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Round 1: Self Portrait Results

01. Sousa (The Legend of Zelda: A Mafia to the Past)

sousap2.gif

You are JP Sousa Is Your Daddy, Dungeon of Dome-Aligned Multi-Account Troublemaker and Noted WCW Encyclopedia. To the untrained eye, you are just Sousa, that goofy guy who makes all of the jokes about Dean Malenko and gets made fun of because one time--under the heavy influence of vast quantities of Mountain Dew, grad school, and boredom--you pretended to be a girl. However, things are never what they seem. Each attempt to infiltrate EWB under a new identity was, in fact, a devious attempt to cause upheaval throughout the boards, and now, you have friends to help you out: evil administrative mob boss TGC (PLAYER) has recruited you into his personal army, alongside your fellow Dungeon of Domers DMN (PLAYER), Ollie (PLAYER), and FlatDoughnut (PLAYER).

If you are not sent in for a kill, each night, you may PM me the name of another player. Through a combination of subtle hints, :shifty: faces, and a little bit of good ol' fashioned hacking, you will make this player appear to be one of your double accounts. Investigators will believe this player is Secret Cult of Sousa Multis-Aligned, and if the player is killed or lynched either that same night or the next day, this alignment will appear. Keep in mind that if you are killed, these players' real alignments will be revealed.

You win when the Dungeon of Dome holds the mathematical advantage over the rest of EWB.

02. Ruki (Video Games)

You are Ruki, Town-Aligned, Master Of The Meltdown Who Is Trying To Stop Melting Down.

Let's list some of the words that describe Ruki: video game geek, D&D nerd, and apparently, fat. But none of that matters, because those are all good things that describes you. Back in the mafia cube, you are known for your love of the bandwagon, horrible meltdowns, inability to defend yourself without a role claim, and again, your horrible meltdowns. But no more! You want to change, you need to change!

It's your goal to find Ace. He's just as bad at meltingdown as you, but people still call you the master of them, but now it's time to change their opinions! Each night, you will PM the name of a player and find out if they are the Ace role. If they are, you will successfully paint them as the Master of the Meltdown, and you will have won. Huzzah!

You win when all threats to the town are eliminated, or when you find Ace.

Mod Note: After reciving 5 votes in any one day, he will meltdown, killing one of the people who voted for him. Should he find Ace, this will be added to his role.

03. Pleatherface (Cartoons)

You are Pleatherface, Mafia Cube Aligned Dirty Cheater. You're something of a running joke on the EWB, noone takes you seriously and your overblown reactions to this simple fact make you even more of a cartoon character than you already are.

Extreme bouts of paranoia, a self-depreciating attitude, a lack of logic, clear tells when you're lying (all the time), wild nonsensical claims, a completely one sided hatred/blood-feud for guys like Essa and DMN, and a reputation as a cheater you earned from once speaking outside of the game, have left you deservingly enough one of the easier people to lynch on the board.

Now, that the cube is being invaded and people are dying, you see the chance to redeem yourself from your early mistake of cheating, by... Cheating some more.

Each night you may pm me (i.e. The Mod) with the name of a player, and you will contact them on MSN, finding out exactly who they are, in exchange you'll give them your own role, but be warned, they may not take kindly your violation of the rules.

You win, when all threats to the cube are eliminated.

Mod Note: 25% chance of the targeted player receiving a pm that gives the player's role as Pleatherface, Individually Aligned Dirty Cheater.

04. SeanDMan (Theme Undecided)

You are The Damons, Independently Aligned Family Of Gunslingers, Shiv Wielders, Bludgeoners, And Otherwise Not Nice People.

You are the myriad murdering creations of Sean Damon, writer of some of EWB's most demented, morally inhibited, vengeful, bloodthirsty inhuman monsters ever to grace the Diary Cube. Regardless of their setting or motivation, all members of the Damon family are excellently efficient killers, and no matter how you go about your business, you always get the job done.

