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JasonM

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Everything posted by JasonM

  1. It wouldn't be Red Bull at the top if they didn't have their #1 WDC winning driver being a cunt to the #2. History repeats itself.
  2. I wasn't even aware that Golf Story was getting a sequel, this is awesome!
  3. JasonM

    General Music News

    idk if this deserves its own thread, so i'm putting this here. I know he had his issues both mental and with addictions, but man, 34 is no age at all to pass away.
  4. Seeing he's only suspended for 5 games and will probably be back even with his extremely shaky apology, I think he really has to go full nuclear for the league to throw him out. He's one of the league's biggest stars in terms of name and performance, and that will protect him from prosecution until his production falls off and his toxic personality starts outweighing his on-court performances. Stuff like this just furthers the fact that it's all self-serving anyways. Kyrie apologizes because he's losing money, not because he's learned his way. The Nets only suspended him because it was unavoidable to save face in the most Jewish area in the USA. But even the Nets felt like playing him for multiple games even as the controversy was stirring. And the league's still practically sitting on their hands other than Silver saying he's going to talk to Kyrie.
  5. Even the apology is filled with buts and poorly veiled support for the shit he's been peddling.
  6. Oh I agree on that, tbh. It's a lot of noise anyways. Christian Horner especially is a shit stirring prick who can only talk with the backhand, but who is quick to victimize himself and his team when people come back at him. The cap breach was deliberate, worker amenities being what put them over is just a strategical way to make the FIA look like anti-worker assholes for enforcing the rules everyone agreed to. It's them testing the waters to see what they can get away with, and what precedent will be set. Losing testing privileges is a 'decent' punishment, but it's not a particularly great one for a team that is already pretty set in their position at the top of the order who already experience diminishing returns compared to smaller teams. I hate Red Bull mainly because they use the same playbook as say Barcelona and Real Madrid, teams that never truly experienced hardships who portray themselves the perpetual victim of every minor thing that goes against them, weaponize their fanbases to strike against anybody who draw their ire, and are bad losers and even worse winners. And they look for every opportunity to bend and break the rules they agreed upon to suit themselves, whilst lobbying hard to punish everyone underneath them for doing the same. On track, they're great, they deserve the success they fought for, but it didn't take long for whatever humility they learned to evaporate and the fumes to go straight to their head again.
  7. Having read some more into it, I retract part of my statement because there was apparently pundits saying on Friday that Verstappen should be stripped of last year's title, and thats honestly way out of line and thoroughly unprofessional.
  8. Poor wording on Ted's part but he's not wrong. Lewis got robbed last year by a race control that was out of control. Not the fault of red bull or Max, but it'll be a blemish for a while. But the sensitivity of their reaction does show that they have a very thin skin.
  9. Silly me, made a typo in my original. I wanted to say Gambon replaced the late Richard Harris as The Hulk.
  10. Honestly, the times that a main character recasting worked out can be counted on one hand. The only ones I can quickly think of is Ed Norton/Mark Ruffalo for the Hulk, Howard/Cheadle for The Hulk, and the late Richard Harris being replaced posthumously by Michael Gambon for the role of Dumbledore. None of those you can claim were THE lead character of their respective films or franchises. None of them were load bearing to the degree Henry Cavill has been to The Witcher as a TV Show. Honestly, best they can do is end it on Season 3 and not even go down the path of Liam Hemsworth having to carry that lead weight around his neck, because it's an impossible task to replace what many felt was a near perfect casting. It's honestly a shame, there's potential in the franchise, but recasting Cavill is just an impossible task, and they shouldn't do it.
