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FIFA 13/Official Home of the N7 Dragons


Summers

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FIFA 13 clubs interview:

Do you see Pro Clubs as an emerging Mode that has the potential to become more popular than other Modes? I personally don't see Clubs ever becoming more popular than FUT, Seasons or Career mode – those modes are enormous, have massive popular appeal and don't require the extra work of organising your teammates. But I do think it has the potential to be next in line behind those modes, very large, and equally important to us.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Would you say that Pro Clubs is one of the most sociably interactive modes in Fifa? Most definitely. Also the most passionate. Green_smile.gif<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">How much of the communities feedback or input has affected Fifa13's Pro Clubs mode? Outside of putting Seasons in the mode, everything else has come from the community for the most part.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Will 1000 point teams still be able to match up with 10,000 point teams or has the match making been fixed to search for teams with similar points similarly to H2H seasons mode? Matchmaking will be like Seasons (based on Division).<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Are teams likely to be penalized for quitting out of games a) during the ready up screen b) before 5 minutes ? If not have you worked out a possible points decrement multiplier formula to deter this type of behaviour? The 'ready' screen has been streamlined somewhat to only show the captains and number of users and the kits. The old screen of readying up all the players was a little redundant. However, the five-minute rule still applies in case of lag/kit clashing etc. We are re-assessing the five-minute rule for the future, but we need some way to account for issues and allow a fair quit. Currently this is abused in some cases, but I think the benefits outweigh the negatives here.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Will teams be forced to utilize a human Any player? No, you can use the new matchmaking options (which are saved from game to game). We have a rule for ANY and GK. If you set these to 'Match Mine' we only look for another club that has your current setup. So for example, if you don't have an ANY, you'll only play another club with no ANY. Same for GK; if you have a Human GK, you only play another club with one.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Are there any new features for virtual pros to be more customizable giving them a different and unique feel?Player size, selectable animations, movement animations, flair and shooting animations. The starting attributes and final attributes have all been tuned for your player as well as the CPU teammates. We took the ratings from all the players in the top leagues and came up with a 'prototype' player per position/role, making the attributes much more realistic. We also looked at the top peaks for all attributes in the real world, then saw how much you can gain in each attribute. The result is that the Pros start higher in FIFA 13 (73-75) and don't get quite as high. This results in a more even playing field, and less of a gap between beginners and vets. Hopefully user skill will therefore be more important than raw stats in FIFA 13 vs FIFA 12.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Due to the disappointment of the VP Hack which was very prominent during FIFA12, Is there a code or system implemented to stop hacking of virtual pros in Fifa13 once and for all? Yes, Pro growth is now stored on the server. We will also still be keeping an eye on the server logs for any hacks, as we did in FIFA 12, but the new system will make that a moot point. The added bonus is if your save file gets lost or broken, the next time you start Clubs your Pro's progress will still be there.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Are there any new accomplishments to unlock that are not tedious such as 1000 standing tackles? All accomplishments are new this year. I'm sure there will be more feedback on the stuff that is too easy or too hard for FIFA 13. We will, as always, be listening. Green_smile.gif<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Are there more GK traits as the default number doesn't even fill the 5 VP slots that can be selected? We don't have any new GK traits this time.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Will the impact engine be reduced in its effect so that penalties and players falling over each are not the deciding factors in whether a game is won or lost? The gameplay guys have done lots of tuning to the impact engine for FIFA 13 for sure. There's been lots of coverage of that over the last few weeks and at Gamescom most recently, so have a look at some of that to see what people think.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">How has the GK VP situation been addressed to limit the fact that there are only a certain number of ways to beat a human VP GK as they seem to save the majority of 'normal' shots? We have made a few changes here. We've fixed a bug and reduced the automated positioning when playing as a semi or manual keeper. We've reduced the attribute peaks for GKs that you can get when 'maxed out' (more realistic). Finally, all users playing clubs must be on at least Semi assistance for FIFA 13.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">The current situation rewards 11 man teams for playing much weaker 2 man teams and avoiding other 11 man teams in search of easy 'player bonus' points, has this been fixed? There will be no more player bonus in Seasons... just the three points.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Will Managers have greater control during club matches, can they pick & chose which players are positioned in the wall, whilst defending free-kicks? This will be the same as FIFA 12.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">One of the most popular bits of feedback we receive from our community regularly is Customization, is there any news on this that you can share with us regarding Badges, Strips, Stadiums etc? This was a tough one. It was in the plans but the scope just got too big to do this properly as well as doing all the other things the community had asked for in Clubs. We really wanted it, but it's not made it in there this year.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Are there any plans or solutions to prevent Clubs avoiding each other to maximise their points haul upon entering Match room lobby? As above, there are no more points as we knew them in FIFA 13...<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Is there any way of keeping your Players Club Statistics in Fifa13, if your Virtual Pro leaves his Club to play in an international (iFVPA) club and then returns? I honestly tried to look at this, but unfortunately the way the servers are set up, the Club specific stats get wiped for each new club you play. It just wasn't possible to address this for FIFA 13 unfortunately.<br style=margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">Is there any news regarding online Pro Clubs Tournaments similar to Cups in Head to Head Seasons? This is as you'd expect in Seasons... bi-weekly cups based on your division. We've added a Trophy Cabinet for your club, too!<br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); "><br style="margin: 0px; padding: 0px; font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 17.46666717529297px; background-color: rgb(229, 229, 229); ">

Many Thanks again for taking time out in your busy schedule to talk to us and answer the questions submitted by our great Community! We look forward to playing Fifa13 Pro Clubs! No problem. Thanks for supporting clubs and being good sports!

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  • 2 weeks later...

http://www.xbox360achievements.org/game/fifa-13/achievements/

the achievement list of Fifa 13, some interesting things are in it.

Trolling for Goals 15

Score on a free kick after running over the ball

Body Control 5

Score an off balance shot

Brains and Brawn 15

Shield the ball out of play for a goal kick

Get Physical 5

Seal out an attacking player to gain possession of the ball

So Euro 5

Enable European competition in the first season of Career

Wheeling and Dealing 15

Complete a Player + cash deal in Career

National Pride 30

Get called up to the national team as a player

Way with Words 5

Successfully request additional funds from your board in Career

Packing Bags 15

Go out on loan or transfer to another club with your Pro in Play as Player

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Oh yeah, that's today.

Not sure if I should download it or just let the suspense build up till the 28th.

Xbox.com says it's not valid in my region and the Xbox itself lists it as -1 MS point?!

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In demos it can found under new releases (like 5th along for whatever reason) or under A to Z.

Like I said, for me it wasn't working but I clicked 'full game' and that went to the FIFA 13 page and it had the demo listed there too which was listed as free and worked fine.

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There was a nice bit of commentary I had earlier about diaby getting the chance to play because of a recent transfer (presumably song). And as dan said, the Geoff shreeves injury reports are wonderful although I question the accuracy because I haven't seen any injuries yet but had 3 or 4 sideline reports about them.

Nothing seems perfect any more which is great, the ball is harder to control & passes are easier to over-hit. I did score a cracker from the edge of the box with nasri though.

Only done 2 training games but they seem pretty fun.

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