You are a Serial Killer. Each night, you may PM me the name of a player. You will then send a member of your family at random to kill that player. Each night you will claim a victim; if the person you choose to attack is protected, you will kill the protector inside. If you yourself are blocked, you will kill the person blocking you.

The following are the members of your family. The methods they use to kill, and the source material from which they are from, are indicated in brackets:

A. Damon (Chainsaw, Desert Eagle) (From Battle Royale 4)

J. Damon (Organ Removal, Chopsticks) (From Battle Royale 2)

Sean Damon (Wade Belak) (From Firesale)

Diktat Damon (Public Beheading) (From El Presidente)

You win the game if you are alive when any faction reaches their endgame win conditions, or complete five unique kills.

05. LCS (Famous Britons) did not send anything in, and uses his skip by default.

06. Matt (Bands/Artists)

You are -Matt-, EWB-aligned Manchester United hating player who sucks on Left 4 Dead

Remember way back in WWF 1999, and you said that the chances of any 2 players being scum was 51% and somehow tried to use it to justify a lynch... Well now your mathematical percentages are going to come in useful, 3 nights in the game, you may send me a PM and ask for what percentage of the remaining players are threats.

In addition, in each day phase you must refer to Manchester United as scum at least once, it must be somewhat in context and must be reasonably clear you're referring to Man Utd.

Mod notes:

Failure to meet roleposting restriction means vote doesn't count for that day phase and the Threat Count can't be used that night.

07. MPH (MMAfia)

<name>,

You are Mr. Potato Head, EWB-Aligned Ryland Games Moderator.

As an avid Mafia player and as a journalism student, you have an inquisitive nature - you like to know what's going on. As a moderator, you have the ability to know a little bit more about what's going on than the average EWBer.

Each night, you may PM me with the name of another player. You will then see that player's "warn log", giving you the name of anybody else who targetted them with an action on the same night.

However, you feel guilty taking advantage of your Dominion powers without doing something to earn it. You earned your reputation (and modship) by being happy and helpful, and you must continue that here. At least once each day, you must make a post answering a question from another player with nothing more than a link to a previous post (although it does not need to be from the same thread, it must answer the question) and a :) smiley. Should you fail to do this, you will lose your night ability for the following night.

You win when all threats to EWB have been eliminated.

Toffee (Attitude Era) has elected to skip this round.

09. TEVOL (UNTHEMED) did not send anything in, and so skips this round by default.

10. FD (Disney Channel Originals)

You are FlatDoughnut, Diary Dome-Aligned Writer With Worse Impulse Control Than The Average Psychotic

What with you taking DMN's spot as diaryhopper extraordinaire, you seem to have the attention span of...

...

Where was I?

:shifty:

You get the idea.

Thankfully, somewhere along the line you've had a half-decent idea or two. You've dropped them almost as soon as you started them but they were good ideas all the same... and even more thankfully, you've brought some of those ideas with you to help in the latest battle between the Dome and the Cube. Of course, you can only use each ability once each because you'll no doubt get bored of them afterwards.

You can;

-use the CHIKARA Special during any day phase to auto-lynch any target.

-send retired WWF Champion Mick Foley out into the night. He'll lock your chosen target in his boiler room and stop them from acting.

-power the spirit of Pro Wrestling SUNSHINE and look over a previous night and resurrect a chosen player.

-lend your Create-A-Wrestler mask to any player in the game and protect them from all night actions.

-have a chat with Vince McMahon and the rest of the WWE Board during the night to find out the number of threats left to the Diary Dome.

You win when all threats to the Dome have been eliminated.

11. DFF (Science Fiction)

Just a quick note - this is a deliberately quite gimmicky role as that's the game I was aiming toward. If you'd like a more traditional-slanted role, just let me know. :)

You are DFF/WFS, Dragon Metal aligned semi-lurking member from the Steel City.

There is a threat to EWB and you and your Dragon Metal team mate Farmer Reil have vowed to take a stand against them - as such you may communicate with him outside of the game thread.