  11. Played through Wasteland 2 earlier this year and it's definitely a suggestion, but it has some levels of jank in places that shows that it was a crowdfunded low-budget game. The lore saves it, though, the story is about 7/10 for me and by the time I hit the last stretch of the game I was proper getting a bit jaded with it, partly because I made sure to do everything in the one playthrough. Character creation also feels very overwhelming and underexplained, with a host of skills being presented to me where I had no idea what I would have to pick up and how they would work mechanically... Also, mild annoyances when I would inevitably find recruitable characters that had overlapping skillsets making those feel completely redundant. (i.e. My main techie having high computer skills, and the first major recruitable having high computer skills too... You only ever need one of each of non-combat skills.) Anyways, my own gaming adventures. Picked up "Legend of Heroes: Trails in the Sky" on recommendation from a few friends when I was looking for a story focused JRPG to play. It's from 2004, originally a PC game that was ported to PS3 before being localized to the US about a decade ago. I had never heard of it before, but I was intrigued by the graphics that look like a cross between Suikoden and Harvest Moon. Having really enjoyed it thus far, it's quite whimsical but interesting. To my eternal happiness the game has a turbo mode so I can really zip through traveling and non-interesting combat at a speed much more logical. Also been playing through the Tekken series, Started with 4 because I don't have the hardware or desire to go further back and the start of the PS2 era is a good enough place for me. Tekken 4 was fun, enjoyable, but when I booted up Tekken 5 after running through all the story stuff in T4 it blew that out of the water and made Tekken 4 look like a boilerplate dev demo in comparison. Thus far of all the characters i've played, somehow the character I am gelling the most with thus far is Hwoarang both in terms of aesthetic (ticks every box 14yo me would've found cool as shit) and mechanics. He just works for me, even with his elaborate moveset where you can switch stances and all other sorts of crazy stuff. Ironically, Christy/Eddy I genuinely struggle with when they're supposed to be the braindead button mash meta. I guess i'm just built different? Only negative about Tekken 5 is the absurdly unfun and unfair final boss fight Jinpachi Mishima. The only character who can stun you through your block, and further throw a fireball that eats 70% of your health with one hit, which also is unblockable. Probably will pick Tekken 6 up after this, before maybe going with Tekken 7 ahead of an eventual Tekken 8 release? Idk if i'll finish all of T6/T7 story things though, since there's a lot of stuff gated behind DLC there, and I sure as hell am not interested in paying just for completionism.
  12. Nioh 2 is a great and fun timesink, but can also be brutally hard. Cautious suggestion for people that liked the Ninja Gaiden series and want its spiritual successor to be more crazy with more everything. Technically you need to have played Nioh 1, but the story's so batshit out there that you can honestly just jump in and play it anyways.
  13. IIRC they pushed the times up to capture a larger US audience. 20:00GMT is at 12:00 on the US West Coast. In the past they had races basically in the morning and audience share suffered, now that F1 has gotten more appeal in the USA in the past few years they're trying to push the times up for that audience.
  14. I wonder who they'll have on retainer if Logan fails to achieve the required points for next season. There's only 25 points between him in third place and Vips in 10th, two DNF's and a spread of good performances from the people below him and he can find himself tumbling down and losing precious license points. All but Enzo Fittipaldi have gotten one or more race wins this season, and Sarges best performances are from before the summer break.
  15. This discussion has been a real paige turner.
  16. It's a 'two wrongs' situation, and both the Stewards were WAY in the wrong with putting out the recovery vehicle when there were still cars on track. That should never have happened and it's appalling that it did in Suzuka of all places, where this entire drive for safety got renewed after Bianchi's horror crash. But I feel you can definitely criticize Gasly for going over 250kph on a rained out track whilst the race was neutralized. That was highly irresponsible for him for no reason other than to get to the pit lane quicker, even without the recovery on a live track that could've easily caused him to lose control and create an incident in which he could've gotten injured. Like they're not equally bad, obviously, but it's not like Gasly should be absolved for his error in judgement either. Having said that, the semi-shitshow around the finish made a lot of people forget about what happened earlier and I wish people would bring it up more. But now the news cycle has gotten to Red Bull's cap breach so everyone's quickly forgotten.
