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WWE 2K18


Kyle

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35 minutes ago, Arjen Robben said:

I really feel like at some point they should just cut down on the legends on one of these games. Like, stick with guys like Rock and Austin. But I mean, is anyone really clamoring to play as Larry Zbyszko or Typhoon or Tatsumi Fujinami or Jimmy Garvin at the expense of current guys.

Like I'm about a hundred times more likely to use a James Ellsworth than I am a Larry Zbyszko.

I'd wager you're in the minority. 

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1 hour ago, Arjen Robben said:

I really feel like at some point they should just cut down on the legends on one of these games. Like, stick with guys like Rock and Austin. But I mean, is anyone really clamoring to play as Larry Zbyszko or Typhoon or Tatsumi Fujinami or Jimmy Garvin at the expense of current guys.

Like I'm about a hundred times more likely to use a James Ellsworth than I am a Larry Zbyszko.

That's not really how it works, though. They aren't limited on disk space like they used to be, and at this point, the more likely story is the people left out were because they thought they would be more likely to get purchases as DLC. It's not as if everyone at 2K is sitting at an office thinking 'hmm... do we put in Brian Pillman, or Epico Colon?' There isn't any legends that are in there at the expense of main roster guys :P especially all those ones you listed, as all they would be is ported over from WWE 2K17 so it's not as if putting them in prevented them from putting any new guys in, I imagine.

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How do they even decide who doesn't make the cut this year that was in last year? Like, obviously someone like Austin Aries or Simon Gotch make sense. But why not Arn or Albert or Blake and Murphy? It's not like they've gone anywhere, Blake and Murphy would at least be good to still have for NXT even if they're unchanged from last years game.

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3 minutes ago, Arjen Robben said:

How do they even decide who doesn't make the cut this year that was in last year? Like, obviously someone like Austin Aries or Simon Gotch make sense. But why not Arn or Albert or Blake and Murphy? It's not like they've gone anywhere, Blake and Murphy would at least be good to still have for NXT even if they're unchanged from last years game.

Really, I wish I knew. Blake and Murphy haven't really been used at all in NXT for the last year, so they're essentially completely irrelevant, but then... yeah, if they had everything already, I'm not sure why they were removed. Arn is a crying shame. Albert, although I'm not bothered, is in essence, just as strange as Arn's absence. Albert's still working in WWE today (as is Arn), so there really was no reason to remove him.

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I really thought I wouldn't be buying. I didn't really play much 2K17, but recently have pulled it out. It's been fun. The new roster looks really great, so I miiiight pick it up. If we get any info about what the Career Mode looks like, it might sell me. 

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I wish they would add more legends, or at least give us significant improvements in the creation features (ie, call names, theme music, better servers, more space for downloads). I rarely ever play as modern day guys.

If Universe continues to get the fixes it needs and allow for more customization (and less aggravation like having to recreate tag teams every time you start a new one), then I could see myself maybe doing a modern day universe... but realistically, I'm not enthralled by current WWE and would rather just download a bunch of WCW guys, or New Japan guys, or something.

That said, aside from some weird omissions, the roster is pretty solid this year. I just wish that Rick Martel wasn't the only new legends addition, other than Angle. RVD and Batista from the Cena edition don't really qualify.

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14 minutes ago, BuddyAwesome said:

I'm excited and get these every year no matter what, but wish career would be improved upon. 

I always do my best to get through career mode, but I couldn't finish up this year. It's too much of the same thing over and over again, which, I know we make the joke that it is realistic in that way, but it just doesn't lend to very exciting gameplay. I don't really want to have the same match against the same guy consecutively. There needs to be more variety, more narrative control, branching storylines.

Nothing in Career or Universe should be set. Every storyline in the game should have progression for every possible outcome, and I shouldn't feel the need to shelve the game for a couple of months just because career has been boring me.

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On 9/7/2017 at 06:25, Cymbols said:

No Murphy is a shame, super OP on 17...unless @Jericode is just shit. And I think Niner is just sad we don't have Jack Swagger's awesome theme song in tbh.