You have a collection of abilities, each linked to a previous incarnation of your username. Each of these are one-shot and are to be used at night, unless stated otherwise stated. In the case of night actions, you may only use 1 per night in total.

Kid Britain - Ah, the name of your active e-fed character/booker when you joined.

If selected, you may become an e-fed booker for the night. You select two players to have an e-fed match with whacky stipulations (all of which is rather aesthetic). In reality, the two will be pitched against each other and a coin tossed. Heads, player 1 wins. Tails player 2 wins. The loser dies.

Preacher Britain - Based off the Garth Ennis comic, Preacher.

If selected, then you may use Preacher's 'Word of God' ability to ask them exactly who they are, and their own alignment. This is a perfect investigation and cannot be altered or skewed.

Dragon-F'n-Force - The extreme power metal band.

One of your favourite bands, you blindly love them despite you really knowing that they wank their guitars a little too much.

If selected, you will count the number of people not windmilling to Through The Fire and The Flames at the end of the night. After all, only scummy people hate Dragonforce.

This particular ability may be used each night.

Kerr Avon - The character from iconic series Blake's 7.

Once, in the day thread, you may quote part of the infamous final speech between him and Blake.

"Blake... is this true?..." followed by a quote you select from a player from any part in that current DAY PHASE..

If the player has lied in any way, you will kill them on the spot - not waiting to listen for their answer.

However, due to your knack for missing entire phases due to being busy, you have a 25% chance of any action failing due to you missing the deadline.

You win when all threats to EWB are dead.

12. oldskool (MGS):

You are oldskool, Individual aligned Original Bad Guy. The mafia doesn't want you due to your propensity to defend a teammate to the death (of both of you, more often than not), and the town doesn't want you due to how infrequently you're targeted at night. Hence you're out for yourself in this game, and your goal is the same as everyone else: survive.

You have no abilities.

You win by surviving to endgame, regardless of who wins.

13. woc (Summer Blockbusters)

You are wrathofcarnage, EWB-Aligned Player Who Reads Way Too Much Into Role PMs.

You have gotten yourself mod-killed and misinterpreted the hell out of roles that have been given to you before.

If you use any of the words contained in this role PM in a post, you will be mod-killed.

You win when all threats to EWB are eliminated. Enjoy!

Furthermore, *ahem* Am, is, are, was, were, be, being, been, do, does, did, have, has, had, may, might, must, can, could, shall, should, will, would.

Good luck!

14. Marcos (The Cube's Greatest Characters)

You are Marcos, Individual Aligned Long Walker.

Having been described as being the shining light of all solo diaries within the Cube, you pride yourself in recollecting the fame of The Long Walk and also mentioning it every time something occurs within the Cube. It is to you what the World Cup was to LS, and what Battle Royale III was to Kaney, however, boasting about such things is never a bad thing.

However, things have taken a turn for the worse within the Cube these days, with Mafia diaries now becoming the main feature of attraction within the Cube and this has annoyed you no end. Therefore each night you may PM me with the name of two fellow players and they will each get a warning. Three warnings for a single person and they will be killed.

You win when you are the last man standing.

15. Norro (Famous Websites)

You are The Mask of Norro, EWB Aligned Global Mod, Final Solution, Pokemon Master, Wizard of Words, Poignant Cowboy, Webcomic Kid, Supreme Superhuman Machine, Demon Leader of the Masked Brigade, Diary Cube Prime Minister and Master of the TL;DR. You've had a long, storied journey in the Diary Cube... a very long, very storied journey, and not in the way that most people would be proud of. You've worked hard since you first debuted on the scene of EWB as a graphic designer, but inevitably your passion for writing drew you into the Cube where, in the end, you've made your name.

Or, rather, your many names.

Juggling around your multiple personalities and gimmicks on EWB has become incredibly tiresome for you, however... and with the internet raging war against each other, you'll have to use your own abilities to stand up with your fellow EWBers, and prove The Battleground's dominance on the internet forum scene. Indeed, a man with multiple personality and gimmick disorder has no place fighting on the front-lines... so you'll have to painfully abandon the ways of your past, and stick with one way of living from this point forward. The following are your gimmicks, only one of which you may choose to follow from now on.

