I started it and, to be honest, the first impressions weren't brilliant. It begins with a dull walk-and-talk sequence (you know the ones - slowly following someone down a corridor while they spout exposition) and then runs through the usual action setpiece combination of shimmying along beams, sliding down a slope on your bottom, grappling between platforms and a boss fight that keeps getting interrupted by cutscenes that add nothing. Then you've got several "squeeze through this narrow gap so the game has time to load the next skybox" bits.
Then the story started to get a little more interesting and I landed on the first proper world, so I'm going to give it a bit more of a chance to hook me.