  17. I genuinely doubt they'd make this kind of announcement only to bait and switch viewers in a few years. It's too committed and not enough 'nudge nudge wink wink'. Both Reynolds and Marvel know that for as much goodwill they have that such moves will only create outrage and anger, and not the kind of attention they want, or even need to have at this point. All the risk for little rewards, people will watch the film anyways because the character is massively popular and it'll be the first foxverse crossover, so there's no need to do bollocks to bring in people.
  18. I don't want to care for achievements, but I still find myself twisting my own arm to play games in a certain way to get achievements, and I honestly don't know why. Maybe a sense of completionism, or just basic dopamines. It has genuinely destroyed my interest and desire to play certain games because I was too focused on playing that specific way rather than just enjoying the adventure. But I also struggle with games like TES/Fallout because whenever i'd stumble upon some mid/late-game dungeon through random exploring it would immediately kill any interest I had to continue, like an instant disconnect and further inability to get back into it. I also get way too engrossed in trying to 100% a game I enjoy, even if it means killing my enjoyment. I want to get all collectables, even if they're completely inane and the reward at the end isn't worth the grind/detour required. I have often found myself going "Before I continue the game proper, I want to get the collectibes", then by the time I got the collectibles I completely lost my desire to play further, and as a result never finished the game. On the flipside I can also not push myself to collect such things AFTER i finished a game, because I want the full experience and nothing else... Anyways, long rant, but tl;dr for me is "It's complicated".
  19. End of an era, Nicholas Latifi definitely ranks somewhere among the racing drivers of the sport.
  20. It's why I always roll my eyes when there are people complaining that racing 'nowadays' isn't exciting enough, when you can count on one hand the amount of seasons that had true wheel to wheel racing. Most times it were a handful of drivers or two manufacturers driving into the sunset and the rest being lucky to pick at the scraps. The biggest difference is that nowadays there's drs and more stringent technical directives to at least keep that semblance of parity. And the reliability of cars is through the roof, meaning those good cars will get results when in the past there was always a chance of engines going poof. So the best races often were when something freakish happened to throw the grid in disarray or force drivers towards parity like a big crash or monsoon conditions
  21. It's mostly regarded as such because Ron Gilbert and Dave Grossman were the writers on Return as they were on Secret and LeChuck's revenge. Curse and Escape were made by different teams, and whilst I don't know enough of things to more deeply explain the lore details, the purists just feel that anything after 2 is the 'Dragonball GT' of the series. As in, the same franchise but diverging from the original authors' vision. Imo, 3/4 are good games in their own right, but I can definitely see that people felt those games were lacking compared to what came before, and that return is something of a return to form.
  22. I also do some rewatching sporadically, and I generally stick to watching 'firsts', Alonso's first Championship, Mika in 98, 07/08/09/10 because that's probably the most random F1 ever got in terms of consecutive winners. Anything after I actively seen. Also freak races like Panis winning Monaco, and Ayrton lapping the entire field at a drenched donington, stuff like that.
  23. Definitely an enjoyable watch, not editorialised to the degree something like drive to survive is, and a lot of it focuses on the community aspects of the club rather than whipped up locker room drama. It's also made me further envious of Ryan Reynolds and how funny and charming he is and how easy he makes it seem. Also a mate of mine is born and raised Wrexham, so it's an interesting watch knowing that I already got a lot of the stories first hand from his experience and vision of things.
  24. I think for now I am certainly sticking to Motorsport Manager and even Grand Prix Manager 2 for my racing manager fix. F1 Manager looks great and has so much potential, but also has some absolute duffers in terms of bugs and just general design choices. Seeing people get 1-2s with Haas or Alfa in season 1 is a bit too mad for me. Motorsport Manager is hard to customize outright, but working your way up with a create a team felt like a proper multi year adventure. And in GPM2 just staying solvent as a backmarker was a monumental challenge in its own right.
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