You must choose one gimmick before the end of Night One, or one will be randomly selected for you.

1. Global Mod

2. The Final Solution

3. The Pokemon Master

4. Wizard of Words

5. Poignant Cowboy

6. Webcomic Kid

7. Supreme Superhuman Machine

8. Demon Leader of the Masked Brigade

9. Diary Cube Prime Minister

10. Master of the TL;DR.

Your nightly ability will be determined by your decision on a gimmick. During Night One, you will have no abilities, and may only select your gimmick.

You win when EWB outnumbers the internet and any other threats that dare oppose it.

Mod Notes:

The following abilities are tied to each gimmick:

1. Global Mod: Lynch-proof

2. The Final Solution: Bulletproof

3. The Pokemon Master: Copycat

4. Wizard of Words: Post Restriction (Must type a set # of words)

5. Poignant Cowboy: Vigilante

6. Webcomic Kid: Bodyguard

7. Supreme Superhuman Machine: Investigator

8. Demon Leader of the Masked Brigade: Roleblocker

9. Diary Cube Prime Minister: Double-Vote

10. Master of the TL;DR.: Lynch Veto (Too Long, Didn't Lynch)

16. Ace (EWB Members)

You are The Ace, Game Cube Aligned Scrubs Fan With a Dark Past

From the very beginning of Mafia's in the Cube, you have been there. For a while in fact, you didn't miss a solitary game. But even from the start, your adherence to the rules of mafia was limited at best and on a few occasions you found yourself thrown out of games for cheating, and lets not forget your 'attempts' to run a mafia. However, your cheating ways are often overlooked, as most people remember you for your love of Scrubs, and you've never missed out on a chance to remind people of your Martyring at the ends of JPI and II. You've become used to saving people, and so now that the Game Cube is in danger, your going to do what you do best.

Each night you may PM me the name of a single player. That player shall be immune from death for that night. However, due to your cheating past, you are not trusted amongst the Game Cube faithful, and should you be investigated, you shall turn up as scum.

You win when all threats to The Game Cube are eliminated.

MOD NOTE: Player shall appear as The Ace, EWB Originals Mafia Cheater with No Shame

Also, there is a 25% chance that should Ace's target be targeted for death when he chooses to save them, Ace will Martyr himself and save his target, as well as kill the attacker

17. The Hypnosis (Wrestling)

You are The Hypnosis: Nobody Aligned Lover of Sousa, That Nobody Knows Because You Are A No-one

Who are yo- Oh yeah, you are that one guy that Sousa told could have a reserved spot in his next mafia, and because you are so young and hormonal, you have instantly fell in love with him, but no-one knows who you are. But being totally unknown has its advantages. Because no-one has ever seen your potential, you are often overlooked as any kind of a threat, so every other night you are bulletproof, but here comes the drawback. If you are targeted on a night when you are bulletproof, you will lose your bulletproofness, because you have obviously become a threat.

Also, because of your love of Sousa, you are on a search for him. Each night you send in a name of who you think is Sousa, if you are successful, you will attempt to charm him, and if successful, you both win the game, however, if you fail to charm him, you will kill yourself the following night phase. To search for Sousa send this in each night you wish to:

Find Sousa: (Players Name)

But if someone kills Sousa before you can find him, you will either try to avenge his death, or become emotionally unstable and commit suicide.

You win once you have found Sousa and convinced him to love you forever.

Mod Note: Sousa will have the choice to go with The Hypnosis, and win the game or reject him, and continue with his original mission. Flip of coin will decide action if Sousa dies. Also, the win condition here is for the original role: searching for Sousa, the win condition would change once the situation arises, such as Sousa being killed.

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Round 2: Nerfing The Investigator

We in EWB have often complained about people sitting around waiting for investigators to serve them scum on a silver platter. So for our next challenge, I want you to come with an investigator with some sort of drawback that limits his reliability. Here's the catch: no paranoid, naive, or random cops. Investigations should remain 100% accurate. You are free to tack on any additional drawbacks or abilities that you wish.

