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Smackdown vs Raw 2011


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WWE SmackDown vs. Raw 2011 will boast one of largest rosters in franchise history with more than 70 of today's prominent WWE Superstars and Divas.

Release Date: October 26, 2010

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From Gamespot.com

This year in SVR 2011, every chair shot you take, every table you crash through, and every ladder you leap from will be more like a real physical object than ever before. That's thanks to a new physics system that looks to affect objects in all match types across the game but will have the most powerful impact in the TLC (Tables, Ladders, and Chairs) matches. If you've ever seen one, you know it's one of the most exciting match types the WWE has to offer, where both Superstars in the ring have an arsenal of--you guessed it--tables, ladders, and steel chairs at their disposal. How the wrestlers use those objects is up to them--from the direct approach of bashing one another with whatever is at hand, to more complex architectural violence, such as leaning one ladder against another for use as a launching ramp, or stacking tables on top of one another…for no other reason than it looks cool when a body crashes through it.

If you've seen it happen in a TLC match in WWE programming, chances are you'll be able to replicate it, or something very close to it, in SVR 2011. Let's talk tables first. In previous games, sending a body flying through a table was typically an all-or-nothing affair: you either hit the table and it collapsed, or you grazed it and nothing happened at all. In SVR 2011, where you hit the table will matter, and tables will break in different ways--one side might collapse after a leg folds in, for example, or you can break a table completely and it will shatter into pieces (with those fragments remaining as real objects in the ring for a limited time before disappearing).

Ladders, too, will bend and break depending on where they are impacted. As with any object in TLC matches, you pick up a ladder by pressing the A button (on the Xbox 360 controller), and you can then move it around the ring to line it up as you see fit. This is especially important when using ladders and tables for more complex stunts--such as leaning a ladder against another ladder. During our demo, we watched as Randy Orton (fighting against the Undertaker) leaned one ladder against another and then used it as a ramp, which he ran up before leaping out of the ring altogether and landing on top of Taker. You'll also be able to lean ladders against the ring apron, in the corners, and so on. Finally, chairs are still effective for a quick attitude adjustment on your opponent, and, new for this year, you'll be able to do things like toss a chair at an opponent for some added long-distance damage.

Producers said that while you'll have access to unlimited amount of tables during a match, you'll only be able to have a maximum of four tables in play at any given time. As mentioned previously, destroyed objects will eventually disappear, in order to preserve memory, but while fragments exist in the ring, they are considered solid objects and will move around if they are jostled by wrestlers. From a control standpoint, the developers at THQ and Yuke's are aiming to give you more control over how you position your opponent in the ring to take advantage of all this destruction. For example, when you pick up an opponent and are preparing to slam him into a ladder or table, you'll be able to move your controller Superstar in any direction before finishing off the move.

All objects in SVR 2011 will benefit from this new physics implementation in the game, from sledgehammers to kendo sticks. We're hoping the new physics will also apply to cars (dynamic vehicular hit-and-runs, please!), but there's no confirmation on that just yet. One other bit about the E3 2010 demo of the game is the roster lineup: In addition to Undertaker and Randy Orton, attendees will be able to choose Chris Jericho or The Miz. Naturally, this is just the start of what THQ has to say about SmackDown! vs. Raw 2011, and we'll be following the game throughout the rest of the year.

And here is a video of the preview done on gamespot, it also shows a preview of WWE All Stars

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Is it just me or is the Rock about to pull some Kinnikuman shit on Cena there?

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The table physics look wretched. In the clip where Jericho suplexes Orton on the table leaning against ringside, the damn thing turns completely around after it breaks. The only thing that's changed is that there isn't a static "table breaks in half" animation.

All-Stars looks like a hoot, though. Reminds me of In Your House.

Edited by Sousa
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Hey, if this game features chokeslams featuring a 30 foot leap in the air, I'm all for it.

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Come on, really? The characters in All-Star being big was already explained by the guy himself. Everything is supposed to be larger than life in the game.

The models still look shitty and disgusting.

Im glad Im not the only one to dislike the new table mechanics. I prefer the static animation rather than the table breaking into pieces from that video. Hopefully it's just a case of it being an early build, but I wouldnt be surprised if that is how it is in the final game.

The new ladder stuff looks/sounds pretty sweet, though.

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Unless there are major additions to Create-a-Story, or they plan on updating more than just the fucking TLC match, I'm skipping this year. There has to be something else, right? Surely after making several important steps forward last year, they can't follow up with "well, here's an improved TLC match," can they?

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