This could include, goals, clean sheets, pass/tackle completion percentages, etc. The quality of opposition over these four games will decide the values you are asked to achieve.
        • If you are unhappy you now have the option to request a transfer, or request a loan to gain more match experience.
        • If you choose to play for a top club with a low rated VP you will not be a first team starter to begin with, you'll be loaned to gain experience first.
        • If fatigued or playing poorly the manager can now substitute your player.
        • Once your playing days are over can can opt to retire and take up management.
          Classified Results
          • After each Career Mode match you now receive a rundown of the classified results through in-game audio (think BBC Final Score)
          • League table updates are also fed back to you as well as any upcoming fixtures. These audio sequences happen less regularly than the classified results.
          • When this audio is running you can still browse all Career Mode menus and continue to the next game week.
            Managers Office
            • You can now view any available managerial positions via the Jobs Board, this allows you to change clubs mid season should you wish to.
            • Your manager now appears on the touchline in matches based on customisation options chosen at the start of Career Mode.
            • Transfer Negotiations

                [*]The transfer system has been completely re-written for Career Mode in FIFA 13.[*]You can now offer player plus cash and player trade deals to the CPU.[*]When offering to loan players you can now set a future purchase price to sign the player permanently at the end of the loan period.[*]When the CPU makes an offer for one of your players you can now choose to "Counter Offer" to ask for more money. The CPU will then choose to accept, reject or make a counter offer of their own.[*]Contract negotiations now contain advice from your Chief Executive which act as a guide to what they think the club and player may want.[*]When offering contracts you can now choose a role for the player you're trying to sign eg Crucial Player, Important Player, Future Star. This expectation will effect whether a player chooses to join your club.[*]Prior to making a firm offer you can now make an Enquiry to find out whether a player is available and how much the club want for them.[*]You can now make offers for players directly from media stories by pressing the left stick.[*]A new Financial Strictness setting will limit the percentage of players sales that go back in to your transfer budget (chosen at the start of CM).

                Breaking News

                  [*]A new "Sky Sports" style overlay will now deliver breaking and top news to the Career Mode hub.

                  Edit Players

                    [*] You now have the ability to edit player appearance during your Career Mode seasons. This option can be unlocked via the new EASFC Catalogue.

                    User Interface

                      [*]You can now read news articles from the media pane whilst the game is advancing.[*]The first time you enter Career Mode menus a tutorial overlay appears to guide you through each panes function.

                      FIFA13_X360_TeamBolsterFlashNews_WM-580x326.jpg

                      FIFA13_X360_CareerModeNewsUpdate_WM-580x326.jpg

                      FIFA13_PS3_CareerModeIntFriendly_prt1_WM-580x326.jpg

                      Skill Games

                      A new addition for FIFA 13 are Skill Games, incorporated into the game using the new physics capabilities that came with the Impact Engine. On the surface it looks like they're aimed at newcomers to FIFA (which they are) but they should also offer seasoned players a way to see areas of the games controls that they might not know about too. The idea primarily is aimed at teaching people the fundamentals of FIFA, step-by-step cranking up the difficulty of each particular skills area to show you more and more.

                      There are 32 games across 8 sections, Penalties, Ground Passing, Lobbed Passing, Dribbling, Shooting, Advanced Shooting, Crossing and Free Kicks (I've done those from memory so fingers crossed I've got them right…) each with three tiers, Gold, Silver and Bronze. The games range from hitting targets, chipping balls into bins, slalom dribbling to football tennis and plenty more including the apparently infamous (within the studio) "Gauntlet" that uses the full pitch and pulls various drills together.

                      FIFA13_NG_Skill_Games_Passing_WM-580x326.jpg

                      When waiting to go into a match, you'll no longer be placed into the Arena to have a kick about. Now you'll be given a Skill Game to play instead. Each game has a target score that you need to achieve to unlock the next tier, and some restrict you to a certain number of attempts or put you against the clock. You pick a player from your set favorite team and then crack on.

                      The games chosen for you are kind of random initially, but they will start to push you towards skill areas you've not made much progress in eventually. If you don't want to have them generated for you, or there's a Skill Game you specifically want to work on, you can access them from the main menu, going into the Skill Game hub to manually select challenges. For most players the bronze challenges will be a breeze, but as you progress further, you'll see plenty of variables chucked at you to keep you on your toes. That could be anything from adding defenders that are actively trying to block your passes at targets, giving you a smaller area to work in, reducing the number of attempts you have or, by turning the control settings to manual. For example in the football tennis game below, you control two players either side of a wall playing manual lobbed passes back and forth. As your score moves up the wall gets higher and the area you can actively play in decreases.

                      FIFA13_NG_Skill_Games_Volley_WM-580x326.jpg

                      Once you've worked your way through the first three tiers you'll then be faced with the Skill Challenge for that particular section, which in our experiences were brutal (and to be fair, still being tweaked). The ground passing Skill Challenge saw you in control of six players positioned around the edge of the centre circle, with two defenders trying to get the ball off of you. Your passing was set to manual and there was a squared-off perimeter around you, which you couldn't step outside of or the challenge would end. It would also end if one of the two defenders were able to get a touch on the ball. Each successful pass between your players earned you points, with additional points also being awarded for passes between the two defenders, or by lobbing the ball over them and so on. Your target is to achieve the Legendary rating, which is the highest of four points brackets. At the end of the game your points are totaled and you're shown your rank, which is then updated to the leaderboards.

                      The leaderboards can be used to compare your rank against your friends or the global lists, and offer some incentive to return to completed challenges if you're keen to stay at the top. They're currently missing any type of autolog or push functionality for telling people when you beat them however, but we pitched the idea to Aaron and he wrote it down so it might make it in. Who knows.

                      FIFA13_NG_Skill_Games_LowCross_HardPass_WM-580x326.jpg

                      Overall we found the Skill Games in FIFA 13 to be a cool addition and certainly more fun and useful than twatting about in the arena pre-game. In terms of practice they're a great idea too, for example one challenge puts you just outside the area and fires crosses in at you, allowing for plenty of volley practise, something that's hard to replicate in a normal match in such volume. The fact that they'll slowly show people the wider range of controls such as manual settings and crossing modifiers can only be a good thing really and the leaderboards have the potential to keep you coming back to Skill Games if EA can get a notification system working.

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I like the addition, can't say that I think it's as big a deal as it seems to be for matzat, but it's interesting. Still, I want more AI improvements mainly.

I think it largly depents on how regular you play the fifa games. I think i played two of them since 09 and non in a long time before that. - They have the tendency to explain and train nothing but the new stuff to the player.

A proper training mode has don wonders for PES for everyone, i have no idea why Fifa did not bring this (back?) earlier.

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To be fair, and maybe it's just me, but I think the entire concept of FIFA is pretty self-explanatory so I'm only interested in these mini-games as a bit of fun. My girlfriend has played it twice and can play it (albeit not to an awesome level, but she's good).

It's probably got uses for some people but the only thing I try to 'train' myself at with FIFA is off the ball. I don't usually even look at the player I have with the ball >_>. So hopefully this new 'off the ball' system works out well.

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Umbro challenge was fun on PES when it had it, like trying to ping long balls onto a bullseye and such. Something like that might be a neat way to work on your VP or as a different form of multi i.e leaderboards on challenges.

Otherwise, eh.

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It's a nice way to teach people how to do the various kind of crosses etc.

For example the amount of people who think you just press the cross button to cross, but you've got double tap, triple tap, then the LT button to early cross and the RB button to drill a cross.

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