Also, your selected themes are in play this round. Get to it.

You have 48 hours to PM me your roles.

Judges have 24 hours to rate each role on a score of 1 to 10.

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I'm not a huge fan of Norro, FD or DFF's personally because it seems like waaaaayyyy too many abilities for one person. Shit, I thought having 3 one-offs in CHIKARA 3 was kinda stretching it.

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RW's Round One Scores:

Right, let's do this in ascending order....:

3 points - SeanDMan - I really don't like this role. An unstoppable SK who wins with 5 unique kills, and trumps protecters & roleblockers? Feels very overpowered to me, almost takes the challenge out of being the SK

4 points - Ruki - A seeker role based on finding another townie.

5 points - FD - Just a standard multiple ability role, though references at least make sense.

5 points - oldskool - Indi Survivor. Good luck with that after Golden City Renaissance. :shifty:

5 points - The Hypnosis: - Another seeker role, but the additional consequence at least pushes it above Ruki's

6 points - wrathofcarnage: - Nice idea in principle, but almost completely unworkable for someone to play the game with

6 points - Norro - Again, multiple role, but player has to pick one role before the game starts. Not too bad.

7 points - Sousa: - Nice take on the conman role, especially with the con remaining at death until Sousa's gone.

7 points - -Matt- - Nice use of the 51% joke, and I like linking the roleposting requirement to the ability use

7 points - DFF - Scores highly for the innovative implementation of the lie detector - namely killing the chosen player if any part of their statement is false. Makes for a very interesting dynamic.

8 points - Ace - Interesting combination of the protector & miller roles. Would be interesting to see how this would play out.

8 points - Pleatherface - I like the idea that the investigator outs himself to the investigatee, with an element of risk

9 points - Marcos - I really like this idea - it's a slow-burn Serial Killer, could really make a game intriguing.

10 points - MPH - A unique roleposting requirement that is nicely linked to MPH's reputation. Could be good fun.

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HEY EVERYONE LET'S GIVE OURSELVES THE MOST AWESOME ROLES EVER BECAUSE WE RULE :D

I HAVE A KILL AND A THREAT CHECK AND A ROLEBLOCK AND ALSO I CAN DO THIS. Who needs a town when you'd have these roles carrying them?

Personally, my favourites are oldskool, MPH & Sousa. Simple and to the point.

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TL, DR

As is probably obvious from this I’ve highly valued originality and I don’t really care about presentation/flavour all that much. Practicality only factors into things if I think the players would riot if you put this into the game. Being hugely overpowered in itself doesn’t matter too much. I’m also not really interested in posting restrictions if they don’t specifically add something to the game. They’re flavour and nothing more, in most cases. What's the point of a role restriction that makes it blatantly obvious who you are after a day? I don't get it. There should at least be some mystery to them.

If Zan thinks I type a lot then god-damn that’s what I’ll do. At least each bit will probably be read by the person involved.

01. Sousa (JP Sousa Is Your Daddy, Dungeon of Dome-Aligned Multi-Account Troublemaker and Noted WCW Encyclopedia)

Breakdown: A very specific conman role where all targets appear as part of the Secret Cult of Sousa Multis.

Originality: Compared to the rest of the roles in this round, it’s definitely original. We’ve seen a similar thing in Inquisition, but I like the fact that the alignment is directly linked to the role. So if the holder of this character is outed, the value of the cons decreases.

Practicality: Totally feasible as a role in most games, even ones that aren’t incredibly complicated. The very strong advantage of creating a false alignment through cons that last after death is offset by the fact that it directly implicates the player doing it. The fact that I hate death millers is the only thing that counts against this :shifty:

Fun to Play As: This would definitely be fun to play as and there would be serious strategy involved in picking your targets. I get the feeling that if you played well and picked your targets correctly there’s be a great feeling of glee as you saw the town going in totally the wrong direction.

