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Bobfoc

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Bobfoc last won the day on November 10 2014

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About Bobfoc

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  1. I definitely agree. It's the quintessential Ubisoft sandbox syndrome (not to pick on them too much as others are doing it too now, although Ubisoft seem to be at the forefront). You've got plenty of fun things to do, but they're interspersed with sections that are more tedious than enjoyable, and they're more often than not copy-and-paste affairs that serve only to add a few more pointless hours to the experience. It's one of the things that the Yakuza games get right. They have side-quests that are story-driven and mini-games that are fun and varied, and they're also entirely optional. My opinion is that if something isn't fun after you've already done it once or twice, it's better left alone.
  2. Sounds like an expensive few months.
  3. Is Cuphead's difficulty the good kind or the bad kind? An example of bad difficulty would be a lack of checkpoints and the necessity to replay easier parts for several minutes before losing at the same part time and time again, meaning that the process repeats. Good difficulty would be Super Meat Boy, where the levels are short and dying is never too much of an inconvenience as a result.
  4. I wonder if that kind of diplomacy works on The Night King.
  5. Oh, holy ballsacks! I mentioned XIII in this thread and it's now being remade for the PS4, Xbox One, PC and Switch. That's legitimately my favourite bit of games news of the year so far.
  6. I've read that it's a really good port that's pretty much indistinguishable from the Xbox version.
  7. Jarrell Miller has been denied a licence to fight Anthony Joshua is New York after an "adverse finding" came up in a drugs test. That could make AJ's US debut a damp squib. Also, Amir Khan's fight with Terence Crawford is this weekend. I don't see anything other than a Crawford stoppage, but Khan fights are usually entertaining, so I'll definitely give it a listen.
  8. This season has been really bad for me, but this is a reminder that football can be fantastic.
  9. I can think of a fair few of these. Psychonauts was the first that came to mind. It's a wonderfully imaginative game with a great variety of levels, but there are also sections where the loose controls make things horribly frustrating. The last level in particular is one of the most infuriating parts of a game you'll ever play. I'll also give special mention to one of my unpopular favourites, XIII. The AI was not great and there were times when the game was finicky about where you needed to stand to trigger the next part of a level, and the checkpoint system wasn't particularly generous either. Even so, at its best, it was a fun, stylish romp with an interesting story and plenty of no-nonsense gunplay that many subsequent shooters lacked. I'm still sad that they didn't make a sequel.
  10. Out of the frying pan, into the fire.
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