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The Place Where Fallout Purists Whine


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Literally. Fallout: New Vegas includes a "hardcore" mode where characters will be required to drink water to stay alive, ammo will have weight that needs to be managed, healing isn't an instant process and other details that will force players to pay much closer attention to detail in order to stay alive.

That just sold the game for me right there, nevermind anything else.

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I never played the first or second Fallout, just the third, but I have been reading about New Vegas and it seems ridiculous. I want to see some good life form this time around though.

Wow, just wow. Look what you've done Bethesda, with you horrid game! :crying:

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Literally. Fallout: New Vegas includes a "hardcore" mode where characters will be required to drink water to stay alive, ammo will have weight that needs to be managed, healing isn't an instant process and other details that will force players to pay much closer attention to detail in order to stay alive.

That just sold the game for me right there, nevermind anything else.

I like the idea, but unless they alter the engine and the gunplay to make it easier to shoot when not in VATs.. I'mma going to be pissed.

I want to see my enemies actually effected by what I shoot them with and not just reactions to their limbs getting damaged all the way. It's pissy to shoot something and watch.. it still come barreling towards you, or shooting with perfect aim. It's the same with all games on that engine I guess, but it's still a piss off.

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I never played the first or second Fallout, just the third, but I have been reading about New Vegas and it seems ridiculous. I want to see some good life form this time around though.

Wow, just wow. Look what you've done Bethesda, with you horrid game! :crying:

Bethesda's target audience is fun.

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I can't be arsed to read anything else in the thread but I'm a Fallout purist and I like to whine.

What are we whining about Sean?

I'm not entirely sure; there is probably something, but so far, everything from New Vegas looks pretty good to me. But then after Mothership Zeta they'd have to drop a radioactive shit on my head to offen me any more than they already have, so it might just be that my standards are too low.

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  • 2 weeks later...
Aside from a cursory description of the game's premise on its official website, we've heard very little about Fallout: New Vegas. Today, friends, that changes, with a USA Today feature that reveals the game's protagonist as a shot and left-to-die package delivery boy who finds himself in Sin City "and the surrounding area" in 2280. "You were a courier, and you were obviously carrying something that somebody wanted," Bethesda Softworks' Pete Hines says of the player's character. "Part of the story is finding out what you had and what they took."

Hines additionally insists New Vegas will "feel" far different from 2008's Fallout 3 through one key aspect: the setting. "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."

Perhaps unsurprisingly, Hines also notes that the New Vegas will "take you hundreds of hours to explore every nook and cranny" -- not unlike the 2008 iteration of the Fallout franchise. We'd be straight lying if we said we weren't unbelievably ready to invest that time in more of the Fallout universe this fall, even after all of last year's DLC.

It'll be interesting to see a more full and busy location for once, but I'm sure they'll fit a desolated wasteland in there somewhere.

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..I thought the idea was there were multiple places you could start from, like Dragon Age Origins. I specifically remember reading that one of the options was a Chinese operative.

I was thinking that too. Maybe this is another opening....or the other story was bogus.

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Aside from a cursory description of the game's premise on its official website, we've heard very little about Fallout: New Vegas. Today, friends, that changes, with a USA Today feature that reveals the game's protagonist as a shot and left-to-die package delivery boy who finds himself in Sin City "and the surrounding area" in 2280. "You were a courier, and you were obviously carrying something that somebody wanted," Bethesda Softworks' Pete Hines says of the player's character. "Part of the story is finding out what you had and what they took."

Hines additionally insists New Vegas will "feel" far different from 2008's Fallout 3 through one key aspect: the setting. "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."

Perhaps unsurprisingly, Hines also notes that the New Vegas will "take you hundreds of hours to explore every nook and cranny" -- not unlike the 2008 iteration of the Fallout franchise. We'd be straight lying if we said we weren't unbelievably ready to invest that time in more of the Fallout universe this fall, even after all of last year's DLC.

It'll be interesting to see a more full and busy location for once, but I'm sure they'll fit a desolated wasteland in there somewhere.

It's Nevada, how hard can it be? :P

I'm confused though. How involved is Bethesda in this project? I was under the impression that Obsidian was developing the game, which I suppose is really one of the major draws for me, given their willingness to put out some of the more 'intelligent' games, at least story and morality-wise (the NWN2 expansion, KOTOR2 [and by extension, Planescape: Torment, GREATEST RPG OF ALL TIME]). Then again, Bethesda went from the the subtlety of Morrowind to the in-your-faceness of Oblivion, so I guess anything is possible.

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Bethesda is the domestic publisher, but retain creative control and such. Supposedly Obsidian had more or less a free hand though.

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This probably won't interest anyone with a soul, and it's very NSFW, but an unpublished piece of Fallout 2 concept art has inspired a small NMA meme.

http://nma-fallout.com/forum/album_cat.php?cat_id=131&sort_method=pic_time&sort_order=DESC&start=0

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I never played the first or second Fallout, just the third, but I have been reading about New Vegas and it seems ridiculous. I want to see some good life form this time around though.

Wow, just wow. Look what you've done Bethesda, with you horrid game! :crying:

:huh: What? I was vague in my initial post, but I'm not sure what you mean either. I more so meant that I would have liked to see life forms that regenerate as the games storyline progressed.

I doubt spoilers are still needed but:

For example, when the water project completes and Aqua Pura comes about it would have been cool to see trees form that were watered using the Pura. Stuff like that: life forms.

Fallout 3 is awesome, it's basically all I play anymore, but can't I state what I'd like to see in the New Vegas? Oh, and by "ridiculous" I mean in a good, everyday term of usage, way.

Edited by Gene Kiniski
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  • 4 weeks later...

I was making a not-so-serious comment about how you had New Vegas and ridicolous in the same sentence as the makers of Fallout 1 and 2, the only Fallout games, are helping the New Vegas project along where as in Future Oblivion Game only had Bethesda and their evil team of evil lawyers of evil.

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  • 3 weeks later...

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