Presentation/Flavour: Very good. Included a picture and has clearly put this in the context of a believable game.

Score: 8/10

*****

02. Ruki (Ruki, Town-Aligned, Master Of The Meltdown Who Is Trying To Stop Melting Down.)

Breakdown: Seeker/5 vote Emo-Bomb(with the latter transferring to the other role after victory.)

Originality: It’s definitely original. I don’t think I’ve come across Emo-Bombs before, let alone Seeker Emo-Bombs that transfer their abilities.

Practicality: I don’t like Seeker roles and I particularly don’t like town-aligned Seeker roles. If you were given this ability, what would you be doing – trying to find scum or desperately trying to find Ace so you could kill him and win ASAP? If it's the former you're town, if it's the latter you're indy. I don’t think anyone who gets this role would really prioritise finding scum. Since they leave the game when they fulfil their condition that inherently harms the town in terms of their numbers. This all assumes Ace is scum; if he’s town, then it’s even worse.

Fun to Play As: Probably would be fun to play as if you try something clever to draw out Ace, but depending on who you are the 5 vote limit might be a pretty big worry.

Presentation/Flavour: Self-deprecating humour gets a thumbs up.

Score: 5/10

*****

03. Pleatherface (Pleatherface, Mafia Cube Aligned Dirty Cheater)

Breakdown: Investigator that reveals his role to his target (with 25% chance of appearing as scum)

Originality: I really, really like this role. Usually, investigators prioritise going after scum. This kind of investigator would probably have an incentive to go after townies to begin with, to establish some credibility. If he hits scum (and comes up town) then he’s probably getting night-killed. That means it’s a worthy sacrifice.

Practicality: I think this would work, but there are a few dangers. What if over the first few days he establishes a group of 2/3 townies who know who he is and back him up? Even if a townie gets a scum result from him they’d be over-ruled by other townies who can back him up. Added to which, people don’t tend to trust nightly PMs announcing player alignments – even an indy result might be dismissed as gossip. That would be the main danger, I think – establishing a group of mason townies early in the game. I think the % chance of coming up scum should possibly be increased.

Fun to Play As: I’d like playing as this role. You’ve got to decide whether to target someone scummy or someone townie, so there are strategic options.

Presentation/Flavour: YOU DIDN’T BOLD THE ROLE TITLE :@ Nah, not amazing, but I don’t really care.

Score: 8/10

*****

04. SDM (The Damons, Independently Aligned Family Of Gunslingers, Shiv Wielders, Bludgeoners, And Otherwise Not Nice People.)

Breakdown: Unstoppable SK with a win condition of 5 unique kills.

Originality: Haven’t seen this specific role, but it’s a combination of familiar elements.

Practicality: Not practical, I don’t think – it’s far too overpowered and I think would win the majority of games. Barring investigation, you basically pick the lowest reputation players one after the other and wait for victory. Don’t really see how it adds strategy and the fact that it totally negates protectors and roleblockers punishes town players for having good instincts.

Fun to Play As: Damn straight it would be, you’d feel godlike

Presentation/Flavour: Very good for putting in the different kill methods, but that seems superficial and not really necessary to the game.

Score: 4/10

*****

06. -Matt- (-Matt-, EWB-aligned Manchester United hating player who sucks on Left 4 Dead)

Breakdown: 3-use threat count with posting restriction.

Originality: Not massively original because we’ve seen limited use threat counts before and posting restrictions just aren’t crucial to the role design. OK, I get it, you have to mention Man Utd so everyone in the game will know who you are after a day. What’s the point? Just force him to say ‘I am Matt’ every day, it’s the same thing.

Practicality: Completely practical. Threat counts that can be used every night are possibly a little overpowered, but if you only get one or two uses they’re treated like gold dust. This would be particularly useful in a game with a cult or multiple turncoats.

Fun to Play As: Probably would be. I’ve never been a threat count before, so I don’t know how great it is. You probably use it once on the first night to calibrate it and then again after a few mafia are dead. I dunno, I think it’s one of those roles that’s important for the town but not amazing super-fun to play as.

