Ok, so I'm uncertain about how I'm going to format this. I kind of want to go back and forth with games, especially the ones I like. I have a real attention span to how I write and the like, and it might show all over a lot of this writing. But anyways, on with my first entry!
Entry 1 - Tomba!: About The First Hour of the Game
Background:
Ok, so this is where I'll go into what's drawing me back to quite a few of these games. When I was about 8, I really dived head-first into the 32/64-bit generation of games. We had owned a Sega Genesis and once I moved from small town Louisiana to Tuscaloosa, Alabama, we lived in an apartment oddly similar to my current abode and got a Super Nintendo (random offhand memory: this was the only time I ever saw my dad stay up through the night to play a video game, that being Bill Walsh College Football). Me and my cousin, who is about 5 years older, sort of chased what major new systems were released. He bought an N64, so I got one a year later. He also had a Playstation, which I wouldn't get until late in its life cycle.
Anyway, the Playstation was mind-blowing to me because it had these demo discs that would preview all of the games it had. This could be blending memories together, but the one I think about constantly is the one that led me to this game. It had Einhander, Tomba!, Blasto, Tomb Raider 2, and Hot Shots Golf. (A NeoGaf search maintains this might be a different demo that has TR2 and HSG but nonetheless.) Unfortunately, the archiving of these demo discs on the internet is fucking awful, so I don't know for certain. Either way, it was awesome. I played the hell out of all of the games on said demo discs. I even played NFL Xtreme, which was pretty awful then and with cruddy PS1 3D is probably wallbangingly catastrophic now. These things affected what I thought was the cool things on the Playstation. I didn't know Square for so long for the Final Fantasy games, I knew them for Bushido Blade and Einhander. I thought Sony was that company that just liked platformers. This impacted my life severely.
So now I'm on to Tomba!
Stuff:
The game mechanics in Tomba! are way more intuitive than I remember. It seems a bit jarring that the game just sort of jumps you into the world of tossing pigs and earning points, but that's a part of the game's cleverness. I don't like harping on today, but nothing that happens at the start of the game feels like the obvious "tutorial level" that is experienced in most games, nor does it need to be. In Tomba, you can do a lot but the progression of moves is natural. I can appreciate that better now.
It's also very refreshing to see a rad 2D art style instead of the more dated 3D look. Einhander does this rather well, too, which will be mentioned when I get to that, but Tomba just looks really pretty. It had a seemingly major part in what would become 2.5D gameplay that I enjoy in later entries that sort of follow this model of creative platforming, like Fez. The humor is also incredibly absurd. Some of it is dumb for dumb's sake (namely butt shaped flower tree things that pass gas and make a fart noise when jumped on), but the rest of it also plays around with the look of the hero. Tomba's charm comes not from the school of system mascot thought that birthed Spyro and Crash, but the silly antics of a PINK HAIRED CAVEMAN.
At the point I'm stopping this, I'm trying to save some dwarves, thus the above exchange as I try to learn their language by, uhm, jumping on them and having them run away. So yeah, this is pretty awesome.
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By the by, when I fully get a lot of game time in, I'll steal another thingy from Ollie and set up a nice top five list. And obviously, this won't be the last time I talk about Tomba! but I will usually do posts like these to kind of build a nice history before doing the full thing. I'll sort it out in the first post, I promise.