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The Place Where Fallout Purists Whine


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The boss at NMA, the big Fallout fansite, said it best: the first bit is meh, but when it opens up, it really opens up. There are so many different pieces to the endgame puzzle and you start piecing it together the minute you get to The Strip.

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Anyone have the Wild Wasteland perk? I was wandering around and climbed a ridge covered with gekkos. After I killed them all, theres a strange alert on the screen with PipBoy looking baffled and saying "...". So I carry on and in the middle of the mountain, theres a dead guy next to a table with four large orange balls and five ace of clubs cards next to a camera. No idea what thats all about >_>

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Twice now, I go into the casino and try to equip my frag grenades and it freezes on me :(

Edit: SPOILERS! About The House Always Wins

Shit! I was trying to play both the NCR/Mr. House, eventually letting the NCR win......but I went too far with Mr. House, and the NCR hates me now......now I gotta destroy the Brotherhood. Or Mr. House....

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My end game plans have been made.....

I've killed Mr. House, the creepy 200 year old bastard. Yes Man is now in Mr. House's spot, and I am gonna go protect the president (even though the NCR hates me).

I am going to own Vegas! :angry:

Although this might have suited my evil game better....my evil character can side with Salad Legion.

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Anyone have the Wild Wasteland perk? I was wandering around and climbed a ridge covered with gekkos. After I killed them all, theres a strange alert on the screen with PipBoy looking baffled and saying "...". So I carry on and in the middle of the mountain, theres a dead guy next to a table with four large orange balls and five ace of clubs cards next to a camera. No idea what thats all about >_>

Ghoul version of Criss Angel killed the guy for being a shitty street magician?

Also, on Sloan (Not really spoilers, just a handy solution):

Boone comes in REALLY handy when taking care of the Deathclaws. Get him, get a sniper rifle. ED-E can also be helpful; I find the two combined are an amazing combination for sharpshooters. Anyway, get a Sniper Rifle and an assload of .308 AP rounds. Have plenty of jet and turbo handy just in case, and slowly but surely go from Sloan to the quarry (which is almost directly west of Black Mountain) picking off one Deathclaw at a time.

You don't need Boone or ED-E, really. They just help you get a better idea of where the Claws are.

Other tips (Kinda spoiler):

The Thorn is a decent XP farm if you're only a couple hundred XP from leveling, but unless they fixed in it the patch, don't bet on other fights, just be a fighter.

OH! And do the talent scount mission by talking to Tommy Torini in the Tops' showroom. Lonesome Drifter gives you a unique .44 Magnum that may or may not have belonged to Mysterious Stranger.

Edited by OctoberRavenO
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Anyone have the Wild Wasteland perk?

That's a reference to the Something Awful forums. A group of them tried to make their own RPG, which included a character called Johnny Five Aces and other laughable ideas.

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I took the perk too. Ive come across a few things so far. R.O.U.S. being the best of all. Most of the rest are pretty damn obscure.

The perk comes from the teams at bethesda and obsidian having a little debate. Some wanted wacky shit, some didn't. So they made it a perk. All in all, it will NOT change the game much at all.

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When I first started this I didn't think I was going to really get into it as much as Fallout 3. But I have done so far and loving it.

[The Rocket Place Quest. Can't think of the name of the quest at all. So if you don't wanna be spoiled don't read.]

The ghouls and their plan to leave the wasteland. I don't even know what's going to happen with them. Or how it will turn out. But their idea is soooooo not gonna work.

o_O

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So yeah, ending was good.

I talked Cesar's main dude out of fighting me (you need 100 skill), then the NCR came in and were all "Yay! We love you!!!"

Then I was like "lol, get out. I own this place now, asshole."

I was half tempted to let my robot army kill them all, but I let them leave with their lives.....

I was sad that Veronica died and got a sad part of that slideshow. In the end, I had three dead companions.

Gonna go through and grab a few achievements (Win 30 caravan games, heal 10k with stims/food, get to level 30, explore 125 places) and then start over as an evil bitch.

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Quick question, can you not carry on after the ending? I know you couldn't in Fallout 3 (pre-DLC) but there was good reason for that. Without spoiling anything, obviously, just a yes or no.

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And there it is. I finally hit that moment where you're like "fuck yes this is awesome."

I was heading south from Primm along the Nipton Road to the Mojave Outpost, when I suddenly realise I'm being chased by Radscorpions. I go into VATS and fucking hell, they're armoured to high hell, my peashooters would take forever and I don't want to waste ammo, so I turn and run. I finally approach a gas station, and climb ontop of a rusted out car, and suddenly theres four of the fucking radscorpions. What the fuck. Four of them, clustered around my car, snapping away at me. So I have a look at my inventory and what do I find?

Dynamite. Wheeeeeeee!

One stick of dynamite, chucked into the group of four and BLAM. No more radscorpions.

Fuck yeah.

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Bark Scorpions are easy. Deathclaws, it's just a matter of being prepared.

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Maybe he traveled too far past Sloan somehow?

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