Presentation/Flavour: Again, self-deprecating humour rooted in 51% goodness, so I approve.

Score: 6/10

*****

07. MPH (Mr. Potato Head, EWB-Aligned Ryland Games Moderator)

Breakdown: Watcher role with a post restriction.

Originality: The watcher part isn’t massively original, but the post restriction definitely is.

Practicality: Totally practical. Watchers are really important in large games because you don’t want to have only a single investigator and paranoid/naïve/insane cops are a little irritating. Watchers/Trackers are a nice half-way house between putting in a second cop or a flawed one. I’m not sure how the post restriction would work. Would it be really obvious the player had the MPH role? I tend to think it would be after a day or two, which doesn’t really seem to add much to the game.

Fun to Play As: Definitely would be. All kinds of investigators are great fun and trying to be sly with your requirement would be an interesting challenge.

Presentation/Flavour: Well structured, it’s a perfectly believable mafia role.

Score: 7/10

*****

10. FD (FlatDoughnut, Diary Dome-Aligned Writer With Worse Impulse Control Than The Average Psychotic)

Breakdown: Mega-powered multi-role.

Originality: I dunno whether to describe this as original or not. Clearly, this collection of powers hasn’t been seen before, but multi-roles are totally familiar.

Practicality: Not practical at all and if you had this in a game the players would riot. Look at the response to jesusmonkey. If the player had a chance to use more than a couple of these powers it would be widely seen as overpowered. An autolynch, a resurrection and a ‘protect from all powers’ ability? Too much. The issue isn’t balance between town and scum, it’s between the FD role and everyone else. The course of the game would be too reliant on how one person played.

Fun to Play As: Holy shit, you’d cream yourself.

Presentation/Flavour: Good. Properly explained and thought out.

Score: 4/10

*****

11. DFF/WFS (DFF/WFS, Dragon Metal aligned semi-lurking member from the Steel City)

Breakdown: Slightly-less-mega-powered multi-role.

Originality: I mentioned above that multi-roles aren’t original and that holds true here. However, this role’s getting more credit because I really like the take on the lie detector role – that a lying player will be instantly killed. That means you have to be careful with who you test. If you can see circumstances that might make a townie lie, then you need to be wary of them.

Practicality: I definitely think this one is more practical than the last. One-time threat count and one-time investigation aren’t really gamebreakers and the quasi-nightkill isn’t crippling either because you have to pick two valid scummy targets. The lie detector kill might be too much, but unless the target’s lying it’s really not all that significant.

Fun to Play As: Yes, I think it would be (as most multi-roles are.) You aren’t re-using the same ability each night so you have loads of options.

Presentation/Flavour: Mention of Blake’s 7 :w00t: Mention of my name :w00t: Plus points

Score: 7/10

*****

12. oldskool (oldskool, Individual aligned Original Bad Guy)

Breakdown: Indy Survivor

Originality: Not really original at all, the exact role has been seen in multiple games.

Practicality: Completely practical and a tried and tested ability that won’t break the game.

Fun to Play As: I’ve never played as this role, but I imagine there’d be some frustration with being an indy with no specific purpose or abilities. To counter that, you’d definitely have some interesting defence to make if you get outed.

Presentation/Flavour: Pretty basic.

Score: 4/10

*****

13. WoC (wrathofcarnage, EWB-Aligned Player Who Reads Way Too Much Into Role PMs)

Breakdown: Role restricted townie.

Originality: I’ve never seen a role requirement as strict this.

Practicality: I’ve never seen a role requirement as strict this. What’s the point? What does this really add to the game apart from pissing off one of your players to a ridiculous degree? I think there’s a good chance whoever got this role would quit immediately. You’ve given someone the townie win condition of removing scum and totally removed any ability to communicate in-thread. It’s anti-strategic.

Fun to Play As: Not at all.

Presentation/Flavour: Perfectly fine, rooted in something that’s topical.