Absolutely, Finally get TM-61 and the Iconic Duo in to finally be able to have a full stable of Australians and they take Murphy out. <_<

I get the argument that he's rarely on TV anymore but damn, Tyson Kidd's in there with his broken neck and all.

I guess I'm in the minority but while I might use some of the more recently retired guys I basically never use the other Legends (Unless it was Arn for theme music purposes) not that it matters with disk space basically being a non issue these days.

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On 9/7/2017 at 12:16, Gabriel said:

I wish they would add more legends, or at least give us significant improvements in the creation features (ie, call names, theme music, better servers, more space for downloads). I rarely ever play as modern day guys.

If Universe continues to get the fixes it needs and allow for more customization (and less aggravation like having to recreate tag teams every time you start a new one), then I could see myself maybe doing a modern day universe... but realistically, I'm not enthralled by current WWE and would rather just download a bunch of WCW guys, or New Japan guys, or something.

That said, aside from some weird omissions, the roster is pretty solid this year. I just wish that Rick Martel wasn't the only new legends addition, other than Angle. RVD and Batista from the Cena edition don't really qualify.

It would be fun to do some crazy ass universe with a roster of just assorted dudes. 

Earthquake, Vader, Sami Zayn, Big Bossman, Rick Martell, Scott Dawson, Sheamus, Jack Gallagher,   Jimmy Garvin, and DDP. Fuck yeah.

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I have a Universe set up with RAW, SmackDown and NXT that's basically filled with wrestlers I wanted to play with and randomized what brand and what level guys were at. My NXT ended up being so random - the main event scene is The British Bulldog, Diesel, Kalisto and Tatanka as the good guys, with Baron Corbin, Goldust, Mark Henry and Neville as the bad guys. Midcard scene is Kerry von Erich, Kane, Razor Ramon & Rikishi with the bad guys as Jack Swagger, Bam Bam Bigelow, Stardust and Papa Shango. 

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https://wwe.2k.com/news/entries/wwe-2k18-mycareer

WWE 2K18 MyCareer Details revealed:

mycareer1920.jpg

The goal every year for MyCAREER in WWE 2K is enabling our fans to live out their dreams as WWE Superstars. This is no easy task, as everyone has a different vision for his or her WWE Superstar. We pay close attention to this vision, and at the end of each WWE 2K iteration, we take a long and hard look at what our fans want in future MyCAREER offerings. The two things that stood out most to us following WWE 2K17 were the lack of free-roaming backstage and a shift back to telling a compelling story through self-created WWE Superstars (also known by fans as MyPLAYERs. So for us, those were the goals this year.

Story and Progression

In WWE 2K18, we wanted MyCAREER to focus on a strong story narrative. We felt the addition of backstage could afford us some cool new ways to experience a day in the life of a WWE Superstar. For us to accomplish this, we needed to develop unique and compelling storylines that are no longer shared from Universe Mode so the journeys that MyPLAYERs go through are unique and fresh.

This year, you’ll have two very different paths you can take en route to your own WrestleMania moment (note: you will be able to play past that WrestleMania moment; your story won’t end there). Here are the two paths:

  1. Company Man – Going down the Company Man path means you’re all about helping the general managers (GMs) get what they want out of the roster on any given show. This involves conspiring with the GMs backstage, ambushing other WWE Superstars in the locker room or during their interviews and basically doing whatever it takes to maintain that GM’s power, both in the ring and backstage. The rewards are hefty, though! Continue helping the GM succeed, and you’ll gain access to awesome upgrades, such as the ability to orchestrate a run-in to help you win a match. You can also access Vince McMahon’s office to lobby for match card changes and title rematches.
     
