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Football Manager 2014


Dan

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Wow, this game has changed a lot in two years. Looks a lot better but I haven't figured out all the navigation yet. Feel like I'm learning it all over again.

And I'm only kidding Baddar, my funeral will be open to the world and feature much drinking and rejoicing.

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Coloccini seems to have developed a talent for annihilating opposition players with the most excessive and rash-looking slide tackles and thereby winning the ball in a supposedly clean challenge. Whether this is a glitch or merely the match engine being overly extravagent in how it animates tackles, I don't want it to change. :shifty:

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I noticed FM Handheld came out last night on iOS. Never played on iPhone before, anyone know if it's any good?

I had an old one on my iPad. It's okay I guess - I got it for long haul flights and that sort of thing, but it is seriously inferior compared to the full version - they take a lot of things out.

So, if you're torn between getting it for PC or iPhone, get it for PC. But if you just want a game for your phone, by all means get it. It's good for what it is.

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  • 2 weeks later...

14.1.4 was released today.

14.1.4
====

STABILITY & PERFORMANCE
- Fixed rare crash/freeze during processing
- Fixed rare crash when using edited data
- Fixed rare crash in backroom advice
- Fixed rare freeze when processing

COMPETITIONS
- Prevented teams from entering both Champion & EURO Cups
- Allowed overage players to feature in Swedish Reserve league* (You will need to start a new save for this fix to be in your game)

CONFIDENCE
- Fixed user being sacked for not dropping a player they already sold

PROGRESSION
- Adjusted Free Kick attribute progression

TRANSFERS & CONTRACTS
- Lower league players now more willing to negotiate contract renewals

EDITOR
- Prevented IGE use in network game
- Fixed free agents being unable to transfer in IGE
- User can now activate Italian Serie D

MATCH ENGINE v1433
- Some important improvements to the engagement of the ball player with reduced slide tackle count
- Fixed under hit near post corners that caused too many easy chances
- Fixed the worst examples of wild off target shots and passes
- Reduced long shots
- Fixed bug causing some deflections/blocks to be potentially missed
- Reduced directional change on regular player collision avoidance
- Fixed metrification bug causing full back to run to centre of pitch when overlapping
- Fixed bug where keeper storms out too fast when narrowing angle and risks overshooting target point
- Increased fouls at lower levels
- Pushed d-lines ups a bit when ball not in attacking third
- Fixed some headers being directed higher than intended
- Fixed keepers not reaching some obvious balls above their head
- Fixed some instances of players not closing down ball player including at short corner
- Fixed some instances of players not making no-brainer tackle attempt
- Tweaked default cross aim point slightly
- Some further tweaks to kick/header inaccuracy
- Improved player blocking of shots and crosses
- Fixed some minor bugs in ball deflection code
- Some general improvements to engagement of ball player
- Reduced instances of tackles leading to corners
- Some more tackles made in danger situations
- Improved detection of Clear Cut Chances when player behind defence
- Slightly more opportunistic shots taken especially when chasing a goal
- Small tweaks to some shot velocities
- Minor tweak to pass AI reducing any risky short ones under no pressure
- Full backs come a bit deeper to offer keeper pass in 4 man defences when long kicks not instructed
- Reduced instances of keeper handballs outside area
- Fixed red cards being displayed for these handballs outside area
- Stopped players running through nets
- Fix for some issues with high d-lines not positioning correctly
- Fix for some issues with clearing header direction
- Reduced instances of clearance kicks in unrealistic areas
- Fix for keepers not saving some shots dipping and hitting woodwork
- Fix for players not leaving obvious ball for keeper
- Made keepers make use of their area better after catching ball
- Reduced some long shots in deeper central areas
- Fixed some examples of Clear Cut and Half Chances being missed
- Tuned player match ratings

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