Score: 2/10

*****

14. Marcos (Marcos, Individual Aligned Long Walker.)

Breakdown: Time-delayed modified SK.

Originality: I really, really like this role and I think it’s genuinely original. The idea is that you’re a SK but you can’t kill anyone at all for the first couple of nights, and there’s a ‘delayed reaction’ element to how you pick. If an investigator outs themselves, it’s probably going to be a couple of nights before you can take them our.

Practicality: Very practical but perhaps a little underpowered. I think you’d have a hard time winning as this role simply because you can’t freely pick your targets. This is somewhat balanced out by the fact that you can potentially kill two people in one night if you’ve planned properly.

Fun to Play As: Aw hell yes. I’d really like to play as this role because it has elements of SK and investigator – you’ve got to plan really far in advance.

Presentation/Flavour: Just a normal PM, but I don’t care.

Score: 9/10

*****

15. Norro (The Mask of Norro, EWB Aligned Global Mod, Final Solution, Pokemon Master, Wizard of Words, Poignant Cowboy, Webcomic Kid, Supreme Superhuman Machine, Demon Leader of the Masked Brigade, Diary Cube Prime Minister and Master of the TL;DR)

Breakdown: Russian Roulette Role – pick one ability pre-game that lasts for the duration.

Originality: Again, this fits into the same bracket as the multi-roles above. We’ve seen this kind of role before, but not with this precise set of abilities. The only thing that counts against this is that once the first night has passed it’s really just a case of the player having a single, very familiar ability.

Practicality: Definitely practical, I think. None of the individual abilities is overpowered and the only issue would be whether picking a specific one would overpower the town as a whole (for example, picking Bulletproof when there’s another Bulletproof townie.) The fact that the majority of the roles are pro-town helps this since there isn’t a massive swing (if, for example, ‘Miller’ and ‘Vigilante’ were the only two options.)

Fun to Play As: It probably would be, since there are mostly good, solid roles up for grabs. I like the fact that it’s possible to get an idea of what you’re picking from the titles you’re choosing from, it stops it from being just a case of pot luck.

Presentation/Flavour: Excellent. Lot of work and planning has gone into it.

Score: 6/10

*****

16. The Ace, Game Cube Aligned Scrubs Fan With a Dark Past

Breakdown: Miller Protector with 25% chance of suicide bombing the attacker.

Originality: I can’t actually think of a single time I’ve come across this role, so it’s definitely original.

Practicality: Can’t see any problems with this in terms of balance. In terms of the town/scum balance it’s slightly less pro-town than a normal protector because of the likelihood of the character getting lynched. The martyrdom aspect is interesting

Fun to Play As: I think it would be. Depending on the context of the game you’d be desperately trying to prove yourself as town by blocking kills. Unfortunately, you’re probably going to get lynched if you’re investigated because the town won’t believe you’re really a protector without good reason. They’ll probably assume it’s a last gasp attempt to protect yourself.

Presentation/Flavour: Perfectly fine, I’m really struggling to pretend I care about this category now :/

Score: 7/10

*****

17. The Hypnosis: Nobody Aligned Lover of Sousa, That Nobody Knows Because You Are A No-one

Breakdown: One-use bulletproofness (alternate night only.) Seeker.

Originality: It’s definitely original, but I don’t quiet feel like we’ve got enough of the details here. What alignment is he supposed to be, Indy? What alignment is Sousa? What is Sousa’s win condition? What does Hypnosis’ win condition change to if Sousa dies? Why wouldn’t Sousa pick to win the game if given the option? A lot of questions here.

Practicality: I’m not entirely sure how this role works so I can’t really tell if it’s practical or not. I’m inherently distrusting of Seeker roles, particularly when the target also wins the game. What’s the Sousa role done to deserve victory if Hypnosis finds him? Absolutely nothing.

Fun to Play As: Probably, but with most of these Seeker roles it tends to involve waiting for your target to out himself and/or randomly guessing who they are.

Presentation/Flavour: Yes, this was indeed presented with flavour.

Score: 5/10

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