  2. Fan Favorite – Being a Fan Favorite means you don’t play the whole company game and you’re all about putting on the best matches and promos. You have a locker room full of WWE Superstars and Legends backstage. This route involves earning their respect by taking on different match types – night-in and night-out. You’ll also have WWE Superstars test your in-ring aptitude and skills on the microphone, but if you succeed at this, you will earn the whole locker room’s respect – and with that comes some perks. WWE Legends are always backstage during events. If you earn their respect, they’ll start to give you in-ring bonuses for your matches and promos. If you become the complete package – the guy who can walk the walk and talk the talk like Stone Cold Steve Austin or John Cena – you’ll be able to have your own customized WWE Championship or Universal Championship. This honor is only given to the best of the best.

In short, it’s ultimately your choice how your MyPLAYER’s road to WrestleMania will unfold. We definitely put a bunch of twists and turns to make it feel like it’s your own story, and we hope you’ll be surprised by a few of the WWE Superstars and events that will pop up along the way!

Free-Roaming Backstage

This is something fans have wanted for a while, and it’s something we have wanted to do for a while as well. With a MyCAREER laced with storylines that involve both in-ring and out-of-ring action, it made sense to bring a free-roaming backstage into MyCAREER.

We wanted MyCAREER to be experiential this year. We wanted players to spend more time interacting with WWE Superstars and supporting personnel to better experience all their unique personalities. Rather than looking at menus to determine who you should align with or who you want to make your rival, you can simply go talk to them or ambush them backstage. Want an interview with Renee Young? Simply go up to her and ask for an interview. Don’t like the WWE Superstar she’s interviewing? Go up to him during live TV and interrupt that interview.

There will be no shortage of personalities backstage, from WWE Superstars and Legends to GMs, apparel tailors and more. Sometimes the interactions will also present side quests that are separate from the main storylines. Think of them as mini-stories that aren’t as involved or crucial to your Road to WrestleMania. For example, some WWE Superstars might ask you to ambush a rival or go toe to toe with them in a promo.

mycareerthreads.jpg

Updated Promos

Last year, we added promos to MyCAREER for the first time. While we were happy to finally let players get on the microphone, we knew we could deliver more in the second year of designing the promo feature in WWE 2K18. The two clear improvements we set out to accomplish were making WWE Superstars feel more like themselves and improving the scoring system, as it constricted players from telling the promos they wanted to tell.

It was clear that some of the more unique WWE Superstars needed to be represented better when cutting a promo in MyCAREER. WWE Superstars like Undertaker and Enzo Amore come to mind when discussing this. We created nearly 200 new animations – spread across multiple WWE Superstars – to make them feel more like themselves while on the microphone. You’ll notice Shinsuke Nakamura moving in that unique way that he does while talking. Bray Wyatt will fidget maniacally while preaching on the microphone. The New Day will dance their way to the ring instead of walking. We wanted promos against these WWE Superstars with unique personalities to feel very special. We wanted your MyPLAYER to really feel like you’re going face to face with them in a battle of words.

One of the more fun components of promos was the combo system, so we looked to shift scoring to focus on that rather than trying to find the best fan favorite or bad guy answer. Last year’s scoring model was very rigid and made players feel like they had to make choices they didn’t want to make in order to get high marks. This year, rather than trying to score the highest value, we wanted to score players on promo cohesion. This means as a player, you’ll be able to pick the point you want to make while on the mic. After making that point, you’ll be scored based on how well you stick to that point. You no longer have to worry about if this is what you should say as a crowd favorite or a bad guy. Promo this year is about saying what you want to say and sticking to your word.

MyCAREER Invasion

With the addition of free-roaming backstage, naturally we started thinking about the possibilities for MyCAREER invasion. Just like last year, your friends’ MyPLAYERs can populate your MyCAREER save. However, this year, you’ll actually see them backstage. They act just like any WWE Superstars you’ll see backstage: you can talk to them, pick them up as tag partners, get side quests involving them and even ambush them. It’s up to you what role your friends’ MyPLAYERs will have in your MyCAREER.

In closing, we are looking forward to letting you try out all this new stuff in this year’s version of MyCAREER in WWE 2K18. A lot of hard work went into making this year’s MyCAREER feel different from previous iterations, and we hope you all enjoy it!

- Ramelle Ballesca, WWE 2K18 MyCareer Designer, Visual Concepts

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